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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Automatic weapon balance?

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 Automatic weapon balance? 

vote
A) I like them as they are--leave them alone. 13%  13%  [ 96 ]
B) They're not bad--they need minor adjustment. 28%  28%  [ 201 ]
C) They're really messed up--they need major adjustment. 45%  45%  [ 328 ]
D) I hate the very idea of them--remove them completely. 12%  12%  [ 92 ]
Total votes : 717

 Automatic weapon balance? 
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Varnas
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Joined: Thu Feb 23, 2012 9:25 am
Posts: 772
Location: Lithuania
Post Re: Automatic weapon balance?
Emrakul wrote:
Varnas wrote:
Emrakul wrote:
C

The fact the LAR is the weakest automatic in the game and I can still kill a path in about 1.5 seconds with it is just f*** stupid.

LAR isnt the weakest, soldiers AR is the weakest, then the falcon


What are you smoking? The falcon molests everything within 30 yards of a sentinel.

I can go into TDM and roll top of the scoreboard with nothing but the falcon, and I've seen plenty of other people do it as well.

...Falcon deals 70 damage per hit, TCN4 deals 80, Rhino deals 75dmg, they have the same RoF, and of them falcon has the smallest clip, so please check your facts before starting another sh*tstorm k?
The only reason Falcon is considered op is because it gives sentinels an actual weapon for personal defense, if any other class had it it would be Gimp compared to other automatics (not saying much)
And if youre thinking dropping "projectile speed bomb" on me, dont bother, Rhino and AR have the same projectile speed as Falcon..that is all


Tue Apr 24, 2012 8:09 am
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Emrakul
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Joined: Fri Dec 09, 2011 8:01 am
Posts: 191
Location: Runeterra
Post Re: Automatic weapon balance?
Varnas wrote:
Emrakul wrote:
Varnas wrote:
LAR isnt the weakest, soldiers AR is the weakest, then the falcon


What are you smoking? The falcon molests everything within 30 yards of a sentinel.

I can go into TDM and roll top of the scoreboard with nothing but the falcon, and I've seen plenty of other people do it as well.

...Falcon deals 70 damage per hit, TCN4 deals 80, Rhino deals 75dmg, they have the same RoF, and of them falcon has the smallest clip, so please check your facts before starting another sh*tstorm k?
The only reason Falcon is considered op is because it gives sentinels an actual weapon for personal defense, if any other class had it it would be Gimp compared to other automatics (not saying much)
And if youre thinking dropping "projectile speed bomb" on me, dont bother, Rhino and AR have the same projectile speed as Falcon..that is all


TCN4 - Primary
Rhino - Primary

If you run away from a tcn or a inf or a sld or a rdr spamming you to death you are usually safe.

Sentinel doesn't give a 2 shazbots about you being far away.

Also, approaching a good sentinel means you are going to take 1 or 2 shots of BXT1 to the face, so you are already softened up for them.

It's not the weapon, it's the class and how it's used. It's hard to kill an epack sentinel floating over your head filling you with bullets.


Tue Apr 24, 2012 8:17 am
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Varnas
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Joined: Thu Feb 23, 2012 9:25 am
Posts: 772
Location: Lithuania
Post Re: Automatic weapon balance?
^I'm sorry i can't take your thread seriously, running from automatics? impossible! NJ4 is also a secondary and it's much stronger than Soldier's AR, and the Falcon and also Raider have 400 more health than Sentinels, and also a shield pack capable of soaking over a 1000 extra damage!
Falcon isnt op, no matter how you put it, oh and LAR deals 80 damage per shot, and has 100 overall higher dps, plus is able to shoot down scope...and its a secondary on a light class, so b*tch pleae


Tue Apr 24, 2012 8:22 am
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
Steam Gamer Name: Dibbz
Post Re: Automatic weapon balance?
Varnas wrote:
LAR deals 80 damage per shot, and has 100 overall higher dps, plus is able to shoot down scope...and its a secondary on a light class, so b*tch pleae

Haha, pwned.
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Tue Apr 24, 2012 8:24 am
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HellToupee


Joined: Thu Dec 01, 2011 8:28 pm
Posts: 217
Post Re: Automatic weapon balance?
Except the LAR fires in bursts, its the worst smg in the game to actually use while the falcon is a cake walk among if not the easiest smg to hit with.


Tue Apr 24, 2012 8:41 am
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Varnas
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Joined: Thu Feb 23, 2012 9:25 am
Posts: 772
Location: Lithuania
Post Re: Automatic weapon balance?
HellToupee wrote:
Except the LAR fires in bursts, its the worst smg in the game to actually use while the falcon is a cake walk among if not the easiest smg to hit with.

Burst firing isnt a problem, its not even a downside, it actually alows for more careful aim...and if that doesnt work you can spam the button and shoot just as fast as other weapons


Or use autofire script, many use it, and as i pointed out TCN4, Rhino and Falcon have the same RoF, projectile speed, so all three of these guns require the same amount of "skill" to use (well you dont need skill to use autos, still) and simply both TCN4 and Rhino have higher damage and clipsize compared to Falcon.


Tue Apr 24, 2012 8:46 am
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
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Post Re: Automatic weapon balance?
HellToupee wrote:
Except the LAR fires in bursts, its the worst smg in the game to actually use while the falcon is a cake walk among if not the easiest smg to hit with.

Well if you can learn to use the 3-round burst effectively it easily out-damages all SMGs in the game, firing out more bullets per second than any other 80-damage gun. And that's is on a PTH Secondary.

It's semi-automatic so just treat it as such - if you line up the first shot properly the following 2 in the burst are likely to hit, giving you a gun that essentially deals 240 damage per shot and can be fired more than 3 times per second.


If you can't handle 3-round burst then no, it's not going to be very good in your hands, but if you master it for what it is and don't treat it like a normal SMG then it's extremely powerful.
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Tue Apr 24, 2012 8:51 am
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TeaL3af
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Joined: Wed Nov 09, 2011 7:30 pm
Posts: 767
Post Re: Automatic weapon balance?
B.
I only think the automatics are a problem for heavies, but I would like them to be less effective overall.

Just slightly lower the base damage, but give Heavier armours resistance to bullets:
Light: 0% damage reduction
Medium: 15% damage reduction
Heavy: 40% damage reduction

The exceptions would be: CG, LMG and Sniper Rifles. The CG and LMG should ignore about 50% of the bullet resistance whilst the Sniper Rifles should ignore all of it.

Plasma gun should count as a bullet weapon for the sake of balance.


Tue Apr 24, 2012 9:33 am
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Varnas
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Joined: Thu Feb 23, 2012 9:25 am
Posts: 772
Location: Lithuania
Post Re: Automatic weapon balance?
TeaL3af wrote:
B.
I only think the automatics are a problem for heavies, but I would like them to be less effective overall.

Just slightly lower the base damage, but give Heavier armours resistance to bullets:
Light: 0% damage reduction
Medium: 15% damage reduction
Heavy: 40% damage reduction

The exceptions would be: CG, LMG and Sniper Rifles. The CG and LMG should ignore about 50% of the bullet resistance whilst the Sniper Rifles should ignore all of it.

Plasma gun should count as a bullet weapon for the sake of balance.

If you think they are a problem only for heavies, your not thinking right,


Tue Apr 24, 2012 9:35 am
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TeaL3af
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Joined: Wed Nov 09, 2011 7:30 pm
Posts: 767
Post Re: Automatic weapon balance?
Varnas wrote:
TeaL3af wrote:
B.
I only think the automatics are a problem for heavies, but I would like them to be less effective overall.

Just slightly lower the base damage, but give Heavier armours resistance to bullets:
Light: 0% damage reduction
Medium: 15% damage reduction
Heavy: 40% damage reduction

The exceptions would be: CG, LMG and Sniper Rifles. The CG and LMG should ignore about 50% of the bullet resistance whilst the Sniper Rifles should ignore all of it.

Plasma gun should count as a bullet weapon for the sake of balance.

If you think they are a problem only for heavies, your not thinking right,


I don't see many instances of a medium or light being taken from full hp to nothing just with an auto. You generally need at least one decent projectile hit to get things started.

Whilst with heavies I can just land every single shot and kill them in <3 seconds.


Tue Apr 24, 2012 9:41 am
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