• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

All times are UTC - 5 hours [ DST ]


Apr 27, 2012: Tribes Ascend Version 1.0.942.1



Post new topic This topic is locked, you cannot edit posts or make further replies.  Page 7 of 10
 [ 99 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10  Next
Previous topic | Next topic 
 Apr 27, 2012: Tribes Ascend Version 1.0.942.1 
Author Message
ShpongleEyes
User avatar


Joined: Mon Mar 26, 2012 4:01 pm
Posts: 224
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
thats great hi-rez but the random stuttering/microfreezes/fps drops still have not been fixed. They are still there
_________________
Image


Sat Apr 28, 2012 12:22 am
Profile
Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
ShpongleEyes wrote:
thats great hi-rez but the random stuttering/microfreezes/fps drops still have not been fixed. They are still there

Haven't gotten that at all.


Sat Apr 28, 2012 1:01 am
Profile WWW
CrissHill


Joined: Tue Mar 20, 2012 5:40 pm
Posts: 148
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
The plasma gun still feels overpowered, way too easy to rack up kills. I think the problem is not the hitbox, but the overall DPS. when you know how to aim you will hit every shot, and the damage is huge


Sat Apr 28, 2012 1:01 am
Profile
-AEnubis-
User avatar


Joined: Fri Aug 05, 2011 2:40 am
Posts: 4870
Location: NA East
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
No weapon with a hit box larger than the SF should get a MA bonus or accolade.
_________________
Image
Physics | CTF Scoring | Team Selection


Sat Apr 28, 2012 2:36 am
Profile
aoshi1992


Joined: Wed Apr 04, 2012 7:01 am
Posts: 154
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Nice patch, fix my beloved shrike =D
_________________
nerf bxt1 to phase works =(
The vast majority of tactics that at first appear unbeatable end up having counters, so stop talk "op"!All class / weapon / player has a weakness


Sat Apr 28, 2012 3:39 am
Profile
Icedaemon
User avatar


Joined: Sun Feb 26, 2012 4:30 am
Posts: 221
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
AquaSnake wrote:
Before people ask for further nerfs, be sure to compare it's effectiveness to the Raiders other weapons, and what it can't do that the other weapons can.

Just because you still can get kills after the patch, doesn't prove much. You may very well be just as effective when using the Arx Buster.


I've had Raider as my main class for well over a month now. Getting midair stickies onto a non-heavy is a rare event. Now, obviously, that's not the ARX buster's role - I am to smash enemy base assets and/or disrupt their defense by murdering the HOF (and chaser, if possible) and breaking all his toys, a task which the ARX buster can do well. However, someone with a plasma gun gets roughly the same amount of versatility with far less work and skill put into it. I do not find the weapon unfair at the now, but considering a further deduction is not unreasonable.


Sat Apr 28, 2012 11:24 am
Profile
Slopps


Joined: Mon Aug 16, 2010 5:31 am
Posts: 66
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
People are still getting 10+ air mails with it per round in Arena. Should be obvious that something it amiss.
_________________
Image


Sat Apr 28, 2012 11:34 am
Profile
Spiritus
User avatar


Joined: Fri Dec 23, 2011 5:17 am
Posts: 190
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Shrike is way too overpowered. As a soldier, I am limited to attempting to hit it with spinfusors for the most part. There is no way you're going to hit them even once with that.

Frankly, I'm amazed that it takes TWO DISCS to kill the shrike. It's overpowered even if it takes one disc to take down, because you're never going to hit them with that disc.

4500 points is not a lot, people waste 4000 on tactical strikes that have a good chance of missing just because they're cheap. Someone who is decent with a shrike will get a lot of use out of that shrike, someone who is bad will get better over time, better to the point where you can't do anything about their presence.

Hi Rez should highly consider having their price up to 9000. Shrikes are extremely fast, they are very hard to catch up to and hit with a disc. They are overconfident when engaging units on the ground. Even if they do get hit with one disc, they will immediately run to go heal.

The shrike takes a lot of skill but requiring two discs to take it down just makes it immortal for the most part. Only the ARX, Jackle, Saber Launcher and maybe a could other weapons are a significant thread to them. A decent shrike pilot does not need to place himself at risk, he can merely fire from a great distance if he wants to, it is like a zeus juggernaut when they are attacking the flag defense, firing bolts from the sky like a god.

That's fine, let them enjoy that, but it is annoying having someone run into your shrike because they know they can buy another one, or that someone is going to harass the ground units knowing that it is very hard for them to do something about it, and even if something is done they'll be back, with wheel deal.
_________________
AkashaTheFeared - Credits Spent: 60.00 USD
"All the actions of our life must be the outcome of an equation and an exact formula in order for the possibilities of the mind and the functionalism of understanding to surge forth."


Sat Apr 28, 2012 11:50 am
Profile
xWARx
User avatar


Joined: Tue Nov 30, 2010 2:46 pm
Posts: 50
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Nice hotfix, but where's our ability to attach clan tags to our names it's long over due.
_________________
Image

And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword. --Revelation 6:4


Sat Apr 28, 2012 12:02 pm
Profile
Bullseye69


Joined: Sat Apr 28, 2012 12:08 pm
Posts: 12
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
The micro Freeze and stuttering still here.
I just replaced my 3870 512 card with a hd7770 1 gig card the old card was dieing a slow death so it was time. I am trying to run it on medium and had lag then reduced it to low still have lag changed the resolution to 1280 by it the 4.3 reslotion top and still have lag. I have edit the ini files no joy on that either. I am running vista 64 bit but the launcher is 32 bit don't know if that has anything to do with it or not.

Please fix the issue keep getting owned and it not even fun anymore even tried to play a straight tech and repair and up grade only with no combat still have lag issue and keep getting raped. really want to keep playing but something has to be done.


Sat Apr 28, 2012 12:17 pm
Profile
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  Page 7 of 10
 [ 99 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10  Next

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.