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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Brute Update Ideas

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 Brute Update Ideas 
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GoldenSamurai


Joined: Sun Jun 05, 2011 10:12 am
Posts: 8
Post Brute Update Ideas
Thinking of a few ideas for a brute update, so far...

Primary: Rocket launcher (essentially a spinfusor that shoots projectiles that move alot faster but do slightly less damage, slower reload than spinfuser)

Secondary: Flame thrower (essentially a shotgun but fiery, maybe small damage over time)

Grenade: concussion mine, causes flag drop but low damage, reasonably high knock-back
Grenade Idea 2: sticky EMP, sticks to surfaces and people, deactivates assets temporarily and when on a person drains a small amount of energy over a short period of time

what do you guys think?


Wed May 02, 2012 5:04 pm
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Biofreezer


Joined: Sat Dec 04, 2010 1:57 pm
Posts: 58
Post Re: Brute Update Ideas
No! The Brute does not need any update!
HiRez dont mess around with the Brute!!!! Play around with Infiltrator and Raider! they need to be updatet I dont even bought them so i dont care!!
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Wed May 02, 2012 5:31 pm
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Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Re: Brute Update Ideas
Biofreezer wrote:
No! The Brute does not need any update!
HiRez dont mess around with the Brute!!!! Play around with Infiltrator and Raider! they need to be updatet I dont even bought them so i dont care!!
Is this a real post?
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100% inheritance is something the game needs.
Jetpacks need to behave more like jetpacks, at all speeds.


Wed May 02, 2012 5:49 pm
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SonicSilence


Joined: Sat Dec 17, 2011 1:14 am
Posts: 545
Post Re: Brute Update Ideas
Biofreezer wrote:
No! The Brute does not need any update!
HiRez dont mess around with the Brute!!!! Play around with Infiltrator and Raider! they need to be updatet I dont even bought them so i dont care!!


Image


Wed May 02, 2012 5:54 pm
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Icedaemon
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Joined: Sun Feb 26, 2012 4:30 am
Posts: 221
Post Re: Brute Update Ideas
As I've stated before:
Icedaemon wrote:
Brute:
'Stackfusor' (primary) - the only spinfusor variant with a (5-disk) clip. While dealing no more damage (probably less) than the stealth spinfusor per shot, a semi-automatic rate of fire as fast or faster than what the plasma gun manages would counterbalance that. The reloading time would be very long - inserting a new stack into the gun is fiddly work poorly suited to the sausage-fingers included with a suit of heavy armour. This would allow for an overwhelming burst of damage followed by a long period of vulnerability.


As a secondary, some form of extra-close range flamethrower-like weapon like a plasma torch could be interesting, but would be too similar to the automatic shotgun. Some sort of a low-damage high-knockback weapon as opposed to grenade might be fun.


Wed May 02, 2012 7:11 pm
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GoldenSamurai


Joined: Sun Jun 05, 2011 10:12 am
Posts: 8
Post Re: Brute Update Ideas
No offence, but we don't need any high ROF weapons like the plamsa gun, a rocket launcher would have maybe a slower fire rate in favour of faster rocket speed, A explosive weapon with a faster ROF than the plasma gun would be horrendously op, and the punishing reload speed would not be fun to use.

maybe the flammer could have very limited burn as well as ongoing fire, shotguns are also midrange, not just close range, so it would be more varied.

And as for what you said about high knock back, that's what the impact mine is for ;), plus flag drop.


Sat May 05, 2012 11:44 am
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Icedaemon
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Joined: Sun Feb 26, 2012 4:30 am
Posts: 221
Post Re: Brute Update Ideas
What sort of a prissy little twit (or the variant with an 'a', rather) would I have to be to take offense at a reasoned, non-inflammatory argument? Not to say that I don't appreciate the added politeness of 'no offense' though.

While I do not see the problem with heavier classes having more OP weapons than lights and even mediums, let us leave that for the now.

If they did implement a flamethrower, I hope it would actually be akin to a real weapon - an arcing stream instead of being the standard videogame/hollywood version which seems like the fire one gets when combining lighter with aerosol.

Given how everyone is wearing armour (we shall ignore the idiocy of the Griever lacking both helmet and sleeves, thank you) the DOT effect (as the soldier is cooked in his own armour while the flammable portions catch fire) ought to be much more significant than the perhaps even laughable initial damage. This could even make the Brute fit a more 'DOT the enemy team' role - the Fractal grenade is currently the only thing which can be said to be a form of damage over time.

If the DOT effect had a small AOE that affects everyone, this can both help damage a bunched up group of defenders and allow foes who leap at the Brute with melee/a non-splash weapon to deal extra damage to him. It would also ensure that the flamer is a bad weapon to HOF with, as self-damage is virtually guaranteed (as if the capper not taking nearly as much initial damage as he would from a chaingun isn't enough).


Sat May 05, 2012 4:27 pm
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DefendR
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Joined: Tue Feb 21, 2012 10:24 am
Posts: 71
Post Re: Brute Update Ideas
Just give Brute the Flak Cannon already:

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Sat May 05, 2012 5:31 pm
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HoserRaze


Joined: Sun Apr 29, 2012 8:43 pm
Posts: 87
Post Re: Brute Update Ideas
Flak Cannon would be nice. I'd use the secondary fire. The auto shotgun kinda already covers the primary.


Sat May 05, 2012 6:29 pm
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DefendR
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Joined: Tue Feb 21, 2012 10:24 am
Posts: 71
Post Re: Brute Update Ideas
HoserRaze wrote:
The auto shotgun kinda already covers the primary.


Auto shotgun is hitscan, clip-fed, semi-auto. Flak primary is single shot and fires projectile shrapnels, with higher damage and some ricochet possibility. That seems much more Tribes-like to me.
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Sun May 06, 2012 5:23 am
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