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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Apr 27, 2012: Tribes Ascend Version 1.0.942.1



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 Apr 27, 2012: Tribes Ascend Version 1.0.942.1 
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Icedaemon
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Joined: Sun Feb 26, 2012 4:30 am
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
The problem for many players, I believe, is that the information that shrikes take more damage from most weapons, as opposed to less as the turrets and tanks do, is not actually common knowledge for most players by virtue of not being readily available in-game or easily tested and proven without one being good enough to hit a shrike with one's explosive weapons in a calm enough situation to notice and remember the number that pops up.

Hells, I only found that out when reading this forum and I've visited several wikis which cover this game, but apparently doing so without paying enough attention.


Sun Apr 29, 2012 3:07 pm
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-AEnubis-
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Shoot them with discs. The missile is a joke.
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Sun Apr 29, 2012 3:34 pm
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acedl


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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Why aren't servers filling up anymore????


28/32 for the entire round????


Sun Apr 29, 2012 9:35 pm
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Spiritus
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
acedl wrote:
Why aren't servers filling up anymore????


28/32 for the entire round????


Its nice to have some slots free so ya friendz can join.
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Mon Apr 30, 2012 12:53 am
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ShpongleEyes
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
acedl wrote:
Why aren't servers filling up anymore????


28/32 for the entire round????



uhm, people are waiting for hi-rez to fix all the bugs and glitches such as microstutters and microfreezes and random fps drops and overall decreased performance since that patch 4 months ago

some have stopped playing but i havent, i believe that hi-rez will fix this
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Mon Apr 30, 2012 5:26 am
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Bullseye69


Joined: Sat Apr 28, 2012 12:08 pm
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Ok, I thought a lot of the problems on started in the last month.If this has been going on for 4 months then it either got to be a major fix or they don't know what is causing the problem,or they just don't care to fix it. My money is on major fix with don;t know what causing the problem threw for good measure. No company in the world that doing a free to play game that realize pay upgrade features and skins an things would refuse to fix a problem. Eventuality word would get around a they wold start loosing paying customers faster than what they are attracting new customers.

Which would result in a bankrupt company.

Maybe they need to poll customer that are having problems to send in their system specs that would allow them to maybe narrow the focus say it specific video card series ie any card that is optimized to run direct x 10 and 11 vs direct x 9.It could be processor issue or Operating system issue ie windows vista and windows 7 vs say windows xp mode. Most software debugging realize on logical orderly thinking ie sherlock holmes.

Maybe to smooth fears they can address the community with weekly announcement on the progress and what their looking at.

The people not having slow down and issue could be asked to send in their specs to compare t the other their will be a patter there that they can see. Then they can address the problem.

Once those problems are fixed then they can address map making for new content , new weapon or new game type. I would love to see maybe instead of capture and hold cap and destroy something like the Battlefield 2142 where you had to breach the floaty thing defense the trigger destroy a certain amount of set point which trigger a core breach overload and destruction. Instead of floaty thing they could be your base go boom along with your outpost.

This game mode would have elements of capture to take down defense say force fields , destruction of say generators and command center would take down inventory stations which could lead to say reator overload and nuclear meltdown.


Mon Apr 30, 2012 6:19 am
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Icedaemon
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
There would be little to no use for pathfinders in such a mode.

I'd think of something along these lines:
'Carpe Diem'
A mixture of take and hold and capture the flag, in reverse. The objective of a team is to have their flags on all the capture points (and, say, hold all of them for XX seconds). Teams have limited numbers of active flags. Holding an opposing flag for X (2-3) seconds resets it back in their base. Friendly pathfinders are the fastest in getting the team's flag to the enemy stands and in taking their flags off. Technicians and Doombringers defend already held points. Raiders and juggernauts try to wipe enemy defenders out, soldiers duel and Brutes area-deny and carry out sending enemy flags back by virtue of the Heavy Shield.


Mon Apr 30, 2012 8:06 am
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Cyberlink
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Spiritus wrote:
Cyberlink wrote:
Hmm, you better not join any of my games then, i run shrikes constantly. I've usually got 30,000+ a game so even at that price I'd never run out. =\


Yeah but at that price I have no problem hopping in my doombringer and hunting you down. As it stands now, it would be better to hop into infiltrator and cloak so that you can't see me and run me over, while I harass the flag defense or generator. That means that people have to put up with shrike harassment all game long, because the incentive is not there for the better players to put pressure on the better shrike players. Why bother? You will always earn 4500 or even 6000 credits per shrike run, if you're any good. By the time one can expect to take your shrike down, you've already cashed in for the next one.

That pressure from the DMB will help prevent you from earning credits, and limit you to four or five per game. This makes the shrike even more strategic, but as it stands now, if you have that good shrike player on the other team, its gonna be nearly impossible to capture the flag. The fact is is that its just unlikely that you can reliably hit a shrike twice with a disc launcher as you are running away with the flag and dealing with everyone else on the map trying to kill you.

The shrike is OP in practical terms, it should probably be allowed to endure two disc hits, but the price needs to be doubled. Even a good shrike player knows this, deep down, they know there is nothing limiting them but themselves, but every class needs its limitations...


I'm pushing for a unified power system like they had in T2. Energy pool that runs either shields, boost, or weapons but not all three. So you could boost at someone fire a round or two before you deplete. Or not fire and not boost but take a missile directly. Just more of a trade off system. Because as it stands I can afford 19 shrikes from the game below...
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Mon Apr 30, 2012 12:37 pm
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-AEnubis-
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
I finally decided to start using Shrikes, like, I'm only bronze on road kills, and Sabers aren't relevant. I don't think they should be, because they are skill-less garbage, but hunt all you want. You're better off baiting a shrike into chasing your SLD AR/Thump/SafeFall or PTH LSF/LAR/SafeFall, and going straight toe to toe with it.
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Mon Apr 30, 2012 2:15 pm
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Spiritus
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Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Cyberlink wrote:

I'm pushing for a unified power system like they had in T2. Energy pool that runs either shields, boost, or weapons but not all three. So you could boost at someone fire a round or two before you deplete. Or not fire and not boost but take a missile directly. Just more of a trade off system. Because as it stands I can afford 19 shrikes from the game below...
Image


I don't care if they replace shrikes with deathstars. Its nice to have a powerful, scary threat from above. It just becomes silly when the saber launcher is junk, your automatics hit it for like 30, and your discs and other projectiles don't have a snowballs chance of hell in hitting it unless you dedicate your life to taking one down, then by the time thats done they have enough saved up to buy another one anyways.

That basically sums up the perspective of the ground soldier when facing a decent shrike.

Tribes has always had a tradition of strong surface to missile technologies.

The sort of technology seen in the saber launcher would be better reserved for a turret.

An interesting solution would be redeveloping the current saber to become a variant that fires a projectile that explodes and spreads flak over a larger area, perhaps with some MIRV like explosives that descend and also spread flak. This launcher would only be able to be held on a 45 degree angle, and not be able to fire indoors.

I can understand the appeal of the missile tracking technology but perhaps it would be more interesting to include this in a new brute primary weapon, some sort of three stage honing explosive that does a lot of damage at close range. Perhaps they could be granted a belt item that can either increase damage, increase shield strength or increase movement speed and jetpack regeneration depending on the setting. I'm surprised we haven't seen any Crysis inspired armor modes in Tribes Ascend.

Obviously I diverged from my original point, apologies, I've had too much coffee and have good ideas to share. :lol:
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Mon Apr 30, 2012 6:49 pm
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