• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


Forum rules


Please click here to view the forum rules

Eject Seat needs to be nerfed or removed

Moderator: Cyberlink



Post new topic Reply to topic  Page 3 of 4
 [ 37 posts ]  Go to page Previous  1, 2, 3, 4  Next
Previous topic | Next topic 
 Eject Seat needs to be nerfed or removed 
Author Message
nakieon
User avatar


Joined: Wed Oct 27, 2010 11:51 am
Posts: 88
Post Re: Eject Seat needs to be nerfed or removed
No rule was posted about bumping your own thread, so... bump.
_________________
Image


Sat May 05, 2012 12:38 pm
Profile
Apocc


Joined: Fri Nov 04, 2011 9:34 am
Posts: 152
Post Re: Eject Seat needs to be nerfed or removed
Generators down - Masterperk countered
People who kill the driver after destroying the vehicle - Masterperk countered
An infiltrator with sticky grenades - Masterperk countered

Concensus - Pilot (ejection seat) is fine.

Congratulations, you are playing against noobs. Noobs make alot of things look OP.


Sat May 05, 2012 1:44 pm
Profile
cameirus


Joined: Sun Feb 05, 2012 10:32 am
Posts: 99
Post Re: Eject Seat needs to be nerfed or removed
nakieon wrote:
Oroibahazopi wrote:
And I thought this thread would be about something genuinely annoying like shrike capping.


Well I just think that tanks + Eject Seat perk reduce the value of getting a The Slayer. I feel that it should be truly a feat to obtain such a killstreak, but with what I'm doing, it really isn't a feat at all.



tanks dies p*** easy. If they are not killing you before you get the credits for another, you need to find better people to play against.


Sat May 05, 2012 5:02 pm
Profile
Seimei


Joined: Tue Jan 24, 2012 8:24 pm
Posts: 77
Post Re: Eject Seat needs to be nerfed or removed
As somebody who adores sitting around with a Beowulf crushing the hopes and dreams of cappers, annihilating infiltrators/raiders chasing me, and is getting consistently better at hitting people with directs (I really REALLY wish there was an accolade for direct mid-air Beowulf shots, it's hard as hell), no, it isn't overpowered at all.

If they take down your generator and hold it down: You're screwed.
If they actually decide to focus on your tank (and they aren't bad players, and they don't wait for you to rack up a million credits): You're screwed. All it takes is a suicide infiltrator with stickies who knows what he's doing or a good DMB willing to chase after you who knows his terrain. Best case scenario if you're good at tanking? You lose your control of killing flag cappers and have to deal with the enemy player for a bit. A 1-1 or 2-1 player attention exchange isn't that bad for clearing up part of your team's defense.

Do I find it easier to get kill streaks with than many other strategies even when players are focusing on destroying my tank? Yes. Does it matter? No. Why would it? K:D means nothing, and accolades are just pretty pictures with some extra feel good credits attached.

The only time I would ever dream of calling the Beowulf overpowered (especially with all of the weird screwed up physics it has, getting stuck on anything and everything, and the bruxism-inducing desynch on ejection seat) is when you have another technician (particularly one with mechanic) backing you up and other teammates willing to help protect you.

Teamwork is OP.


Sun May 06, 2012 5:51 pm
Profile
SFJake
User avatar


Joined: Sun Mar 04, 2012 11:11 pm
Posts: 381
Post Re: Eject Seat needs to be nerfed or removed
Seimei wrote:
As somebody who adores sitting around with a Beowulf crushing the hopes and dreams of cappers, annihilating infiltrators/raiders chasing me, and is getting consistently better at hitting people with directs (I really REALLY wish there was an accolade for direct mid-air Beowulf shots, it's hard as hell), no, it isn't overpowered at all.

If they take down your generator and hold it down: You're screwed.
If they actually decide to focus on your tank (and they aren't bad players, and they don't wait for you to rack up a million credits): You're screwed. All it takes is a suicide infiltrator with stickies who knows what he's doing or a good DMB willing to chase after you who knows his terrain. Best case scenario if you're good at tanking? You lose your control of killing flag cappers and have to deal with the enemy player for a bit. A 1-1 or 2-1 player attention exchange isn't that bad for clearing up part of your team's defense.

DMB are rarely much of a concerned but it depends on the map.

Anyway, people have no idea how to fight tanks. Just take a soldier, fly above, shoot stuff. (even better if you have spinfusor+thumper). Look at where he's moving his cannon, land behind, shoot a bit, when his cannon get close or if he's moving back, start flying above him again.

Its extremely easy. Of course, its harder when the tanks are on defense. But as you said, if people just bother focusing on it a bit it'll die.
_________________
http://sfjake.zxq.net


Sun May 06, 2012 5:59 pm
Profile WWW
LordOfThePit
User avatar


Joined: Mon Jul 13, 2009 9:42 pm
Posts: 101
Steam Gamer Name: Rage against the Pepsi machine
Post Re: Eject Seat needs to be nerfed or removed
Seimei wrote:
The only time I would ever dream of calling the Beowulf overpowered (especially with all of the weird screwed up physics it has, getting stuck on anything and everything, and the bruxism-inducing desynch on ejection seat) is when you have another technician (particularly one with mechanic) backing you up and other teammates willing to help protect you.

Teamwork is OP.


I've only seen that happen once and I got a 4x multikill + tank down by dropping a tactical strike on the tank =\ (basically the counter paid for itself there). So yea, under no circumstances do I consider the tank to be overpowered. If you do well enough with it to get slayer medals that's great and all but anyone good with the raider should be able to drop a tank with any of his primaries + SMG down the driver when he ejects.
_________________
-Pitlord


Sun May 06, 2012 6:21 pm
Profile
Seimei


Joined: Tue Jan 24, 2012 8:24 pm
Posts: 77
Post Re: Eject Seat needs to be nerfed or removed
LordOfThePit wrote:
Seimei wrote:
The only time I would ever dream of calling the Beowulf overpowered (especially with all of the weird screwed up physics it has, getting stuck on anything and everything, and the bruxism-inducing desynch on ejection seat) is when you have another technician (particularly one with mechanic) backing you up and other teammates willing to help protect you.

Teamwork is OP.


I've only seen that happen once and I got a 4x multikill + tank down by dropping a tactical strike on the tank =\ (basically the counter paid for itself there). So yea, under no circumstances do I consider the tank to be overpowered. If you do well enough with it to get slayer medals that's great and all but anyone good with the raider should be able to drop a tank with any of his primaries + SMG down the driver when he ejects.


To be fair, tactical strikes are insanely easy to avoid as a tank unless you get unlucky with how the artillery lands or have terrible situational awareness. I've literally been damaged by maybe three or four and had my tank destroyed by *one* in possibly my entire time using it. That one time was because my tank was stuck on terrain (for no apparent reason, of course) and I couldn't move.

Also I'd actually say Soldiers, DMBs(once again, who know their terrain to stay away from your tank shells), infiltrators, etcetera are better than Raiders for tank destruction. I find Raiders really easy to kill with the tank because they're so grounded in comparison to their direct combat brethren(not DMBs launching saber missiles or infiltrators with cloak pack on and such), and if they absorb a hit with their shield pack, they end up even more grounded for a followup shot.

Admittedly, I've only had a few plasma raiders bother going after me, so I'm talking more about arx bustering/grenade launching ones.


Sun May 06, 2012 6:56 pm
Profile
nakieon
User avatar


Joined: Wed Oct 27, 2010 11:51 am
Posts: 88
Post Re: Eject Seat needs to be nerfed or removed
Hmm. Good posts Seimei. I think that every class is easy to kill except Infiltrators who are personally after me with a couple stickies since like two stickies or something can blow up my tank sky-high. Usually only happens if I get a lazy and just stay in the same spot and don't bother touching my WASD keys (usually happens on Arx Novena), but if I'm moving it's not a problem.

I had abandoned this thread a while ago, but I'm posting here because my gameplay is now even easier with today's patch. Beowulf prices dropped to 2500... lol.
_________________
Image


Tue May 08, 2012 1:29 pm
Profile
nakieon
User avatar


Joined: Wed Oct 27, 2010 11:51 am
Posts: 88
Post Re: Eject Seat needs to be nerfed or removed
1750 price tag on Beowulf is beyond insane, haha.
_________________
Image


Thu May 10, 2012 7:21 am
Profile
Seimei


Joined: Tue Jan 24, 2012 8:24 pm
Posts: 77
Post Re: Eject Seat needs to be nerfed or removed
Yeah, it is pretty wild. I mean, credits have never really been an issue in the past when it came to my tanking, but it's just funny when people [VGTA] after destroying my tank despite the fact I can buy 4 more on the spot. I had an infiltrator that devoted his entire existence to sticky bombing my tanks on Raindance and he still couldn't keep me out of one for more than the few seconds it took to fly over to the vehicle pad.

It helps that I've been seeing even more techs lately, and people actually focusing on keeping base assets upgraded/online since they earn you credits now. Makes it so I haven't had to worry about the gen being down too often, which is, of course, our mortal weakness.

By the way, there are people who still don't know that you have invulnerability when you're purchasing a vehicle, and some of them get hilariously upset when they cover you in 3 jackal stickies and don't leave so much as a single scratch on you.

Still, if they buffed up the price tag to its original price, or even a little higher, and fixed its physics (and getting randomly stuck on everything) issues, I would be incredibly happy.

Please, HiRez?

Please?

Unless this is a sign that tanks are supposed to be so dirt cheap and easily replaceable that I shouldn't care at all. I just want to stop randomly flipping over.


Thu May 10, 2012 5:36 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 3 of 4
 [ 37 posts ]  Go to page Previous  1, 2, 3, 4  Next

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.