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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » CTF Map Feedback

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Map Feedback - CTF Raindance

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 Map Feedback - CTF Raindance 
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Tamburlaine
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Joined: Sun Dec 04, 2011 2:13 am
Posts: 1859
Post Re: Map Feedback - CTF Raindance
vifoxe wrote:
Of course, if we had proper physics then we wouldn't have this issue.

That sentence there is by far the most important part of your post. Unlikely as it is, I'd rather see physics and energy issues worked out than see the map changed to compensate for the funky physics and weak jetpacks.

Even though I advocated for a conduit to the stand...
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Wed Apr 11, 2012 2:56 pm
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vifoxe


Joined: Mon Oct 25, 2010 9:57 pm
Posts: 554
Post Re: Map Feedback - CTF Raindance
so do I, but in all honesty what's more likely to change? If they're not going to fix the game, they're going to have to fix the maps.


Wed Apr 11, 2012 3:11 pm
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Kaffein
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Joined: Sat Oct 30, 2010 12:33 am
Posts: 89
Post Re: Map Feedback - CTF Raindance
Map seems good but there are a few issues right off the bat...

  • No rocket turret.
  • The dip before the ramp of each base is not much of a dip compared to the T1 version of the map.
  • Inside the base there used to be two ledges to the left and right that accepted turrets; There is no ledge there now. (Highest floor)
  • The base roof details might annoy some.

I like that you can see in the base from the roof. :)
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Wed Apr 11, 2012 4:30 pm
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sparkest


Joined: Sun Aug 28, 2011 6:04 pm
Posts: 1425
Post Re: Map Feedback - CTF Raindance
The vertical terrain scaling is way off, especially in the midfield. The center canyon is way way too deep (like 3x too much) & too smooth. It needs a bunch more small bumps and moguls instead of these large perfectly smooth hills. Cut the vertical scaling (by a lot) & let Kate have a pass at making the terrain more like TDM Katabatic and TDM Inferno, and it'll be a superb map.


Wed Apr 11, 2012 5:00 pm
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eureus


Joined: Sun Nov 27, 2011 12:16 pm
Posts: 599
Post Re: Map Feedback - CTF Raindance
Great map. Well done.
The only thing I don't get is that little room behind the flag. What's it for?
Maybe you can just punch a hole right through that and make it a risky back-route opportunity?


Wed Apr 11, 2012 5:02 pm
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Newmz
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Joined: Sun Apr 10, 2011 2:44 pm
Posts: 5059
Steam Gamer Name: newmz.tw
Post Re: Map Feedback - CTF Raindance
eureus wrote:
Great map. Well done.
The only thing I don't get is that little room behind the flag. What's it for?
Maybe you can just punch a hole right through that and make it a risky back-route opportunity?

destructible wall that rebuilds itself? sounds like fun.
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Wed Apr 11, 2012 5:10 pm
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Monathin


Joined: Tue Dec 27, 2011 2:25 pm
Posts: 6
Post Re: Map Feedback - CTF Raindance
Played this map a few times, turtling a serious issue considering that the wonky physics mean routes aren't nearly as fast as they should be, and there's no way to pull off back to fronts or front to backs, limiting cap routes. A brute in the generator room and a doombringer on the flag stand shuts down pretty much all but the most concentrated of efforts, and that's without taking into account good sens being able to shut down cappers that get aaway and the usual myriad of technicians dropping turrets where-ever they can.

It's a faithful straight port, but with the myriad of unresolved issues in the game already (the power of Ascend weaponry on an old school map, and the weakness of disc jumping/jetpacks) it's extremely heavily skewed towards Defense, which makes for extremely boring games.


Wed Apr 11, 2012 6:23 pm
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KineticFlow


Joined: Thu Feb 16, 2012 3:55 pm
Posts: 58
Post Re: Map Feedback - CTF Raindance
I don't have nostalgia goggle on I'm afraid.

Well it might grow on me, but right now my reaction is: one entrance to gen room??!
In pub matches this is far from ideal imho.

Also: very hard to get to the flag stand as super-heavy DMB, but what's new? :p
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Wed Apr 11, 2012 6:45 pm
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KineticFlow


Joined: Thu Feb 16, 2012 3:55 pm
Posts: 58
Post Re: Map Feedback - CTF Raindance
eureus wrote:
The only thing I don't get is that little room behind the flag. What's it for?
Hiding from the incessant rain of tactical strikes.

(Or sometimes baking you in the oven, if there's a JUG on the hill or a RDR or INF on the roof.)
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Last edited by KineticFlow on Wed Apr 11, 2012 6:56 pm, edited 1 time in total.

Wed Apr 11, 2012 6:49 pm
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vifoxe


Joined: Mon Oct 25, 2010 9:57 pm
Posts: 554
Post Re: Map Feedback - CTF Raindance
I'm starting to think that the scale is a bit too big. It literally feels 20% bigger than before. Is T:A 1:1 or 2:1 uu?


Wed Apr 11, 2012 6:55 pm
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