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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Melee range

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 Melee range 
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timeraider1


Joined: Tue May 15, 2012 9:08 am
Posts: 11
Post Melee range
at beta, meleerange was perfect..especially at infiltrator..you had to be close, but still reasonable distance..armdistance..
but now... you first need to stick your arm in his back, hump against his leg and then u might be able to melee him.

atm melee is only usable against people who are afk..else theyll never die by the hands of an melee attack.

I think it might be good to review the usefullness of the meleeattack and either revamp it totally or change some figures


Wed May 16, 2012 7:51 am
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Immie
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Joined: Mon Jan 17, 2011 9:10 pm
Posts: 1310
Post Re: Melee range
Strange. I'm pretty sure melee range has never been changed.
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Wed May 16, 2012 8:13 am
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raqyee
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Joined: Fri Mar 30, 2012 5:52 am
Posts: 1914
Post Re: Melee range
It's not about range it's about the delay which makes it really difficult. Range is fine I think.
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Wed May 16, 2012 8:15 am
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
Steam Gamer Name: Dibbz
Post Re: Melee range
The range is fine - any more and it'll appear that you're telekinetically hitting people.
The standard delay coupled with latency is what makes it difficult to use.... still very possible to melee effectively if you can figure out the timings.
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Wed May 16, 2012 8:31 am
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shazbeta


Joined: Tue Mar 06, 2012 4:07 pm
Posts: 185
Post Re: Melee range
As others have beaten me to saying, the range is fine (and hasn't been changed by release, as far as I can tell), it's the odd delay that causes problems.

More info here - viewtopic.php?f=314&t=64210


Wed May 16, 2012 12:59 pm
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timeraider1


Joined: Tue May 15, 2012 9:08 am
Posts: 11
Post Re: Melee range
ah thanks.. alot has been explained :D


Wed May 16, 2012 1:07 pm
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DemoEvolved
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Joined: Tue Apr 06, 2010 10:28 am
Posts: 2031
Post Re: Melee range
I am regularly chasing a heavy that is running in a straight line, and Im sure i can melee him, but when i strike, only the sonic punch wave hits him, dealing no damage, and then he turns around and shoots me.

Although I am loathe to make infils more powerful, I think they need an extra detection hitbox that sticks out like a rod while they are moving forwards. aka. like a shocklance.

Another option that might help would be some screen indicator when the victim WOULD be struck by a melee, then the player could just wait until the range indicator is lit and it would help in learning.


Wed May 16, 2012 1:18 pm
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shazbeta


Joined: Tue Mar 06, 2012 4:07 pm
Posts: 185
Post Re: Melee range
DemoEvolved wrote:
I am regularly chasing a heavy that is running in a straight line, and Im sure i can melee him, but when i strike, only the sonic punch wave hits him, dealing no damage, and then he turns around and shoots me.

Yes, although I don't have Sonic Punch. Either nothing happens, or I hear the hit sound, but no damage is dealt. Again, more in depth info in the previous thread.

Quote:
Although I am loathe to make infils more powerful, I think they need an extra detection hitbox that sticks out like a rod while they are moving forwards. aka. like a shocklance.

There are lots of (arguably better) suggestions in the previous thread. I'm not certain that we need a new thread, when the previous is earlier, larger and has much more information already in it.

Quote:
Another option that might help would be some screen indicator when the victim WOULD be struck by a melee, then the player could just wait until the range indicator is lit and it would help in learning.

Maybe in training or before rank 6, but not throughout the game as a whole. This game doesn't need to be made any easier.


Wed May 16, 2012 1:51 pm
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BoltCrank
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Joined: Thu Dec 01, 2011 9:34 pm
Posts: 84
Steam Gamer Name: Bolt Crank
Post Re: Melee range
In a podcast they did, (somewhere in the first half of it) they did acknowledge the weird delay in using melee, and stated that at some point (but no time given) it will be fixed.
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Wed May 16, 2012 2:45 pm
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Alpherior
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Joined: Sat Jun 05, 2010 9:01 pm
Posts: 266
Location: Ontario, Canada
Post Re: Melee range
What I think,

Lights:
+10% melee damage
+20% melee RoF
+10% melee range

Mediums:
+20% melee damage
-10% melee RoF
+20% melee range

Heavys:
+40% melee damage
-30% melee RoF
+35% melee range
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Wed May 16, 2012 3:31 pm
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