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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Proximity Grenade and Arx Buster needs buff.

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 Proximity Grenade and Arx Buster needs buff. 
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supern00b
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Joined: Mon Jul 11, 2011 11:24 am
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Location: New Zealand
 Proximity Grenade and Arx Buster needs buff.
Like the title says. Anyone else feel these two weapons are in need of buffs?
I know these may not be the most neede of changes, but 9/10 posts are either for:
Auto matics, Sabre, Jackal/Plasmagun etc.
Feel free to disagree, but dont be a twat about it please.
So lets start:

Proximity grenade.
Deals ~580 damage on direct hit.
In theory this is a very nice idea, and could allow for soldiers to duel equally or better than raiders with PG.
However the problem is the fact that it is actually (atleast from my opinion) harder to land than a spinfusor disk, which does 650 or 910 damage in a similar situation.

One proposed solution to the prox grenade was change it to proximity mine and if it lands on a surface it turns into a mine with reduced damage and normal mine properties. I think it isnt a bad idea, but I would prefer if the proximity grenade kept to its current job. (a grenade version of the Plasma Gun essentially.) Not because it allows for easier midairs, but it allows for Soldier to actually duel with raiders. Maybe make it fly like a disk, or increase detection AoE or make the throw speed faster (faster throw speed and disk movement should alleviate most problems).


Also the ARX buster.
600 damage direct hits and 3 shot magazine.
First question. Why in the name of all that is Shazbot does the ARX buster do 578damage vs armoured and Jackal do 600? Following that logic ARX buster should do something like 720 to armoured.
Secondly the ARX buster is definetly gimped due to the fact that its explosions are timed and not detonated, lets ignore the mid air dets for now, but even in a gen room, the ARX buster is basically a 3 shot plasmagun with delay. Atleast the Grenade Launcher can fire grenades around walls. And its grenades explode on contact with enemies.

I cant think of many ides for the ARX but i suppose a 50 damage buff would be nice, along with a nerf to the NJ4. Seriously why does it do more damage than the Soldiers AR. And why is the Soldiers AR the 2nd worst auto (stats wise)? The falcon has more dps (untill it needs to relaod).
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Last edited by supern00b on Wed May 09, 2012 9:01 am, edited 2 times in total.

Wed May 09, 2012 3:31 am
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
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Location: Australia
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Post Re: Proximity Grenade and Arx Buster seriously Gimped.
Honestly I don't think the ARX is gimped so much as the Jackal is OP.....

Although it really should deal 600 damage to Armoured, considering the Plasma Gun deals 625 to Armoured which is a silly considering how much better the Plasma Gun is at chewing up infantry.

Although the ARX isn't the RDR's anti-vehicle weapon; the Grenade Launcher deals 550 damage normally and 825 vs vehicles.



As for the proximity grenade, yes it is weak, but if you can't mid-air targets that's more down to the learning curve of the grenade-tossing physics.
It could use a buff, but usability is fairly good if you stick with it and learn exactly how you need to throw it.
Target Practice might help you experiment with the throwing trajectory so that you can begin perfecting it on human targets.
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Wed May 09, 2012 4:32 am
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BlueSpark4
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Joined: Mon Apr 16, 2012 6:51 pm
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Post Re: Proximity Grenade and Arx Buster seriously Gimped.
DibbzTheLoner wrote:
Honestly I don't think the ARX is gimped so much as the Jackal is OP.....

Although it really should deal 600 damage to Armoured, considering the Plasma Gun deals 625 to Armoured which is a silly considering how much better the Plasma Gun is at chewing up infantry.
Agreed. Can't comment on the Proximity Grenade since I've never used it, but I think the Arx Buster is about fine the way it is. For dueling, it's worse than a Spinfusor, but it excels at indoor skirmishes or bombarding the flag stand.
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Pootleshooter wrote:
nolakpd504 wrote:
Nope and u can also shoot someone in the ass and still get a headshot.
That actually makes a lot of sense considering some of the people around here.


Wed May 09, 2012 6:59 am
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Icedaemon
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Joined: Sun Feb 26, 2012 4:30 am
Posts: 221
Post Re: Proximity Grenade and Arx Buster seriously Gimped.
The ARX was considered a balanced weapon prior to the jacal being added. I still use the ARX buster as my preferred primary. I would not mind a very slightly larger splash radius for the grenades since it at times seems like enemies are in the explosion's animation without actually getting hurt, but those are rare occasions. The Jackal needs a nerf. The ARX buster does not need a boost.


Wed May 09, 2012 7:24 am
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AwwThatsTooBad


Joined: Thu Mar 22, 2012 3:43 pm
Posts: 712
Post Re: Proximity Grenade and Arx Buster seriously Gimped.
Icedaemon wrote:
The ARX was considered a balanced weapon prior to the jacal being added. I still use the ARX buster as my preferred primary. I would not mind a very slightly larger splash radius for the grenades since it at times seems like enemies are in the explosion's animation without actually getting hurt, but those are rare occasions. The Jackal needs a nerf. The ARX buster does not need a boost.


with being able to spit out 3 in a milisecond I don't think you need more radious. the weapon already caters to the people who can't aim.
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Wed May 09, 2012 8:09 am
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Vinson


Joined: Wed Sep 14, 2011 7:15 pm
Posts: 231
Post Re: Proximity Grenade and Arx Buster seriously Gimped.
problem is the jackal is way OP. ARX is fine. infiltrators used to be good, sneaky, backstabbing, sticky nades, i felt they were just right. now they feel like a raider with stealth that got a candy gun.


Wed May 09, 2012 8:22 am
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spacecowboy87


Joined: Tue Dec 06, 2011 12:10 am
Posts: 105
Post Re: Proximity Grenade and Arx Buster seriously Gimped.
For combat, ARX is fine(ish). I do like the idea of increasing the hitbox for midairs somebody else mentioned.


It is very underwhelming against armor though, and should be the raider's most effective weapon against armor.


Wed May 09, 2012 8:47 am
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Ananasi
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Joined: Thu Sep 15, 2011 4:49 pm
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Post Re: Proximity Grenade and Arx Buster seriously Gimped.
Actually just tried the prox grenades for the first time a couple of days ago (was bored). I actually found them to be quite useful, although it is hard to pass up the damage of the APG for them. What would be nice is if the grenades had either more inheritance or just more initial velocity. d*** Jugger throws discs like a bat out of hell, but everyone else throws grenades like their wrists were broken.

I still love the Arx Buster and if you want it buffed, it's fine by me. I find it to be already well balanced once you get past the initial learning curve and is my main weapon for the Raider (yes, the plasma is the better weapon, but I enjoy the Arx much more).


Wed May 09, 2012 8:54 am
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supern00b
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Joined: Mon Jul 11, 2011 11:24 am
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Location: New Zealand
Post Re: Proximity Grenade and Arx Buster seriously Gimped.
BlueSpark4 wrote:
DibbzTheLoner wrote:
Honestly I don't think the ARX is gimped so much as the Jackal is OP.....

Although it really should deal 600 damage to Armoured, considering the Plasma Gun deals 625 to Armoured which is a silly considering how much better the Plasma Gun is at chewing up infantry.
Agreed. Can't comment on the Proximity Grenade since I've never used it, but I think the Arx Buster is about fine the way it is. For dueling, it's worse than a Spinfusor, but it excels at indoor skirmishes or bombarding the flag stand.


The problem is that the ARX is in comparison to the other 2 raider weapons, literally the worst outdoors and possibly worst indoors too.
Grenade launcher has bigger aoe, and can be used to midair easier outdoors
Plasma Gun is just EZ mode outdoors.
ARX has delay and a shiny red ball to warn enemies. Only consistent way to hit is with midairs.
Indoors grenade launcher has the utility of firing around walls + massive aoe and does more DPS to generators (and to armoured and base assets)
Plasma Gun may fire slower, but it does more dps and is direct contact explosive compared to the ARX which has delay. In all honesty the ARX is only good for faking retreats and luring enemies into very well timed traps compared to the jackal which you blow up anytime you want.


Ananasi wrote:
Actually just tried the prox grenades for the first time a couple of days ago (was bored). I actually found them to be quite useful, although it is hard to pass up the damage of the APG for them. What would be nice is if the grenades had either more inheritance or just more initial velocity. d*** Jugger throws discs like a bat out of hell, but everyone else throws grenades like their wrists were broken.

I still love the Arx Buster and if you want it buffed, it's fine by me. I find it to be already well balanced once you get past the initial learning curve and is my main weapon for the Raider (yes, the plasma is the better weapon, but I enjoy the Arx much more).


That is exactly the only thing i want with Prox grenades. Moar speed.
Also I dont think the ARX is super gimped, but it definetly feels like a downgrade in comparison to the other weapons, Similar to the Stealth spinfusor compared to the Jackal.
It has its moments where it is definetly better. And the 70-80% of time where it is definetly not as good.
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Wed May 09, 2012 8:57 am
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DibbzTheLoner
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Post Re: Proximity Grenade and Arx Buster seriously Gimped.
supern00b wrote:
Grenade launcher can be used to midair easier outdoors

Slower, gravity-affected, lower RoF grenades are easier to MA with?
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Wed May 09, 2012 9:01 am
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