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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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June 12th 2012: Tribes Ascend Version 1.0.1004.1



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 June 12th 2012: Tribes Ascend Version 1.0.1004.1 
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targetinglaser


Joined: Mon May 07, 2012 3:30 pm
Posts: 65
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
All variants are of default weapons. If they had included a new spinfusor/pistol it would have been unfair to every other class that received only default variants. Also, a variant that has to be 42k or higher to match the weapon it's a variation of would be getting pretty expensive for being just a variant. New weapons that are 42-100k xp might be fine, but paying that much for a slightly modified version of a weapon you already own, that seems a little too much (I'm glad they only introduced cheap, default variants).


Tue Jun 19, 2012 3:07 pm
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nethlyn


Joined: Fri Dec 16, 2011 4:59 pm
Posts: 71
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
Just double-checking, was the small update that downloaded overnight just for the game launcher itself and hasn't made any other changes once logged in?

No point starting another thread on it, just wondering. Thanks.
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Wed Jun 20, 2012 8:08 am
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illerFFN
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Joined: Wed Apr 14, 2010 6:52 pm
Posts: 1174
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
I got that too... some people I play with DIDN'T get it or didn't need it which is somewhat concerning...


Wed Jun 20, 2012 4:52 pm
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GT-F50


Joined: Wed Jun 13, 2012 7:48 pm
Posts: 2
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
Yeah, I got that too, but information on what exactly it was seems hard to come by.


Wed Jun 20, 2012 10:30 pm
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ManandMachine
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Joined: Thu Feb 23, 2012 6:56 pm
Posts: 633
Location: In a van down by the river.
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
I have to question the motivation behind this patch, beyond balancing the automatics, nerfing the Sentinel (again), and introducing a new Perk.

Your marketing and executive decisions are misguided.

New content should be exactly that: new.

Please, never again present retreaded game content. I, for one, cannot support the game if I feel taken advantage of. And, after the last couple patches, that is precisely what I feel.

It was difficult to balance the original assortment of weapons. I do not see how introducing 27 more will improve the situation. Moreover, the time spent on that "new" content would have been better spent resolving a growing pool of game issues, instead.

As an avid gamer, I am happy to invest in a stable, balanced, and polished product. I am not interested in anything less. I am interested in new content. This patch did not offer new content, aside from C&H maps--which I've yet to play.

Please consider the following problem areas for future patches:

    Overlapping UI elements
    HUD design
    Reticules
    Deployables inside the Sunstar & Katabatic bases
    Players hitting walls and being re-vectored straight up at impossible speeds
    Balancing the Sentinel without penalizing those who bought it
    Weapon balance
    Dry fire
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Last edited by ManandMachine on Fri Jun 22, 2012 9:05 am, edited 1 time in total.

Thu Jun 21, 2012 9:27 pm
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klaptafeltje


Joined: Thu Nov 24, 2011 4:33 pm
Posts: 18
Location: Netherlands
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
ManandMachine wrote:
    Reticules
    Deployables inside the Sunstar & Katabatic bases
    Players hitting walls and being re-vectored straight up at impossible speeds

This is not to troll you or something but simply out of curiosity. Could you explain these pointers you make? Especially that re-vectored thing, I never encountered that.

Also in the sunstar map there allot of "speed bumps" for example i ski into a building but i get a complete stop at the sill (not sure if thats the right translation).
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Fri Jun 22, 2012 4:06 am
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Nanu
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Joined: Mon May 03, 2010 6:49 pm
Posts: 763
Location: Germany
Steam Gamer Name: NANU [GER]
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
klaptafeltje wrote:
This is not to troll you or something but simply out of curiosity. Could you explain these pointers you make? Especially that re-vectored thing, I never encountered that.

Also in the sunstar map there allot of "speed bumps" for example i ski into a building but i get a complete stop at the sill (not sure if thats the right translation).

re-vectoring is called rockbounce
as example(and this is even 1 of the hearmless bounces)


for skistops, make sure you see an obstacle, by trieing different graficsettings(like some trees wasnt visible on lowsetting in the past)
then if you find a real obstacle, use the location/reportfunction, and they will look into it
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Fri Jun 22, 2012 6:53 am
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ManandMachine
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Joined: Thu Feb 23, 2012 6:56 pm
Posts: 633
Location: In a van down by the river.
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
klaptafeltje wrote:
This is not to troll you or something but simply out of curiosity. Could you explain these pointers you make? Especially that re-vectored thing, I never encountered that.


My highest speed recorded by the game is over 600 kph, but it wasn't anything I did intentionally. While skiing across Raindance, I bumped into the base of the flag tower--at a rather slow speed, mind you. I was shot straight up and then bounced between the tower deck and ground several times before being thrown free. The other day, I saw a capper hit the tower above the deck and shoot straight up, out of control, until he hit the sky box. Many others have reported on this bug/glitch.

The reticules used to be white and cleaner-looking. The sniper reticules, specifically, were once much easier to aim with. At the close of the open beta, both sniper reticules were redesigned to be less accessible, less functional. It's called a stealth nerf. The idea was to make the weapon difficult to aim with, that Sentinels would be far less effective. This video will show you the original design of the Phase Rifle reticule, before the stealth nerf.

This post has a screenshot that illustrates the problem with deployables inside the Sunstar and Katabatic bases. They are difficult to place on the sand or snow textures--the best place for them--because of slight elevation variances, I suppose. In fact, you encounter similar obstacles throughout the game.
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Fri Jun 22, 2012 9:04 am
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ManandMachine
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Joined: Thu Feb 23, 2012 6:56 pm
Posts: 633
Location: In a van down by the river.
Post Re: June 12th 2012: Tribes Ascend Version 1.0.1004.1
Today's patch has finally resolved the Phase Rifle reticule. I think the design is great, and am very grateful for the time put forth to make it.
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Fri Jun 22, 2012 3:50 pm
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