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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » Arena Map Feedback

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Map Feedback - Air Arena

Moderator: HiRezKP



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 Map Feedback - Air Arena 
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Spottycat
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Joined: Mon Apr 18, 2011 5:01 am
Posts: 164
Post Re: Map Feedback - Air Arena
Underside Rails, too thin.
•Double the width.

Topside it too plain, I mean.. hell, look at lava arena for a better example of mobility and places to evade to.
• Add drop-through holes to go from underside to top side
• Add a small structure over top of these drop-through where people can pocket explosions should somebody try to use the holes to escape the topside. Not really a full room or anything, just 2 walls with a half square diagonal-cut roof going corner to corner over it.

Even with these additions, the map just needs something more... it doesn't have enough personality other than being plain.

The windowish ports leading to the inventory station are pretty much the only personality in the map.
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Sat Mar 03, 2012 4:42 pm
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EvilChaosX


Joined: Wed Feb 29, 2012 7:12 pm
Posts: 14
Post Re: Map Feedback - Air Arena
Hi-Rez needs to make the catwalks in the surrounding hallways wider, as well as some low walls on the upper level to prevent you from skiing to your doom too often.


Sat Mar 03, 2012 5:17 pm
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meimei
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Joined: Sat Jan 14, 2012 2:29 am
Posts: 946
Post Re: Map Feedback - Air Arena
ive played arena quite a bit and i don't have a big problem with the walkways being too narrow/thin

making them lots wider would make smg's even more powerful than they are, and smg kills r pretty d*** boring

being able knock people off the sides and them having limited room to dodge a disc kind of evens it up

raider/smg = easy win as it is, making everything wider would make the problem many times worse >_<


Thu Mar 08, 2012 4:34 pm
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ThyMushroom
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Joined: Fri Nov 18, 2011 9:20 pm
Posts: 520
Post Re: Map Feedback - Air Arena
Been playing arena a lot recently and I have to say: This map is bad. And by bad I don't mean just kinda bad I mean BAD. It honestly should be removed from rotation it is so bad. Why is it bad? Because what has been done here is you took a map by flying elmo, that had the problem of being too small and too easy to get thrown off of...but rather than remaking it and fixing elmos problem by making the map bigger you made it even smaller.

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The result is this map has become the epitome of showcasing everything that is wrong with T:A combat. Put 10 players who know what they are doing in there and you have "Whoever lands first dies, the movie, the game"

Please either increase the sizes of the platforms or remove it entirely.
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Sat Mar 10, 2012 5:50 pm
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HiRezKate
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Hi-Rez Team Member
Hi-Rez Team Member

Joined: Tue Aug 24, 2010 4:00 pm
Posts: 790
Location: Dome City
Post Re: Map Feedback - Air Arena
^And here folks is the general reason why you don't often see devs responding to posts that carry this general tone of voice :)

The suggestion was already made to make the rails wider, as you can see in the previous discussions here. At the moment, addressing this issue is on my to-do list, but there are some critical issues in other new/old maps that I need to fix before I go back to making the necessary changes for this map.

As always, when I get the chance to make changes I will post here again and have everyone take a look at the updates. There won't be any next patch though.
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MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Mon Mar 12, 2012 10:02 am
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meimei
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Joined: Sat Jan 14, 2012 2:29 am
Posts: 946
Post Re: Map Feedback - Air Arena
i think its going to get flamed either way, people who prefer different weapons are going to prefer different designs

unless you make 2 versions, 1 for smg, 1 for projectile heh

its a similar problem with the ctf maps, some who want defensive gen play and some who only think the flag should matter

the maps themselves look nice to me, most the issues seem like balance issues not map issues
anyway nice work kate and goodluck!! hehe

p.s i like the bit in the middle on this map, where u can hide under that little roof, gives u time to scratch ur nose then fly off, pls keep that bit^^


Mon Mar 12, 2012 10:48 am
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TheDna


Joined: Sun Jan 29, 2012 5:44 am
Posts: 701
Post Re: Map Feedback - Air Arena
I love air arena!!

Its by far my fav map atm from all of the CTF/TDM/Arena maps.
I also hate the lava Arena map so i will often join arena to play the air map and leave again when the lava map comes.
Cant understand why anyone would prefer the lavamap over the air arena.. The air arena is also awesome for noobs to learn movements and get a feel for the jetpack. On the lavamap this is not the case since there are tons of unbalanced elements on it. Like spawning on top with jetpack advantages and stuff/ TCN towers(they are crap on the airmap) using heavies etc.

People saying its too small just dont know what they talking about its working very well. I had tons of streaks on it and even finished rounds without dieing..
The map is imo the best work Hirez has done mapwise. The other map that i like is kabatic, but it has balance flaws imo.

Just release a mapeditor already please! Oh and dont listen to the whiners Air Arena is awesome! :P


Mon Mar 12, 2012 11:40 am
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tenub


Joined: Sun Nov 07, 2010 1:27 pm
Posts: 683
Location: Atlanta, GA
Steam Gamer Name: 10ub
Post Re: Map Feedback - Air Arena
TheDna wrote:
Just release a mapeditor already please! Oh and dont listen to the whiners Air Arena is awesome! :P

Agreed. The risk of falling off adds a new dimension of gameplay and skill. Not only do you have to pay attention to your shots and timing of landing so that you kill the enemy before they kill you, but you also have to realize your positioning and if you do it just right you'll almost never fall off. I've gotten to the point where I might get thrown off 2-3 times at most per round. Falling is not as big of an issue as people make it out to seem. A skilled player can easily prevent him- or herself from being knocked off.
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Mon Mar 12, 2012 1:11 pm
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Orange1095


Joined: Tue Nov 22, 2011 2:25 pm
Posts: 107
Post Re: Map Feedback - Air Arena
I think air arena is pretty good as it is. I think for future maps the topside should not always be a fairly plain flat area, because that would get boring quite quickly, maybe things like barrels and deactivated turrets and stuff to get in the way.

I hope we get some "corridor" style maps where its like the inside of a base like Katabatic, almost like an UT map. The more variety the better. :)


Mon Mar 12, 2012 2:02 pm
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DasKemp


Joined: Tue Feb 21, 2012 8:27 pm
Posts: 208
Post Re: Map Feedback - Air Arena
I started a topic for this a couple days ago--but this may be the more appropriate thread. On BOTH Air and Lava...the atmosphere is just plain blurry/fuzzy...I don't know if it's some sort of reflectance from the sun or haze or what...but it is very annoying and strains the eyes quite bad after playing for a while. Can anything be done to clear this map up?


Tue Mar 13, 2012 10:02 am
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