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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Consolidated dev feedback thread *Updated 1/24/2012*

Moderator: Cyberlink



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 Consolidated dev feedback thread *Updated 1/24/2012* 
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Fenriir


Joined: Thu Mar 22, 2012 1:42 pm
Posts: 163
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
AMANOJAKUU wrote:
every thing is fixed and balanced now that
they've put a horn on the shrike
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viewtopic.php?f=313&t=68145&start=20 <-- Please read the very first post on that page and consider it, Hi-Rez.


Thu Apr 12, 2012 9:46 am
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noxrex
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Joined: Fri Jan 06, 2012 2:13 pm
Posts: 91
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
Fix the stutter and micropauses/freezing issues please.

See any of the threads pertaining to these issues in the Bug forums, they are usually 3+ pages long now plus more threads with people having "performance" issues, which could be related or the same problems.

I would hope this could be a high priority fix for next week.


Fri Apr 13, 2012 6:00 pm
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AMANOJAKUU
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Joined: Sun Jun 12, 2011 5:34 pm
Posts: 83
Location: some where over the rainbow
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
next patch they gna put headlights on the vehicles
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Mano Mano sToned aS a MofO


Fri Apr 13, 2012 8:50 pm
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T1sorrow


Joined: Sat Nov 26, 2011 9:49 am
Posts: 2
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
Any word on the anti cheat system being looked at? I run a pretty clean version of windows 7. Everytime I create an account it gets banned. There have been many other posts about this.

Me and many other players just want to play our beloved Tribes.


Sun Apr 15, 2012 11:25 am
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RoverEye


Joined: Sat Apr 14, 2012 5:27 pm
Posts: 6
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
Bump up assault rifle damage perhaps (?)

RE


Sun Apr 15, 2012 2:50 pm
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Nizes


Joined: Wed Mar 09, 2011 3:47 pm
Posts: 4
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
I watched TotalHalibut's mailbox today. In the video 1.34-7.58 he talks about how to get people to play the roles they are supposed to play. Like add more rewards and that kinda stuff. Link to the video http://www.youtube.com/watch?v=pd4Z_srBiZ0&feature=plcp&context=C4a06fedVDvjVQa1PpcFPmU4rYsxQ0vcCUQCmQBEG5oYKmb-lhvaQ%3D

What do you think about this should they do something like this or just keep it as it is?


Wed Apr 18, 2012 2:02 pm
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DreamInRed


Joined: Sat Feb 04, 2012 2:10 pm
Posts: 2
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
I think thumper, stealth spinfusor, etc. are all overpriced both XP and gold-wise.
Could we have a slight reduction i.e. 600 gold and 80K XP?
I don't want to end up playing 100 hours just to unlock ONE weapon.


Thu Apr 19, 2012 12:25 pm
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MetroGnome1


Joined: Thu Apr 19, 2012 3:55 pm
Posts: 2
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
I wish they would improve vote kicks. Right now vote kicking requires both sides to vote and if the other team wants to win they will always vote no especially if the player they are kicking is purposely trolling.


Thu Apr 19, 2012 4:04 pm
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Agamennon


Joined: Mon Nov 14, 2011 8:24 am
Posts: 1
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
There should be a limit to the in game messages from the same person. In the last three games I played, three ppl decided to spam the V channel and that made it impossible to use it to communicate actual information.
If it were, say, mx 1 message per player ever 20 seconds, it would be plenty, and limit the abuse.

Also, I'd like a better matching among players. I'm not good and I'll never improve beyond my current level because I can play max 2 hours a week, and not all weeks.
I don't mind losing a game or ten, what I mind is not being able to do much of anything other than getting shot. It's not fun.
I'm sure I'm not the only one who would like to play with players at their own level, especially for high level players who would like to have a challenge and not be stuck against a team of ppl like me.
I wonder if this happens because the servers are not full enough, or simply because there's no real balancing of teams.
I'm also afraid that if/when they implement "clans," it will make things worse. I saw it happen on Global Agenda with the 4v4.. it was impossible for casual gamers to play.


Thu Apr 19, 2012 7:01 pm
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filadelfiva


Joined: Thu Apr 12, 2012 5:30 pm
Posts: 3
Post Re: Consolidated dev feedback thread *Updated 1/24/2012*
Meyog wrote:
*Update* Just added a few more issues
Other issues:
Frequent crashing/disconnects
Keybinds should be fully customizable

In between map chat (Dev Confirmed)

Demo recording, spectator and private servers (Dev Confirmed)


Fixed:
Post-game information takes too long to appear (Dev Post)


So no links to threads, or links included take one to blank/dead threads.

Notes on the above:
Key Bindings:
It would be very nice to change the key bindings for the VGS sub menus, or simply to be able to select a pool of keys used in the sub menu. When using alternative keyboards, or just having the sub menu selection keys too far away negates some of the efficiency of the speedy commands. Gotta go fast!

Spectator:
A lot can be learned from other players, its a great teaching and learning aid to be able to place oneself in first person view of another player, or to slave the third person spectator's view to the FOV of the player being observed.

In between Map Chat,
Post Game-Information:

It would be grand to have the post game chat text appear above the end game summaries, this does not require and alteration to the layout of the summaries, but facilitates the continued post game chatter.
I don't think the post game chat should be overlooked at all. In a game of this pace, conversation is hard won mid game, so allowing for a suitable post game chat space would promote community and give outlet to the pent up conversations that accommodated during the game. With community facilitation in mind, having hot buttons to *whisper* or go direct to another player post game would be amazing.

A subject not found in the Primary List was that of being able to FRIEND and MUTE players mid-game from the score board. These options only exist right now in the post game summary, but when you are mid game and someone is spamming VGS it gets old fast. Or when you find yourself dueling the same person over and over and you want to add them before they drop from the sever so you can have a rematch later on. These mid game options would do a lot towards community as well.


I did my best to find proper homes for these posts, if there is a better post for it let me know, and I can edit this post it with links, and/or quote the relevant portions in those threads.

-Filadelfiva


Sun Apr 22, 2012 5:36 pm
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