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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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One Sniper to Rule Them All

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 One Sniper to Rule Them All 
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-AEnubis-
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Joined: Fri Aug 05, 2011 2:40 am
Posts: 4813
Location: NA East
Post Re: One Sniper to Rule Them All
The BXT1 needs to be replaced by a full physics overhaul and the falcon needs to be moved to the SLD, and probably replaced by the Sparrow.

Then give him the new projectile sniper for a mobile sniping option, and we're good.

Good thing all we need to fix chasing is a full rework of core physics. It could be something difficult. :roll:
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Mon May 21, 2012 2:42 am
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IKraKen
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Joined: Mon Mar 14, 2011 7:25 am
Posts: 190
Post Re: One Sniper to Rule Them All
Without the falcon I don't think we would be having this issue... as much. Wtf they added it is madness.

Madness!!!
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Mon May 21, 2012 2:49 am
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Vondrak


Joined: Thu May 27, 2010 9:50 pm
Posts: 154
Post Re: One Sniper to Rule Them All
Canucck wrote:
The best way to deal with snipers in pubs if you're soloing is to kill them after the flag is grabbed, and to hold off on actually killing them for as long as possible if they decide to duel you instead of shooting the capper.


Exactly. The best way to deal with a sniper (and this actually goes for all flag D) is to distract them and duel them, but not kill them. If you can keep their attention for 10 secs, it's better than killing them and letting them respawn in 5. The problem with this is trying to survive for 10 secs against anyone who's halfway decent with the Falcon.


Mon May 21, 2012 4:15 am
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antminer


Joined: Mon Feb 13, 2012 11:50 am
Posts: 2
Post Re: One Sniper to Rule Them All
i find that as a raider i end up doing alot of shooting stationary objects from a distance so i find killing snipers very easy because all it takes to kill them is two stickgrenades


Mon May 21, 2012 6:29 am
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
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Post Re: One Sniper to Rule Them All
Vondrak wrote:
Exactly. The best way to deal with a sniper (and this actually goes for all flag D) is to distract them and duel them, but not kill them. If you can keep their attention for 10 secs, it's better than killing them and letting them respawn in 5. The problem with this is trying to survive for 10 secs against anyone who's halfway decent with the Falcon.

Mm, this has always disturbed me. Death really holds little in the way of downsides, and being harassed is far more harmful to performance than being killed outright, which is pretty much the most unintuitive thing imaginable.

Mere 5 second respawns gives a really weird and disconcerting game mechanic where death is not a disadvantage in most cases, such to the point that the suicide key is frequently used as a form of convenience.
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Mon May 21, 2012 6:51 am
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MrLordcaptain
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Joined: Wed Nov 16, 2011 7:42 pm
Posts: 654
Post Re: One Sniper to Rule Them All
SEN should either spawn without rifle (That would also mean that certain INV stations had to be removed from spawn points like Drydock or Katabatik) or they should spawn in the gen room.

2nd alternativ: Remove all hitscan from the game :)

I will not even talk about the falcon, anyone noticed that the only class without auto is the BRT?
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Mon May 21, 2012 7:27 am
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VashTHT


Joined: Thu Jun 03, 2010 1:28 pm
Posts: 1104
Post Re: One Sniper to Rule Them All
DibbzTheLoner wrote:
Vondrak wrote:
Exactly. The best way to deal with a sniper (and this actually goes for all flag D) is to distract them and duel them, but not kill them. If you can keep their attention for 10 secs, it's better than killing them and letting them respawn in 5. The problem with this is trying to survive for 10 secs against anyone who's halfway decent with the Falcon.

Mm, this has always disturbed me. Death really holds little in the way of downsides, and being harassed is far more harmful to performance than being killed outright, which is pretty much the most unintuitive thing imaginable.

Mere 5 second respawns gives a really weird and disconcerting game mechanic where death is not a disadvantage in most cases, such to the point that the suicide key is frequently used as a form of convenience.


I could be wrong, but I swear I saw a guy hit "K" right before I blue-plated him. He saw the spinfusor coming, couldn't dodge, and then just went ragdoll in the middle of the air.

5 second respawn can work, it just has to be balanced with everything else, and right now it isn't.
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AsuraPhoenix wrote:
blackwhiskers wrote:
regarding boosting - sometimes nitron jumps indeed do squat, but no dice 8 out of 10 times? dude, you're bad, then. learn to throw nitrons properly behind you, not beneath you.

No, i'm not bad. Some people can just recreate bugs easier than others.

No offense, I just thought this was hilarious.


Mon May 21, 2012 7:31 am
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