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Serious unbalance for INF

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 Serious unbalance for INF 
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: Serious unbalance for INF
hillsgeo wrote:
Cyanistic wrote:
hillsgeo wrote:
Eh, I use the jackal and idgaf what people think. If no one complains about imbalance, Hi-Rez isn't going to fix it. If anyone complains based on my performance with the jackal (plenty of people do), then I feel as if I've done my job.

Besides, why should I gimp myself when so many counters exist for the class? Imo the inf, without the jackal, is underpowered.

[img]picture from 12 year old[img]


Yep.

:| And like that I realize this topic is not worth discussing.


Thu May 10, 2012 9:51 pm
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
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Post Re: Serious unbalance for INF
Cyanistic wrote:
:| And like that I realize this topic is not worth discussing.

I thought you realised that before
Cyanistic wrote:
Oh this is going to be one of those master-race jackal threads that often consist of people thinking jackal is by far the best weapon for INF.
Well'p time to leave this thread.

:3
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Thu May 10, 2012 10:00 pm
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supern00b
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Joined: Mon Jul 11, 2011 11:24 am
Posts: 551
Location: New Zealand
Post Re: Serious unbalance for INF
DibbzTheLoner wrote:
supern00b wrote:
http://www.youtube.com/watch?v=FYBYoVr-FFQ

XD

http://www.youtube.com/watch?v=jHHlPl5Fhv8 :D
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Thu May 10, 2012 10:03 pm
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: Serious unbalance for INF
DibbzTheLoner wrote:
Cyanistic wrote:
:| And like that I realize this topic is not worth discussing.

I thought you realised that before
Cyanistic wrote:
Oh this is going to be one of those master-race jackal threads that often consist of people thinking jackal is by far the best weapon for INF.
Well'p time to leave this thread.

:3

Have you seen my post count per day?
I lose track of threads I post in very very easily.


Thu May 10, 2012 10:18 pm
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miniKAD
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Joined: Sat Mar 03, 2012 5:03 am
Posts: 546
Location: Australia
Steam Gamer Name: miniKAD
Post Re: Serious unbalance for INF
DibbzTheLoner wrote:
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Fri May 11, 2012 1:04 am
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ShockWavec
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Joined: Sat Sep 10, 2011 6:52 pm
Posts: 624
Location: Dome City .003 /Medic Sector
Post Re: Serious unbalance for INF
Sieptium wrote:
Yeah, could anyone explain how this class are supposed to do anything?

Let's go over what it can do...
- Bomb stuff
- Go invisable
- Be quite fast

So.. My objective is to destroy the enemy Generator. Aight. I've got stealth. I am pretty fast. Cool.

Oh, there's a heavy guarding the generator. Let's kill him. Oh wait. He can take everything I have for at least 10-15 seconds. No way to pick those off easy, even if I should have a huge advantage from behind when he's still and i've planted a sticky on him and bombards him with bullets.

So... If I am lucky he won't hit anywhere around me with those giant explosions.
Well. That was fine so far. Some competitive play against big clunky idiots. No problemo, that's fine. I can't kill everyone easy. But jesus f*** christ. Jammers? Seriously? Are you kidding with me? That is like placing a forcefield that hinders light classes from skiing, that covers half the friggin map. Jammers cover the only place where I am supposed to go for christ sake

And then came the raiders. Oh my f*** god. Fast class, durable and explosions everywhere. If they see you enter their building you're dead and their "power" makes them unbeatable. Doesnt help that as soon as your stealth ends, everyone can see your tag and they can go for you. Can't hide behind walls, can't hide anywhere. Even if their radar is down. Which is odd?

Anyway my point is. With the low stealth duration, tag over your head, weak weaponary (except for stickys, but they're seriously not reliable in open areas), weak armor and the hard counter, aka jammer, in close quarters makes this class absolutely useless against any team with half a brain. Someone please. Do explain to me. How in the flying f*** will I be able to complete my one and only objective?

I am going to end with saying this. The Spy. From TF2. Balanced. 1hk everything from behind, has easier targets, not moving in 150 km/h over valleys, can disguise. Stealth recovers while still (with item). Can bomb equipment with limitless supplies to do so. And no jammers. The Spy, has a counter, The Pyro. That is 1 counter. 1.
Why is the Spy not unbalanced even though it has ALOT more features and less threats?


Oh for crying out lound...Some people would argue that this is the most overpowered class.. And jammers are easy to aviod... very..Weak weapons?!! where the f*** have you been?!! **cough** JACKAL **cough** Stealth spinfuser** Cough** weak??? Amrmour?! weak? *cough* also upgradable to 1000 hp.. And infiltrators have more than ONE objective.. yes destroying the Gen but you could.. also DEFEND your gen/flag.. good god..only things infs do these days are f*** blow up the gen..there is more to CTF than blowing up the gen..
I cant say any more.. Infiltrators are somewhat balanced/OP in my opinion..
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Fri May 11, 2012 10:05 am
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hvcterr
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Joined: Thu Jun 16, 2011 3:41 am
Posts: 1567
Post Re: Serious unbalance for INF
Brakkis wrote:
I use the INF as my vehicle class, have a loadout with Pilot and Wheel Deal on.


Rename loadout: Ghost Rider
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Fri May 11, 2012 12:47 pm
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Sieptium


Joined: Thu May 10, 2012 3:16 pm
Posts: 4
Post Re: Serious unbalance for INF
It's absolutely hilarious to hear you guys argue.

Anyways. I can't f*** play this game as long as the inbalance is so frigging huge. Holy hell. The Gen room, and all indoor areas are filled with heavies with atleast 3 different weapons that 1 hit me. That would say the primary, secondary and the grenade. Jumping around like crazy. Just getting a single kill is a f*** artform. Then the medium classes. May be easy, engi however has been given a thumper. That 1 shots me. So they're a major problem aswell. My only real weapon to destroy anything is the sticky, so can't really waste those on killing of a engi all the times.

And, seriously, if the INF can't even do what it's supposed to do with som ease. Because fighting where I have an advantage is hard and dangerous. Outside I have seriously underpowered weapons and the only weaopn that balances this class seems to be the jackal. Which I do not have....

So to sum it up:
- Weak, fast class, disadvantage against other light classes, therefore, not good outside
- Advantage in close quarters because of stealth and the sudden decrease of everyones movementspeed by at least 120 km/h
- Major, enourmous disadvantage against heavies, engis, soldiers and so on, in all areas.
- There are better cappers, defenders, destroyers, attackers and so on in all areas.

So.. why would I wanna pick this puny seriously weak and hard class, when I could tottaly dominate with a heavy in the same area? And it wouldn't even be hard. INF is so bad at everything it's litteraly a worthless class. Use the f*** SMG and prove me wrong. You can't win against mediocre players


Fri May 11, 2012 6:27 pm
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: Serious unbalance for INF
Sieptium wrote:
It's absolutely hilarious to hear you guys argue.

Anyways. I can't f*** play this game as long as the inbalance is so frigging huge. Holy hell. The Gen room, and all indoor areas are filled with heavies with atleast 3 different weapons that 1 hit me. That would say the primary, secondary and the grenade. Jumping around like crazy. Just getting a single kill is a f*** artform. Then the medium classes. May be easy, engi however has been given a thumper. That 1 shots me. So they're a major problem aswell. My only real weapon to destroy anything is the sticky, so can't really waste those on killing of a engi all the times.

And, seriously, if the INF can't even do what it's supposed to do with som ease. Because fighting where I have an advantage is hard and dangerous. Outside I have seriously underpowered weapons and the only weaopn that balances this class seems to be the jackal. Which I do not have....

So to sum it up:
- Weak, fast class, disadvantage against other light classes, therefore, not good outside
- Advantage in close quarters because of stealth and the sudden decrease of everyones movementspeed by at least 120 km/h
- Major, enourmous disadvantage against heavies, engis, soldiers and so on, in all areas.
- There are better cappers, defenders, destroyers, attackers and so on in all areas.

So.. why would I wanna pick this puny seriously weak and hard class, when I could tottaly dominate with a heavy in the same area? And it wouldn't even be hard. INF is so bad at everything it's litteraly a worthless class. Use the f*** SMG and prove me wrong. You can't win against mediocre players

Image


Fri May 11, 2012 6:39 pm
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hvcterr
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Joined: Thu Jun 16, 2011 3:41 am
Posts: 1567
Post Re: Serious unbalance for INF
That's not really constructive for anyone.

Edit: Post 1111. Sweet.
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Fri May 11, 2012 6:40 pm
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