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Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***

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 Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN*** 
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Lastonestanding
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Joined: Sat Aug 14, 2010 9:33 pm
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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
I wanted to know if there is a way to make your character transparent. This causes a lot of trouble for me because it makes it hard to track targets. I come from Global Agenda so third person feels a bit easier. When looking up or down sometimes the character gets in the way and I can't see. Any suggestions? In GA even looking straight down it did not aim at your feet. When looking straight up your character disappears.

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Thu May 24, 2012 1:33 pm
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Lastonestanding
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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
With the Jugg you can't even see because he is so big QQ

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Sat May 26, 2012 1:48 pm
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c0mad0r
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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Lastonestanding wrote:
With the Jugg you can't even see because he is so big QQ

There is no ini fix for what you are asking... not even remotely close. Character settings (aside from Character shadows) are locked from editing or manipulating.
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Sat May 26, 2012 2:49 pm
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chasmatic

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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Thanks c0mad0r for compiling this!

Here's my medium-low graphic, high visibility, fps config. Video of settings here, minus youtube crap (and shameless plug for my montage). Any comments/suggestions are welcome.
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Sun May 27, 2012 8:12 pm
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khaztr


Joined: Fri May 11, 2012 1:05 pm
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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
I have an interesting situation with my HTPC. I recently got a low end video card to do HDMI audio passthrough (RADEON 6670) and figured I'd try Tribes on it. Here's the basic rundown:

CPU: Mid-level
GPU: Low-end
Memory: 8GB system + 1GB video

Running Tribes on "Medium" settings at 720p doesn't quite give me the performance I want, but "Low" settings make it look like crap (with plenty of performance). I figure I basically need a way to town down the GPU-intensive stuff, keep CPU-intensive operations at a mid level, and tweak up the texture sizes to take advantage of the amount on memory I have available. I just need help figuring out what settings use mostly what type of resource.

Anyone have any suggestions about how I should go about doing this? Any .ini's you wouldn't mind sharing that might do the trick?


Tue May 29, 2012 7:40 pm
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chasmatic

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Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
khaztr wrote:
I have an interesting situation with my HTPC. I recently got a low end video card to do HDMI audio passthrough (RADEON 6670) and figured I'd try Tribes on it. Here's the basic rundown:

CPU: Mid-level
GPU: Low-end
Memory: 8GB system + 1GB video

Running Tribes on "Medium" settings at 720p doesn't quite give me the performance I want, but "Low" settings make it look like crap (with plenty of performance). I figure I basically need a way to town down the GPU-intensive stuff, keep CPU-intensive operations at a mid level, and tweak up the texture sizes to take advantage of the amount on memory I have available. I just need help figuring out what settings use mostly what type of resource.

Anyone have any suggestions about how I should go about doing this? Any .ini's you wouldn't mind sharing that might do the trick?


Have you tried mine? Should be exactly what you're looking for. Most of GPU intensive stuff off: Shadows, Bloom, etc.

You could probably change the TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128) to 256
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Tue May 29, 2012 11:26 pm
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khaztr


Joined: Fri May 11, 2012 1:05 pm
Posts: 67
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
chasmatic wrote:
khaztr wrote:
I have an interesting situation with my HTPC. I recently got a low end video card to do HDMI audio passthrough (RADEON 6670) and figured I'd try Tribes on it. Here's the basic rundown:

CPU: Mid-level
GPU: Low-end
Memory: 8GB system + 1GB video

Running Tribes on "Medium" settings at 720p doesn't quite give me the performance I want, but "Low" settings make it look like crap (with plenty of performance). I figure I basically need a way to town down the GPU-intensive stuff, keep CPU-intensive operations at a mid level, and tweak up the texture sizes to take advantage of the amount on memory I have available. I just need help figuring out what settings use mostly what type of resource.

Anyone have any suggestions about how I should go about doing this? Any .ini's you wouldn't mind sharing that might do the trick?


Have you tried mine? Should be exactly what you're looking for. Most of GPU intensive stuff off: Shadows, Bloom, etc.

You could probably change the TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128) to 256


Haha, I was just going to mention that I tried yours and it's great, except the texture quality is a little too low for my liking. The problem is I don't know much about which texture groups I would need to edit without drastically decreasing performance. I'll start with the one you mentioned. Thanks!


Wed May 30, 2012 12:23 am
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c0mad0r
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Joined: Thu Nov 03, 2011 12:54 pm
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Location: San Diego, CA. USA
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
khaztr wrote:
Haha, I was just going to mention that I tried yours and it's great, except the texture quality is a little too low for my liking. The problem is I don't know much about which texture groups I would need to edit without drastically decreasing performance. I'll start with the one you mentioned. Thanks!

Content loading, otherwise known as game textures is generally CPU & RAM intensive. The higher your Resolution + Color Depth + Textures, the more CPU & RAM that are used.

Game Studios convert textures to the native format of 32-bit RGBA to improve texture save and load times for the game client. Texture buffers are generally passed from Disk, through RAM and to Video Memory that uses CPU time for the calculations that do such.

TL;DR:

Higher the texture setting, the more CPU + RAM you use to render frames.

In my experience, here's the chronological order of texture importance for Tribes:Ascend :
1) TEXTUREGROUP_WorldNormalMap, WorldSpecular, World
2) TEXTUREGROUP_Skybox
3) TEXTUREGROUP_ColorLookupTable
4) TEXTUREGROUP_RenderTarget
5) TEXTUREGROUP_Effects, EffectsNotFiltered
6) TEXTUREGROUP_Character, CharacterNormalMap, CharacterSpecular

The rest can be MinLODSize=128,MaxLODSize=256 and still look okay for the most part... anything less results in Minecraft looking 8-bit textures (e.g. MinLODSize=1,MaxLODSize=1) when rendered (if rendered at all).
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Wed May 30, 2012 2:01 am
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vodzu
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Joined: Sun Apr 22, 2012 2:42 am
Posts: 534
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Got a problem with config...
I`ve changed few things in config but when I start a game I don`t see the changes, as if I didn`t do anything. Why is that?

Could some1 link or post a config with some medium settings (bloom, blur, etc off) but shadows on? Seems I can`t make it work :/
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Thu May 31, 2012 6:16 am
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RuneRuler


Joined: Tue Mar 27, 2012 9:12 pm
Posts: 106
Post Re: Tribes.ini : EXPLAINED IN DEPTH ***UPDATED AGAIN***
Just want to post in public a big Thank You c0mad0r for this thread and all his time and help, even with decent PC specs its a chore to get this game running with adequateness.
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