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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Larger Spinfusor hitbox!

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 Larger Spinfusor hitbox! 
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Miuku
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Joined: Tue Oct 11, 2011 1:28 pm
Posts: 118
Post Re: Larger Spinfusor hitbox!
I read some of the replies in this thread and they make me want to laugh.

You want to make the already laughably easy to hit game even EASIER by making the hitbox larger? What are you, on drugs or something? Jesus christ.

What they should do is make it HARDER to hit someone, not easier.
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Mon Apr 30, 2012 12:52 pm
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usdaofcourse


Joined: Sun Jan 22, 2012 12:34 am
Posts: 67
Post Re: Larger Spinfusor hitbox!
mystrdat wrote:
Does anyone ITT have at least some graphics to back up the small hitbox claim? I just don't see it, hitting MAs perfectly fine and they feel quite justified.



Sure thing. EZ.

http://www.youtube.com/watch?v=xC0BvNhf0ms


That video had the older, much more ridiculously large Plasma gun hitbox that has since been adjusted.

However, it also shows the Spinfusor hitbox being TINY. So TINY that you can have your sights directly on someone and still miss.

The Spinfusor disc should FIRST be adjusted such that the GRAPHIC of the disc matches the HITBOX of the disc before further improvement. But it's obvious that Spinfusors in general are underpowered and need an improvement vs automatics in general.


Mon Apr 30, 2012 5:32 pm
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MaishidonPatch
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Joined: Wed Nov 02, 2011 7:25 pm
Posts: 126
Post Re: Larger Spinfusor hitbox!
After seeing those videos of T2 duels, I'm totally giving this a +1

However, a few people seem to think that MAs are already easy, and that if anything they should be harder. I would say that the issue with this logic is that it doesn't take into account the viability factor. If being able to MA consistently made the SF outclass ARs, then I would agree that it needs to remain as it is. However, even when we account for consistent midairs, the weapon still does not outclass the various assault rifles.

Leaving the hitbox as is turns MA shots into more of a prestige move than a viable tactic. In order for MAs to see regular use in serious play, they need to be able to be used reliably even in less than ideal situations.

There's a fine balance between challenge and practicality, and I don't think I'm alone in saying that Hi-Rez has the Spinfusor weighted a bit farther towards challenge than necessary.


Mon Apr 30, 2012 6:40 pm
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irimi


Joined: Thu Mar 08, 2012 1:37 am
Posts: 478
Post Re: Larger Spinfusor hitbox!
usdaofcourse wrote:
http://www.youtube.com/watch?v=xC0BvNhf0ms

This video seems to show how bad the aiming reticule is rather than that there's anything wrong with the spinfusor hitbox. It's particularly obvious if you look at around 4:50 where he demonstrates the Pathfinder spinfusor.

The projectile hitbox is actually fine - it's hitting exactly where you see the projectile. The problem is that the spinfusor actually fires a little bit to the right of the reticule rather than directly into the reticule.

Notice how when he moves the reticule from right to left, the spinfusor misses even though the reticule has turned red - and if you look closely, the projectile is actually just missing to the right of where the reticule is pointed at.

Now watch when he goes from left to right (starts at around 5:05). Notice that the spinfusor hits the target WAY before the reticule actually centers on the target and turns red (at around 5:15).

So for the people who are making the argument that the spinfusor graphic is larger than its hitbox, this video actually contradicts their claim. Because if you watched that video with the aiming reticule removed, you'd see that the spinfusor graphic and hitbox work just fine. It's the aiming reticule that's off, not the hitbox.

tl;dr -- the hitbox of the spinfusor is exactly as the graphic shows. The only issue is that the reticule is retarded. Stop trying to aim with the reticule.


Mon Apr 30, 2012 6:51 pm
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usdaofcourse


Joined: Sun Jan 22, 2012 12:34 am
Posts: 67
Post Re: Larger Spinfusor hitbox!
tldr; The f*** spinfusor projectile is f*** impossibly tiny and the hitbox is also f***. Aid that to the f*** target reticle and f*** inheritence and you get a big steaming piece of s*** weapon, namely the spinfusor.

It's f*** horrible and EVERYONE knows it.


Sun May 13, 2012 8:04 pm
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
Steam Gamer Name: Dibbz
Post Re: Larger Spinfusor hitbox!
Reasonably old thread, a bit odd that usda resurrected it after being dead for 2 weeks but whatever.

I still support the idea.




PS: Woo! 800th post *lets off party-poppers*
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Sun May 13, 2012 8:17 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Larger Spinfusor hitbox!
irimi wrote:
the hitbox of the spinfusor is exactly as the graphic shows. The only issue is that the reticule is retarded. Stop trying to aim with the reticule.


What are you talking about, you can clearly see when firing to the left that the disc itself physically intersects the character model.

There's also the s***-eating irony that people want this game to be "more like classic tribes", when in classic tribes midairs were made reasonable enough to be a valid method of attack - except when I aim to prove as such in this thread, suddenly all these "Tribes vets" are claiming that easy midairs were clearly the worst part about Tribes and was always broken.

I guarantee you most of the 'midairs' you people are getting are against:

1) Heavies close to the ground.
2) At ranges ridiculously close.

Notice that in all the Tribes 1 / Tribes 2 MA montages, they're being performed against light armors at moderate ranges, ranges you'd have to be completely retarded to even attempt a T:A midair disc at.

viewtopic.php?p=875794#p875794

Half of those MA shots wouldn't have connected in T:A, and the other half would've been better served by simply autospamming.


Sun May 13, 2012 8:22 pm
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CreativeConstraints


Joined: Mon Sep 12, 2011 8:17 am
Posts: 1191
Post Re: Larger Spinfusor hitbox!
Miuku wrote:
I read some of the replies in this thread and they make me want to laugh.

You want to make the already laughably easy to hit game even EASIER by making the hitbox larger? What are you, on drugs or something? Jesus christ.

What they should do is make it HARDER to hit someone, not easier.

I think it's a pretty reasonable thought that discs should have the same hitbox as the chainguns in the game.

Currently the former are noticably smaller.


Direct disc hits would likely increase slightly as a result, but that could easily be compensated by dropping the (stupidly high) damage bonus for direct hits.


Mon May 14, 2012 12:49 am
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Crofe


Joined: Wed Feb 08, 2012 5:27 pm
Posts: 529
Post Re: Larger Spinfusor hitbox!
I watched the videos of the tribes 2 midair hitbox and it is indeed larger than current plasma hitbox. I would love for spinfusors to be viable because the chain whoring is f*** boring.

Maybe even faster projectile + faster reload.


Mon May 14, 2012 7:44 am
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TheAlgerian
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Joined: Mon Jan 09, 2012 11:48 am
Posts: 165
Post Re: Larger Spinfusor hitbox!
CreativeConstraints wrote:
Miuku wrote:
I read some of the replies in this thread and they make me want to laugh.

You want to make the already laughably easy to hit game even EASIER by making the hitbox larger? What are you, on drugs or something? Jesus christ.

What they should do is make it HARDER to hit someone, not easier.

I think it's a pretty reasonable thought that discs should have the same hitbox as the chainguns in the game.

Currently the former are noticably smaller.


Direct disc hits would likely increase slightly as a result, but that could easily be compensated by dropping the (stupidly high) damage bonus for direct hits.



How about no?
Mid-air should be hard and should be well rewarded in consequence.
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Mon May 14, 2012 8:05 am
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