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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Explosives need a minimum arm distance.

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 Explosives need a minimum arm distance. 
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rekrn123


Joined: Mon Apr 23, 2012 12:14 am
Posts: 1089
Post Explosives need a minimum arm distance.
Indoor fights are literally retarded. Explosives flying everywhere skillless s***. With the exception of grenades for obvious reasons all explosive weapons need some type of minimum distance they need to fly before they explode for full damage.

Mortars are the primary culprit here. Just randomly firing them indoors and killing everything because of the massive damage they do. They need some type of minimum height they need to fly before they arm and do any damage. This will prevent lobbing them down hallways to 1 shot everything.

Spinfusors need the same thing but instead of height just distance traveled before they do full damage.

It doesn't need to be a 100% or 0% change it can be linear based on travel distance.


Sun May 06, 2012 2:08 pm
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raqyee
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Joined: Fri Mar 30, 2012 5:52 am
Posts: 1914
Post Re: Explosives need a minimum arm distance.
rekrn123 wrote:
Spinfusors need the same thing but instead of height just distance traveled before they do full damage.

It doesn't need to be a 100% or 0% change it can be linear based on travel distance.


Doing disc jumping without taking any damage. Hmh?
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Sun May 06, 2012 2:15 pm
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rekrn123


Joined: Mon Apr 23, 2012 12:14 am
Posts: 1089
Post Re: Explosives need a minimum arm distance.
raqyee wrote:
rekrn123 wrote:
Spinfusors need the same thing but instead of height just distance traveled before they do full damage.

It doesn't need to be a 100% or 0% change it can be linear based on travel distance.


Doing disc jumping without taking any damage. Hmh?


I didn't even really think about that part. That would be perfect also. If they don't explode at full damage you don't get as much of a disk jump or any at all. Two bird with one stone. I am a balance genius.


Sun May 06, 2012 2:17 pm
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starlinvf

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Joined: Wed Dec 16, 2009 6:31 am
Posts: 1478
Post Re: Explosives need a minimum arm distance.
rekrn123 wrote:
Indoor fights are literally retarded. Explosives flying everywhere skillless s***. With the exception of grenades for obvious reasons all explosive weapons need some type of minimum distance they need to fly before they explode for full damage.


Name one weapon that doesn't work by spamming indoors.
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Sun May 06, 2012 2:37 pm
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seffarox


Joined: Sat Apr 21, 2012 9:14 am
Posts: 53
Post Re: Explosives need a minimum arm distance.
That makes sense, the disks turn faster the further they travel,
the explosion itself is harmless, the rotation is deadly.
Well then the disks should get faster the further they travel
and because of their rotation their radius should increase
leading in a huge blue disk flying at high speed.
And mortars dont like to explode at close range, because
they dont want to hurt their user, thats why if you shot your mortar
at your feets it should disappear and fill ur ammo again.
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Sun May 06, 2012 2:40 pm
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Fallwind


Joined: Mon Oct 10, 2011 1:36 pm
Posts: 740
Post Re: Explosives need a minimum arm distance.
VGN

We don't need another thing making autos more powerfull than disks.
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Sun May 06, 2012 2:42 pm
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Tamburlaine
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Joined: Sun Dec 04, 2011 2:13 am
Posts: 1859
Post Re: Explosives need a minimum arm distance.
rekrn123 wrote:
raqyee wrote:
rekrn123 wrote:
Spinfusors need the same thing but instead of height just distance traveled before they do full damage.

It doesn't need to be a 100% or 0% change it can be linear based on travel distance.


Doing disc jumping without taking any damage. Hmh?


I didn't even really think about that part. That would be perfect also. If they don't explode at full damage you don't get as much of a disk jump or any at all. Two bird with one stone. I am a balance genius.

What? But... are you joking? Nobody wants weaker disk jumps. Do they?

Nobody wants that, right?
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Sun May 06, 2012 2:57 pm
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Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Re: Explosives need a minimum arm distance.
I swear, the longer I'm on the forums the harder it is to tell the difference between real posts and fake ones. Poe's law in full swing, I guess.
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Sun May 06, 2012 3:57 pm
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Fallwind


Joined: Mon Oct 10, 2011 1:36 pm
Posts: 740
Post Re: Explosives need a minimum arm distance.
*GASP* someone else who knows Poe's Law!
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Sun May 06, 2012 4:05 pm
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SFJake
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Joined: Sun Mar 04, 2012 11:11 pm
Posts: 381
Post Re: Explosives need a minimum arm distance.
Indoor fights are only retarded in cramped hallways which is bad map design, and not a weapon problem. For example, all those small corridors under Drydock? BAD. Tunnels need to be relatively big or at least complex for this game, otherwise its stupid.

For example, I think Katabatic and Sunstar indoor-fights are great and skill based.
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Sun May 06, 2012 4:06 pm
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