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Jackal and Plasma Gun. Both Need Fixing

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 Jackal and Plasma Gun. Both Need Fixing 
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DeadCellSpawn
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Post Re: Jackal and Plasma Gun. Both Need Fixing
DrEuthanasia wrote:
DeadCellSpawn wrote:
hmmm last time i watched the promo video for the cloak and dagger patch the infiltrator fired the jackal directly at the enemy without laying traps and never once in the entire video did they ever say it was only for laying traps.

http://www.youtube.com/watch?v=mNqaiUl27MQ

go check for yourself they never ever say only use this weapon for laying traps or you will upset the balance of the game. that has always been the complainers putting arbitrary rules on the gun because they deem it cheap and unfair.

Great example. They spared exactly two whole sentences about the Jackal in that video, one talking about how you can set up traps if you get caught by a motion sensor, and the other one about how reloading it causes its rounds to detonate.

How about we look at the weapon's description instead?

"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."

Looks to me like Hi-Rez has a development team composed of fallible humans just like us who didn't anticipate that it would be used to frag mediums from stealth without ever giving them a chance to fight back or putting the Infiltrator at any significant risk. Otherwise, they probably would have mentioned that in the video or written it into the weapon description, given how that exact gameplay remains a dominant portion of the Jackal's in-game use.


i fail to see where it specifically says it is only to be used for setting traps. all i see from that description is that they said it excels at setting traps and destroying objectives from a safe distance could very well be interpreted as using it as a ranged backstab because as an INF killing people is pretty much your objective.

maybe hirez did make a mistake or maybe thats exactly what they intended all along. you are just grasping at straws by saying hirez doesn't know what they are doing. to me they are designing the game the way they want the way they want it to be. if you have a problem with it why dont you go and develop your own game it sure seems like you want to since you want to change this one around so much just to suit your liking.


Thu May 03, 2012 5:56 pm
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DrEuthanasia
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Post Re: Jackal and Plasma Gun. Both Need Fixing
DeadCellSpawn wrote:
i fail to see where it specifically says it is only to be used for setting traps. all i see from that description is that they said it excels at setting traps and destroying objectives from a safe distance could very well be interpreted as using it as a ranged backstab because as an INF killing people is pretty much your objective.

Answer me these two questions, then:

- Why would they design a weapon that is superior to backstabs from Close Combat and Sticky Grenades against players when both of those tools already existed?
- Why does the weapon have no functional disadvantages compared to the Stealth Spinfusor, its supposed sidegrade?

DeadCellSpawn wrote:
maybe hirez did make a mistake or maybe thats exactly what they intended all along. you are just grasping at straws by saying hirez doesn't know what they are doing. to me they are designing the game the way they want the way they want it to be. if you have a problem with it why dont you go and develop your own game it sure seems like you want to since you want to change this one around so much just to suit your liking.

How dare I strive for balance! Such audacity!

You're the one grasping at straws here by insinuating that Hi-Rez's balance and design teams are incapable of making mistakes, and also that they are capable of foreseeing the consequences of every single decision they make well before they implement it. Are you really that terrified of your precious no-effort backstab being removed?


Thu May 03, 2012 6:04 pm
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WitchDoctorVega
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Post Re: Jackal and Plasma Gun. Both Need Fixing
DeadCellSpawn wrote:
DrEuthanasia wrote:
How about we look at the weapon's description instead?

"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."

Looks to me like Hi-Rez has a development team composed of fallible humans just like us who didn't anticipate that it would be used to frag mediums from stealth without ever giving them a chance to fight back or putting the Infiltrator at any significant risk. Otherwise, they probably would have mentioned that in the video or written it into the weapon description, given how that exact gameplay remains a dominant portion of the Jackal's in-game use.


i fail to see where it specifically says it is only to be used for setting traps. all i see from that description is that they said it excels at setting traps and destroying objectives from a safe distance could very well be interpreted as using it as a ranged backstab because as an INF killing people is pretty much your objective.

maybe hirez did make a mistake or maybe thats exactly what they intended all along. you are just grasping at straws by saying hirez doesn't know what they are doing. to me they are designing the game the way they want the way they want it to be. if you have a problem with it why dont you go and develop your own game it sure seems like you want to since you want to change this one around so much just to suit your liking.



it doesn't say its only for setting traps, quit being an ass hole. it says its PERFECT for setting traps. Does the spinfusor say its only for shooting people? No, its main purpose is for shooting people but its also great at taking out base assetts and vehicles. You are doing nothing make making yourself look like a pathetic douche, give it up.
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Thu May 03, 2012 6:06 pm
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Wobberjockey
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Post Re: Jackal and Plasma Gun. Both Need Fixing
DrEuthanasia wrote:
DeadCellSpawn wrote:
hmmm last time i watched the promo video for the cloak and dagger patch the infiltrator fired the jackal directly at the enemy without laying traps and never once in the entire video did they ever say it was only for laying traps.

http://www.youtube.com/watch?v=mNqaiUl27MQ

go check for yourself they never ever say only use this weapon for laying traps or you will upset the balance of the game. that has always been the complainers putting arbitrary rules on the gun because they deem it cheap and unfair.

Great example. They spared exactly two whole sentences about the Jackal in that video, one talking about how you can set up traps if you get caught by a motion sensor, and the other one about how reloading it causes its rounds to detonate.

How about we look at the weapon's description instead?

"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."

Looks to me like Hi-Rez has a development team composed of fallible humans just like us who didn't anticipate that it would be used to frag mediums from stealth without ever giving them a chance to fight back or putting the Infiltrator at any significant risk. Otherwise, they probably would have mentioned that in the video or written it into the weapon description, given how that exact gameplay remains a dominant portion of the Jackal's in-game use.


if it really is the case that they never meant for rounds to stick to players, why not code them so that they just pass through players.


yes they are fallible, but at this point i think they are happy with the weapons mechanics
i.e. airburst, the alpha strike etc. those are probably not going away any time soon.
they aren't so stupid as to miss the fact that if the nuggets stuck to players, people were going to use it from stealth
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Thu May 03, 2012 6:06 pm
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DeadCellSpawn
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Post Re: Jackal and Plasma Gun. Both Need Fixing
WitchDoctorVega wrote:
DeadCellSpawn wrote:
DrEuthanasia wrote:
How about we look at the weapon's description instead?

"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."

Looks to me like Hi-Rez has a development team composed of fallible humans just like us who didn't anticipate that it would be used to frag mediums from stealth without ever giving them a chance to fight back or putting the Infiltrator at any significant risk. Otherwise, they probably would have mentioned that in the video or written it into the weapon description, given how that exact gameplay remains a dominant portion of the Jackal's in-game use.


i fail to see where it specifically says it is only to be used for setting traps. all i see from that description is that they said it excels at setting traps and destroying objectives from a safe distance could very well be interpreted as using it as a ranged backstab because as an INF killing people is pretty much your objective.

maybe hirez did make a mistake or maybe thats exactly what they intended all along. you are just grasping at straws by saying hirez doesn't know what they are doing. to me they are designing the game the way they want the way they want it to be. if you have a problem with it why dont you go and develop your own game it sure seems like you want to since you want to change this one around so much just to suit your liking.



it doesn't say its only for setting traps, quit being an ass hole. it says its PERFECT for setting traps. Does the spinfusor say its only for shooting people? No, its main purpose is for shooting people but its also great at taking out base assetts and vehicles. You are doing nothing make making yourself look like a pathetic douche, give it up.



uhh he was the one saying it was only for setting traps learn to read bro


Thu May 03, 2012 6:08 pm
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DrEuthanasia
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Post Re: Jackal and Plasma Gun. Both Need Fixing
Wobberjockey wrote:
if it really is the case that they never meant for rounds to stick to players, why not code them so that they just pass through players.

yes they are fallible, but at this point i think they are happy with the weapons mechanics
i.e. airburst, the alpha strike etc. those are probably not going away any time soon.
they aren't so stupid as to miss the fact that if the nuggets stuck to players, people were going to use it from stealth

If having all three nuggets stick to a player was a requirement to kill them, you wouldn't see me complaining. Fact is, all you need is to drop them at the guy's feet and he's dead in under a second. Nothing you said excuses it all but replacing the Stealth Spinfusor as a dueling weapon, either. Everything about the Jackal just makes things easier for the Infiltrator without any drawbacks involved. Making things arbitrarily more difficult isn't a good thing, but I'm not being unreasonable for expecting the more difficult options to be more rewarding.


Thu May 03, 2012 6:19 pm
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WitchDoctorVega
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Location: On the coast, NH
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Post Re: Jackal and Plasma Gun. Both Need Fixing
DrEuthanasia wrote:
Wobberjockey wrote:
if it really is the case that they never meant for rounds to stick to players, why not code them so that they just pass through players.

yes they are fallible, but at this point i think they are happy with the weapons mechanics
i.e. airburst, the alpha strike etc. those are probably not going away any time soon.
they aren't so stupid as to miss the fact that if the nuggets stuck to players, people were going to use it from stealth

If having all three nuggets stick to a player was a requirement to kill them, you wouldn't see me complaining. Fact is, all you need is to drop them at the guy's feet and he's dead in under a second. Nothing you said excuses it all but replacing the Stealth Spinfusor as a dueling weapon, either. Everything about the Jackal just makes things easier for the Infiltrator without any drawbacks involved. Making things arbitrarily more difficult isn't a good thing, but I'm not being unreasonable for expecting the more difficult options to be more rewarding.



it DOES suck the fun out of things. Its no fun killing most people in the blink of an eye, they really do stand no chance in hell against the jackal if the user has half a brain. Landing 3 direct shots should be required, splash from all 3 should only deal like 960 damage.
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Thu May 03, 2012 6:24 pm
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faeryl
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Post Re: Jackal and Plasma Gun. Both Need Fixing
faeryl wrote:
Trilandian wrote:
Now the Jackal.
This was a lot more complicated, due to the fact that in order to reload the weapon, you must first detonate the charges you fired. To overcome this, I allowed for a (highly common) scenario, in which the charges are detonated a half second after the last charge is fired. Now, before all the Jackal users start flaming me about how if you're fighting outdoors and firing at a distant target, the detonation time would be greater than half a second, I will counter by saying that I also discounted the possibility of premature detonation, so the scenario I've chosen is, in my opinion, the most balanced.

i'll just comment on this.
you realize that 0.5s means the first sticky is landing when you fire the third?
and since the distance separating each sticky is equal to their radius, that means the distance you fire to is equal to twice the explosion radius.
that's even shorter than the full crossfire genroom.

edit:
i'll also had that it's barely more than half the distance at which a light turret will target you.

please, by all means, let me correct myself : i was wrong.

Quote:
that's even shorter than the full crossfire genroom.

that's wrong.

in fact, after some testing, it appears that 0.5s travel time correspond almost exactly to the crossfire room length.
see these mad paint skills to see it :
Image


if your reference for "highly common scenario" is the length of the smallest possible room in game, i guess we're never gonna be able to agree.

in my case, the "highly common scenario" (ie : most common scenario) i encounter is shooting at people that are approximately 50% farther than that.
which means 0.75s of travel time.

retaking your math and replacing the 0.5s travel time by 0.75s, here is what i get:

Image

real current DPS for higly common scenarios? pretty similar to the "lenient" goal.
any of your "lenient" propositions? in real "highly common scenarios", pretty close to your "non lenient" goal.

just saying.
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Thu May 03, 2012 6:26 pm
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Wobberjockey
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Post Re: Jackal and Plasma Gun. Both Need Fixing
WitchDoctorVega wrote:
DrEuthanasia wrote:
Wobberjockey wrote:
if it really is the case that they never meant for rounds to stick to players, why not code them so that they just pass through players.

yes they are fallible, but at this point i think they are happy with the weapons mechanics
i.e. airburst, the alpha strike etc. those are probably not going away any time soon.
they aren't so stupid as to miss the fact that if the nuggets stuck to players, people were going to use it from stealth

If having all three nuggets stick to a player was a requirement to kill them, you wouldn't see me complaining. Fact is, all you need is to drop them at the guy's feet and he's dead in under a second. Nothing you said excuses it all but replacing the Stealth Spinfusor as a dueling weapon, either. Everything about the Jackal just makes things easier for the Infiltrator without any drawbacks involved. Making things arbitrarily more difficult isn't a good thing, but I'm not being unreasonable for expecting the more difficult options to be more rewarding.



it DOES suck the fun out of things. Its no fun killing most people in the blink of an eye, they really do stand no chance in hell against the jackal if the user has half a brain. Landing 3 direct shots should be required, splash from all 3 should only deal like 960 damage.

which is far more of an issue with the banded splash damage system they chose to implement as opposed to a linear or trigonometric function
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Thu May 03, 2012 6:30 pm
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DeadCellSpawn
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Post Re: Jackal and Plasma Gun. Both Need Fixing
DrEuthanasia wrote:
DeadCellSpawn wrote:
i fail to see where it specifically says it is only to be used for setting traps. all i see from that description is that they said it excels at setting traps and destroying objectives from a safe distance could very well be interpreted as using it as a ranged backstab because as an INF killing people is pretty much your objective.

Answer me these two questions, then:

- Why would they design a weapon that is superior to backstabs from Close Combat and Sticky Grenades against players when both of those tools already existed?
- Why does the weapon have no functional disadvantages compared to the Stealth Spinfusor, its supposed sidegrade?

DeadCellSpawn wrote:
maybe hirez did make a mistake or maybe thats exactly what they intended all along. you are just grasping at straws by saying hirez doesn't know what they are doing. to me they are designing the game the way they want the way they want it to be. if you have a problem with it why dont you go and develop your own game it sure seems like you want to since you want to change this one around so much just to suit your liking.

How dare I strive for balance! Such audacity!

You're the one grasping at straws here by insinuating that Hi-Rez's balance and design teams are incapable of making mistakes, and also that they are capable of foreseeing the consequences of every single decision they make well before they implement it. Are you really that terrified of your precious no-effort backstab being removed?


"- Why would they design a weapon that is superior to backstabs from Close Combat and Sticky Grenades against players when both of those tools already existed?"

because melee in this game is way too glitchy to rely on and also to free up the first perk slot for something better like safety third or looter. pretty much every infiltrator was running close combat and survivalist before the jackal now you see some variations

"- Why does the weapon have no functional disadvantages compared to the Stealth Spinfusor, its supposed sidegrade?"

last time i checked the stealth spinfusor projectiles cant be destroyed as it leaves your gun by SMG fire or explosive weapons blowing up in your face whereas the jackals projectiles can be. also the stealth spinfusor or even the rhino is way more reliable outdoors. sure you can use the jackal outdoors by guessing where the guy is going to land and detonating when they land on them or being good enough to stick them with mid airs. but anyone with any experience with the game will save some energy to jet at the last minute over your jackal rounds and avoid taking any damage what so ever.


Thu May 03, 2012 6:32 pm
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