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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Eject Seat needs to be nerfed or removed

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 Eject Seat needs to be nerfed or removed 
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nakieon
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Joined: Wed Oct 27, 2010 11:51 am
Posts: 88
Post Eject Seat needs to be nerfed or removed
I am new to the Tribes series. I've never played T1 or T2, though when I tried TA I actually got hooked a bit in beta. In beta, I actually came across a perk combination that I abused endlessly to get several The Slayer medals (+25 killstreak) but usually going well past the killstreak requirement, ending at 30, 35... 40... This was the Eject Seat perk and the Survivalist perk. Then at some point TA got revamped and we all got refunded. Then there's a new system where a set of perks are only allowed into Perk 1, and another set of perks are only allowed in Perk 2. This sorta solved the problem.

As a good Raider / Technician / Soldier player in the past, all I did to do was slap on the Eject Seat perk and the Survivalist perk. With the Survivalist perk I could keep fighting people in the field. But how I get those The Slayer medals almost every CTF round... I get a tank and when the tank dies I go to get another. It is that easy. I defend the flag too, but mostly because it'll stop the game from ending if the other team has a pubstar PF AND I can one-shot any light armor class. 1000 damage is enough to kill them, and a good tank hit is 1000 damage. A direct hit is 2000. With those damages I can kill any class with ease. Doombringers do annoy me a bit but meh, I just go somewhere that has an object I can shoot to blow up the missile with the AOE.

Fast forward to... well, today. With the Perk 1 / Perk 2 system I cannot get Survivalist so I lose most of my potential for ongoing engagements in the field, but I still have the sweet little perk that allows me to escape an exploding vehicle. On top of that, I got even more bonuses! I have two different perks. I forgot what they are and I'm at work right now so I can't be arsed to search their benefits up, but I get something like the total of 20% hp, 30% reduced prices (might be wrong, but basically Beo's are now 2100, Shrikes are now 3150), and I think there's increased speed in there? Not sure. But even without all of those bonuses, all I need to keep getting a The Slayer killstreak is the eject seat perk. I abuse this to no end.

Because I've abused this to no end, I can see the sheer amount of ridiculousness with this. I've even made friends along the way because they just do not want to play against me and in fact they actually enjoy seeing me getting an easy The Slayer because it is mind-boggling. 25 kills should not be easy to get, with or without a tank.

I feel that The Slayer should not count any kills made by vehicles OR the Eject Seat benefit of the perks should be removed or be an "one time thing" such as I can only eject once in any given life so in a life.

Please post your opinions here.

Also, in before anyone says "omg use the search function you first-time FCD poster!!1", I did read the forum rules and searched "Eject seat". The latest thread is this: viewtopic.php?f=313&t=64280&st=0&sk=t&sd=a&hilit=eject+seat&start=20 with the last post being March 24th. I have no idea if that is "still relevant" as it is said on the forum rules (it's a big ambiguous, may wanna clear that up a bit, like if it's been posted to in the last month or so then it's still relevant for something).
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Fri May 04, 2012 12:47 pm
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raqyee
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Joined: Fri Mar 30, 2012 5:52 am
Posts: 1914
Post Re: Eject Seat needs to be nerfed or removed
Even if you don't use Eject Seat you can always jump out of the Tank when it's on ~1000hp. From my point of view it looks like you're bashing on the tank itself and the ability to just get a new one when you're old one is destroyed too rack up easy kills. Bear in mind I don't play with tanks so I might be wrong.
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Fri May 04, 2012 12:58 pm
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Oroibahazopi


Joined: Mon Jan 30, 2012 9:26 pm
Posts: 1139
Post Re: Eject Seat needs to be nerfed or removed
And I thought this thread would be about something genuinely annoying like shrike capping.


Fri May 04, 2012 1:01 pm
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nakieon
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Joined: Wed Oct 27, 2010 11:51 am
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Post Re: Eject Seat needs to be nerfed or removed
Oroibahazopi wrote:
And I thought this thread would be about something genuinely annoying like shrike capping.


Well I just think that tanks + Eject Seat perk reduce the value of getting a The Slayer. I feel that it should be truly a feat to obtain such a killstreak, but with what I'm doing, it really isn't a feat at all.
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Fri May 04, 2012 1:10 pm
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SFJake
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Joined: Sun Mar 04, 2012 11:11 pm
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Post Re: Eject Seat needs to be nerfed or removed
I honestly don't see the problem.

You actually went as far as to say it would be better to allow only 1 seat ejection just because it devalues an absolutely pointless little text that appears in your screen?

Thats ridiculous. In my opinion this is the kind of things that warrant absolutely no fix whatsoever.
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Fri May 04, 2012 1:18 pm
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Oroibahazopi


Joined: Mon Jan 30, 2012 9:26 pm
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Post Re: Eject Seat needs to be nerfed or removed
The point is he can rack up points fast enough to replace anything he loses right away from the streaks accolades.

But eh, it's obviously working as intended. What do you expect when you give someone an extra life for nothing.


Fri May 04, 2012 1:21 pm
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nakieon
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Joined: Wed Oct 27, 2010 11:51 am
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Post Re: Eject Seat needs to be nerfed or removed
SFJake wrote:
I honestly don't see the problem.

You actually went as far as to say it would be better to allow only 1 seat ejection just because it devalues an absolutely pointless little text that appears in your screen?

Thats ridiculous. In my opinion this is the kind of things that warrant absolutely no fix whatsoever.


Just because you don't value medals at all (such as The Slayer) doesn't mean everyone else does the same. Since your opinion is that medals do not matter, why post here at all? I am discussing the value of The Slayer medal decreasing due to some game mechanics. If you do not value The Slayer medal at all, don't post here then?

Oroibahazopi wrote:
The point is he can rack up points fast enough to replace anything he loses right away from the streaks accolades.

But eh, it's obviously working as intended. What do you expect when you give someone an extra life for nothing.


It is working as intended, yes, but it's just so easily abusable since you can get 2100 credits very easily in a tank's life. The only counters I've seen is everyone focusing my tank (which gets them killed / opens their offense/defense...) OR making sure generator is down 100% of the time so I can't get a Beowulf at all. Neither one of them happen all the time.
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Fri May 04, 2012 1:23 pm
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nakieon
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Post Re: Eject Seat needs to be nerfed or removed
Also, this makes it really easy for me to have some fun with Shrikes. Currently after I finish my The Slayer killstreak I typically mess around with Shrikes. Ramming enemy Shrikes with a Shrike while using the eject seat perk is pretty "overpowered" but working as intended I guess...
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Fri May 04, 2012 2:10 pm
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iburnbud
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Joined: Fri Jan 13, 2012 11:56 pm
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Post Re: Eject Seat needs to be nerfed or removed
Quote:
I am discussing the value of The Slayer medal decreasing due to some game mechanics. If you do not value The Slayer medal at all, don't post here then?


i dont value slayer medals, well maybe a lil -- its "nice to get i guess" --- but i was brought here from the thread title -- maybe you should change it to something more meaningful to your rant.

--
this is what i got from your op - you kill people in tanks and they cant kill you. if they kill your tank, you eject via perk and go get another one. you do this nonstop till you have 25-40+ kills...wow -- if i die, i go get another life... and anyone can wear perks, tanks are what 3100 with perk? so its not but moments and a few kills to buy one for ANYONE.

Quote:
ll I need to keep getting a The Slayer killstreak is the eject seat perk. I abuse this to no end.

your not abusing anything by using the ejection perk, this is how it works. you like it? great!
Quote:
I feel that The Slayer should not count any kills made by vehicles OR the Eject Seat benefit of the perks should be removed or be an "one time thing" such as I can only eject once in any given life so in a life.

ok... vehicle kills dont count towards accolade streaks, and only work once per life? why? because your self proclaimed "too good"? again, wheres the abuse???


you want to stop your own behavior? why? your too good? -- try doing something else in the game besides sitting in a tank waiting for unsuspecting victims to float by --- that -- or close your mouth.

donno what games you play in, but it sounds like noobtown. or maybe your just a super awesome player... i cant remember the last time i was killed by a tank, or couldnt kill one solo.

your whole post sounds like just another misplaced, mislabeled, undercover brag.

--------------

your reaction, if any, to this post will not be pleasant, and its understandable, mine wasnt pleasant either.
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Fri May 04, 2012 2:16 pm
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iburnbud
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Joined: Fri Jan 13, 2012 11:56 pm
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Post Re: Eject Seat needs to be nerfed or removed
nakieon wrote:
Also, this makes it really easy for me to have some fun with Shrikes. Currently after I finish my The Slayer killstreak I typically mess around with Shrikes. Ramming enemy Shrikes with a Shrike while using the eject seat perk is pretty "overpowered" but working as intended I guess...


ramming a shrike with a shrike is overpowered if ONE pilot wears eject perk??? ohh. what if they both wear it? -- your definition of overpowered is off man.

yes, its working as intended. just like your OP. working as intended. again - this thread is just drawing out some lame brag. you really want it changed based on your self proclaimed success? hell no.

additionally, im sure many can get "the slayer" if they are actually trying for it like you... id hate to see how much you let flags pass, or hide, or whatever you do when you know death is eminent on your "the slayer" streak.......
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Fri May 04, 2012 2:21 pm
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