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[Idea/Balance] Armour Penetration stat/rating on guns?

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 [Idea/Balance] Armour Penetration stat/rating on guns? 
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Tharnes
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Joined: Sun Feb 12, 2012 8:36 am
Posts: 382
Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
Much better now, but the CG needs to be in AP4/AP5, while the Sniperrifles should be around 3/4. The CG should be alone in AP5 tier.

Much like this:
Falcon |  1  |
Rhino  |  1  |
TCN4   |  1  |
NJ4    |  1  |
LAR    |  2  |
AR     |  2  |
X1 LMG |  3  |
BXT1 R |  3  |
Phase R|  4  |
Chain  |  5  |
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Last edited by Tharnes on Wed Apr 18, 2012 5:57 pm, edited 1 time in total.

Wed Apr 18, 2012 5:50 pm
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DibbzTheLoner
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Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
Tharnes wrote:
Much better now, but the CG needs to be in AP4/AP5, while the Sniperrifles should be around 3/4. The CG should be alone in AP5 tier.

Thanks for the feedback.

Could you illuminate the reasons behind your suggestions? I can kinda guess where you're coming from but I'm not sure.
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Wed Apr 18, 2012 5:56 pm
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Tharnes
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Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
DibbzTheLoner wrote:
Tharnes wrote:
Much better now, but the CG needs to be in AP4/AP5, while the Sniperrifles should be around 3/4. The CG should be alone in AP5 tier.

Thanks for the feedback.

Could you illuminate the reasons behind your suggestions? I can kinda guess where you're coming from but I'm not sure.


Yes.

Falcon | 1 |
Rhino | 1 |
TCN4 | 1 |
NJ4 | 1 |
LAR | 2 |
AR | 2 |
X1 LMG | 3 |
BXT1 R | 3 |
Phase R| 4 |
Chain | 5 |


The Pistols / Sec.: don't really need changes in my opinion, maybe after the autos got adjusted.

Phase/BXT1: There is no reason to deal 100% hitscan damage to heavys (it's like shooting fish in a bowl), and they don't even need to work on heavys that well.

Chaingun: Should be the most powerful auto in the game, right now it's outshined by every smg and the LMG. Well, it isn't going be even with Tier 5 AP, but it's a step in the right direction. The DMB needs the CG to fight of base invaders, regardless of the armor tier.

LMG: Not sure about this, but I think the Jug needs some firepower. The Mortar/Disc/LMG combo is quite op, but heavys in general are just terrible... T3 seems to be okay.

LAR/AR: These two weapons are quite weak right now and assault rifles should work better than SMGs against heavys.
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Wed Apr 18, 2012 6:13 pm
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UniversalPie
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Location: GTA Ontario
Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
Option #2
and
Option #2

Any way we could get Hi-Rez to actually consider this?
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Wed Apr 18, 2012 6:17 pm
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DibbzTheLoner
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Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
UniversalPie wrote:
Option #2
and
Option #2

Any way we could get Hi-Rez to actually consider this?

Thanks for the feedback

VGRD
As far as I can tell it's by pure fluke if a HiRez member so much as reads a forum thread... perhaps someone knows how to make it more likely but I don't really have a clue.
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Last edited by DibbzTheLoner on Wed Apr 18, 2012 10:36 pm, edited 2 times in total.

Wed Apr 18, 2012 6:35 pm
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WitchDoctorVega
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Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
i really, really like this idea.

Oh, and Table # 2 is what i'd like to see. Sounds very balanced and its not over the top like 40% resist on mediums.
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Wed Apr 18, 2012 6:51 pm
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DibbzTheLoner
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Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
WitchDoctorVega wrote:
i really, really like this idea.

Oh, and Table # 2 is what i'd like to see. Sounds very balanced and its not over the top like 40% resist on mediums.

Thanks Vega ^^

And yeah, I wanted to keep this change as reasonable as possible, as going over the top just destroys the integrity of the "balance" this idea is aiming towards.

-----------------------------------------------

@Tharnes I've adapted your suggestion into Weapon AP List option #3:
Code:
Weapon:| AP: |
--------------
Falcon |  1  |
Rhino  |  1  |
TCN4   |  1  |
NJ4    |  1  |
LAR    |  2  |
AR     |  3  |
X1 LMG |  3  |
Phase R|  4  |
BXT1 R |  4  |
Chain  |  4  |
Sparrow|  4  |
Eagle  |  4  |
AutoSG |  4  |
Shotgun|  4  |
Saw-Off|  4  |
SN7 Sil|  5  |
N Colt |  5  |
N Blast|  5  |
Knives |  5  |

This option should satisfy your concerns, as with 4 AP the Chain Gun will still be very capable of fighting off offensive Heavies.
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Last edited by DibbzTheLoner on Thu Apr 19, 2012 1:24 am, edited 1 time in total.

Wed Apr 18, 2012 11:12 pm
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VoltCruelerz
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Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
Aside from not understanding why the two sniper rifles are in different levels, I'd be fine with option 3.
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Thu Apr 19, 2012 1:18 am
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DibbzTheLoner
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Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
VoltCruelerz wrote:
Aside from not understanding why the two sniper rifles are in different levels, I'd be fine with option 3.

Hehe, VGRD, I wasn't really sure whether to put them in 3 or 4. On second thought splitting them might be a bit weird. I think I'll just place them both in 4 lol
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Thu Apr 19, 2012 1:24 am
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blackchimes


Joined: Sat Feb 11, 2012 7:07 am
Posts: 1108
Post Re: [Idea/Balance] Armour Penetration stat/rating on guns?
Yeah, because that's what X1/Disk/Potential Energy Jugs need. Another f*** buff.


Thu Apr 19, 2012 1:51 am
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