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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***

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 Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN*** 
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HTooms


Joined: Fri Nov 18, 2011 6:39 am
Posts: 588
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
is there a setting to tone down screen shake stuff?
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Thu May 31, 2012 6:42 pm
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c0mad0r
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Joined: Thu Nov 03, 2011 12:54 pm
Posts: 604
Location: San Diego, CA. USA
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
HTooms wrote:
is there a setting to tone down screen shake stuff?

While much of the screen shaking animation is server-side, it can be toned down a LITTLE bit. However, I've been told that doing such is not permitted.

TA EULA (Section 3 Subsection F,G and I)
http://www.hirezstudios.com/hirezwp/?page_id=789
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Thu May 31, 2012 8:16 pm
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HTooms


Joined: Fri Nov 18, 2011 6:39 am
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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
:lol:
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Thu May 31, 2012 8:55 pm
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Ehxdi


Joined: Wed Jun 15, 2011 1:45 pm
Posts: 6
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Uhm I turned false the "FogVolumes" command, though I still get a s*** ton of "fog of war"

help please :cry: ?


Fri Jun 01, 2012 5:11 pm
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c0mad0r
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Location: San Diego, CA. USA
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Ehxdi wrote:
Uhm I turned false the "FogVolumes" command, though I still get a s*** ton of "fog of war"

help please :cry: ?

By design... FogVolumes do not work the same way in T:A as they did in say UT3. The real FoW is tied between multiple factors: Shadows, DepthOfField, FogVolumes and Lighting. Good luck getting rid of it all lol... Hi-Rez does not want players being able to snipe from across the map.
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Fri Jun 01, 2012 5:47 pm
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Ehxdi


Joined: Wed Jun 15, 2011 1:45 pm
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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
I thought it was removed ? But ok, thanks anyway :D


Fri Jun 01, 2012 5:51 pm
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Masuq0
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Joined: Tue Aug 23, 2011 5:26 am
Posts: 45
 Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Is there some way to reduce the size of autos projectiles? When i shoot someone in straight line i can't see him because projectiles obscure the view. :roll:
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Mon Jun 11, 2012 10:51 am
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c0mad0r
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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Masuq0 wrote:
Is there some way to reduce the size of autos projectiles? When i shoot someone in straight line i can't see him because projectiles obscure the view. :roll:

Hi-Rez can, but we cannot. The best you can do is to set ParticleLODBias=16 or something silly like that and then set your textures low min/max=128 in order to reduce their effects.
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Mon Jun 11, 2012 6:11 pm
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MrMellow


Joined: Fri Mar 16, 2012 12:01 pm
Posts: 5
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Is there a way to control that red cross that appears on your reticule when a hit connects? Mine has comepletely disappeared for some time now. I want to disable the overhead damage indicators but right now they're the only way I can tell if I got a hit or not. Even that little noise you get when you hit someone is gone. At first I thought it was related to one of the updates but after watching other people play they all still have it.


Mon Jun 18, 2012 5:16 pm
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c0mad0r
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Joined: Thu Nov 03, 2011 12:54 pm
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Location: San Diego, CA. USA
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
This is a TRIBES.INI thread. I have no problem helping people with questions specifically about items found in their tribes.ini, but will not address anything outside of that in this thread. Thank you for understanding.
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Mon Jun 18, 2012 8:44 pm
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