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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Machine guns are destroying good gameplay

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 Machine guns are destroying good gameplay 
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Chargolith


Joined: Sun Apr 01, 2012 10:40 pm
Posts: 43
Post Re: Machine guns are destroying good gameplay
AwwThatsTooBad wrote:
Chargolith wrote:
As a non-LMG using Jug, I'm to the point that I will not engage a DMB or an LMG using Jug. I'm a huge easy target to hit, and their dps is just off the charts. Best I can do is stay at range and hope to get a lucky MIRV shot off.

Raiders and soldiers are also pretty hard to beat, but it's still doable.

Light classes depend on the player. Smart ones just stay in the air and hose me, then make sure they land in a place that's hard to hit with a spinfusor. I've lost duels to these guys without even getting a shot off.

Of course, this all depends on if they switch to automatics. If they stick with explosive weapons I'll win more often than not.


Don't worry , you're far from the only one. Peolpe don't ever bother me more than once or twice with lmg and mines either.

I guess sentinel is no longer alone as a class/setup not worth killing or bothering with. Of course I sport the lmg -- you have to.


I'll admit this much, I'd probably use the LMG if I didn't have a 100ms ping. Or maybe I'm just a bad shot, but I can't hit much with an automatic. It does seem though, that the ones that chew me up with an auto, always have a sub 50ms ping.


Sun May 13, 2012 9:43 pm
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FreaK367
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Joined: Fri Jul 08, 2011 8:53 pm
Posts: 587
Location: England
Steam Gamer Name: FreaK
Post Re: Machine guns are destroying good gameplay
Nobody needs to use the LMG, just learn to use proper weapons. I am a non LMG Juggernaut on a regular basis, and I do just fine. Just came out of game there there being a Juggernaut, without touching the LMG, because it isn't needed, if you need it, you're insulting your own ability.

Click the images for the full size versions.
Image

Image

See, no LMG = Ownage.

Edit: Also, I turned rank 30 inbetween, yayyyy. :mrgreen:
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Large Automatic Nerfs
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Sun May 13, 2012 10:18 pm
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miqueloz


Joined: Tue Mar 13, 2012 7:55 pm
Posts: 267
Post Re: Machine guns are destroying good gameplay
Omg, proof that spinfusors are overpowered. Buff automatics to automagics NOW


Sun May 13, 2012 10:27 pm
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supern00b
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Joined: Mon Jul 11, 2011 11:24 am
Posts: 551
Location: New Zealand
Post Re: Machine guns are destroying good gameplay
Chargolith wrote:
AwwThatsTooBad wrote:
Chargolith wrote:
As a non-LMG using Jug, I'm to the point that I will not engage a DMB or an LMG using Jug. I'm a huge easy target to hit, and their dps is just off the charts. Best I can do is stay at range and hope to get a lucky MIRV shot off.

Raiders and soldiers are also pretty hard to beat, but it's still doable.

Light classes depend on the player. Smart ones just stay in the air and hose me, then make sure they land in a place that's hard to hit with a spinfusor. I've lost duels to these guys without even getting a shot off.

Of course, this all depends on if they switch to automatics. If they stick with explosive weapons I'll win more often than not.


Don't worry , you're far from the only one. Peolpe don't ever bother me more than once or twice with lmg and mines either.

I guess sentinel is no longer alone as a class/setup not worth killing or bothering with. Of course I sport the lmg -- you have to.


I'll admit this much, I'd probably use the LMG if I didn't have a 100ms ping. Or maybe I'm just a bad shot, but I can't hit much with an automatic. It does seem though, that the ones that chew me up with an auto, always have a sub 50ms ping.


Everyone knows to rape with auto you need under 70 or 80 ping.
100-150 tbh your better off with explosives. Arguable on jugg though since you have so much hp if you use autos you can just slowly wittle them down.
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Sun May 13, 2012 10:30 pm
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FreaK367
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Joined: Fri Jul 08, 2011 8:53 pm
Posts: 587
Location: England
Steam Gamer Name: FreaK
Post Re: Machine guns are destroying good gameplay
miqueloz wrote:
Omg, proof that spinfusors are overpowered. Buff automatics to automagics NOW

Tribal Fanatic + Slayer takes a lot more effort than any automatic achievement, I had to duel my ass off to get that without a death, facing Plasma Guns, Automatics and Jackals. Absolute pain in the ass to deal with, but doable, you don't need to stoop down to their level.

Only yesterday I seen a Raider using the NJ4 get 43 kills and 16 assists in less time than that, and I can imagine he was sitting back with a bacon sandwich in one hand at the same time. Automatics are horribly overpowered. But I reject the statement that you are required to use one if you want to be amongst the best, you just need to try a hell of a lot harder.

Which is often too much to ask of the average player, most just jump on the bandwagon and use the most overpowered crap possible.
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Sun May 13, 2012 10:47 pm
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Xbob42

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Joined: Sun Apr 05, 2009 6:03 pm
Posts: 188
Post Re: Machine guns are destroying good gameplay
FreaK367 wrote:
miqueloz wrote:
Omg, proof that spinfusors are overpowered. Buff automatics to automagics NOW

Tribal Fanatic + Slayer takes a lot more effort than any automatic achievement, I had to duel my ass off to get that without a death, facing Plasma Guns, Automatics and Jackals. Absolute pain in the ass to deal with, but doable, you don't need to stoop down to their level.


Oh, it's certainly doable, but once you get a streak like that, 99% of the time you get killed it's going to be from something that isn't "satisfying," you'll be shot to death with an automatic, a turret, friggin' SABER LAUNCHER for some reason. Very rarely do my awesome streaks end in me losing an epic duel. Always just like 6 pissed off people shooting me with automatics. Can't dodge everyone if they're all using autos.

Which is fine, I wouldn't expect to, but don't make it out like it's EASY to do this. We can do it because we rise above the typical pub player skill level, which isn't saying much.

I think autos need a function that isn't "shoot guy in air."

I think they'd be amazing chasing tools if you limited their ammo much more, stripped off damage fall-off while also lowering the overall damage and turned them into tools to chip away at far-off flag cappers and finish off wounded targets that you just can't hit otherwise.

Giving them to absolutely every class with tons of tons of ammo and making them super-easy to hit with is just silly, and the damage fall-off goes against the (in my opinion) core purpose of the autos: To get fast flag cappers who are at longer distances who you can't catch.


Sun May 13, 2012 11:41 pm
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ebonyknife


Joined: Sun May 13, 2012 6:17 am
Posts: 519
Post Re: Machine guns are destroying good gameplay
FreaK367 wrote:
Nobody needs to use the LMG, just learn to use proper weapons. I am a non LMG Juggernaut on a regular basis, and I do just fine. Just came out of game there there being a Juggernaut, without touching the LMG, because it isn't needed, if you need it, you're insulting your own ability.

See, no LMG = Ownage.

Edit: Also, I turned rank 30 inbetween, yayyyy. :mrgreen:


Because game designers have always used massive pubstomps as evidence in balancing.

Hey i heard brute is OP because generator brute discoballing can net you ridiculous score.

Yes im sure when you are by far the most experienced player in a pub you can do well with default, its still far weaker than LMG though and you wouldn't fare nearly so well against people of equal skill.

Quote:
Which is often too much to ask of the average player, most just jump on the bandwagon and use the most overpowered crap possible.


Why would you not use the best weapons.

If its in the game, its fun for them and it happens to be the best weapon setup, then theres no reason they shouldn't do it.

Its Hi-Rez's job to balance there game properly. Not the players fault for using the most viable weapons like jackals and automatics.
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Mon May 14, 2012 3:43 am
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pholtos


Joined: Mon Dec 12, 2011 8:43 pm
Posts: 68
Post Re: Machine guns are destroying good gameplay
You know... I have terrible aim with the machine gun. I don't know how to aim the dang thing!

- A pure technician.


Mon May 14, 2012 3:57 am
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ArchangelXv1
User avatar


Joined: Sun Mar 06, 2011 9:05 pm
Posts: 1600
Location: Oahu,Hawaii
Post Re: Machine guns are destroying good gameplay
pholtos, lower your sens to about 10 and increase your mouse-space. You should have no problem once you get used to it.

FreaK367 wrote:
Nobody needs to use the LMG, just learn to use proper weapons. I am a non LMG Juggernaut on a regular basis, and I do just fine. Just came out of game there there being a Juggernaut, without touching the LMG, because it isn't needed, if you need it, you're insulting your own ability.

Click the images for the full size versions.
Image

Image

See, no LMG = Ownage.

Edit: Also, I turned rank 30 inbetween, yayyyy. :mrgreen:


This really doesn't mean anything...when I play CnH, I get similar scores.

It depends on a variety of factors including the overall skill level of the players you're with. It also doesn't change the fact that I die incessantly to auto with a cheapness and at a distance that I find extremly irritating.
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Mon May 14, 2012 5:51 am
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Rangelost
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Joined: Thu Mar 15, 2012 8:09 pm
Posts: 157
Post Re: Machine guns are destroying good gameplay
I did not read the 200 pages of this thread, although I feel Hi-Rez developers should. And urgently. Automatic bullet weapons as they are designed in Tribes: Ascend do not belong in a Tribes game. Period. Some people who have not played the previous Tribes game may wonder, what made the classic chaingun any better? Here are the key elements.

SPIN-UP TIME
The classic chaingun has a spin-up time, or a delay before the gun begins firing. While this mechanic exists in Tribes: Ascend, roughly two automatic bullet weapons use it, and it only feels as a poor attempt to excuse the extremely high amount of damage dealt by a single bullet. Speaking of which...

LOW DAMAGE OUTPUT
The classic chaingun is a finishing weapon. It is meant to kill warriors who are already wounded, not those who just respawned. Because of the insane fire rate of most automatic bullet weapons in Tribes: Ascend, and the unreasonably high damage some of them deal, they are by far stronger than any projectile weapons; not only do they deal more damage per second, but it is also much easier to hit a target with bullets than it is with a disc is most situations.

POOR ACCURACY
This is without a doubt the most important problem. Because the classic chaingun has always been the only automatic bullet weapon in the Tribes series, it has always had very poor accuracy to balance it; the more you fire, the less accurate it becomes. This prevents people from holding down the mouse button and spinning around like ballerinas to score frags. In Tribes: Ascend, players can actually snipe with automatic bullet weapons, and do not get me started with the excessively large hitboxes of those tiny bullets (some of them exceed 1 m³).

Automatic bullet weapons in Tribes: Ascend do not have to be removed, like many seem to claim. They have to be fixed. Having some diversity in the game can be fun; instead of everyone using the same chaingun, different classes get machine guns that shoot different colors. I can deal with that. But they are machine guns, not automatic sniper rifles. The bullets should spread at least tenfold wider than they do now.
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Mon May 14, 2012 5:59 am
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