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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » Map Archive

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Generator/Base thoughts



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 Generator/Base thoughts 
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Zanthe
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Joined: Tue Feb 14, 2012 8:10 pm
Posts: 294
Post Generator/Base thoughts
Generators are reasonably important, but quite often not enough...

A few things could easily address it...


1: Least 4 Turret per map plus maybe better placement

2: All base Assets are Shielded, shield constantly regenerates over time, but shield shuts down if Gen goes down making them more vunerable to damage.

3: At least 2 Energy Barriers near the flag blocking cap common routes, this barriers shut down when gen goes down.

4: If no Energy barriers then least 1 Anti-personnel turret, weak damage but rapid firing and very accurate similar to a tech turret but shielded like rest of base assets, again shield and turret shuts down with the generator.

5: When radar is still functioning a alert system is in place when anyone attempts to use laser marker aimed at the base (orb strikes etc)... this alert highlights the laser marker clearly
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Bring back meaningful Base, make defence worthwhile.
Reinvent the meaning of teamwork and tactics!


viewtopic.php?f=313&t=70372


Mon Feb 27, 2012 5:14 am
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Muffinsforever
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Joined: Sat Feb 11, 2012 9:58 pm
Posts: 195
Post Re: Generator/Base thoughts
This sounds a tad op for defense, as much as I want offense to have a harder time, this sounds a bit diabolical.
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Hi there, you dirty sandraker ಠ_ರೃ



Mon Feb 27, 2012 6:00 am
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