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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0



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 Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0 
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HiRezStew

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Post Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
Barring any last-minute issues, we are currently expecting to deploy a patch to Tribes Ascend on Thursday February 9. The servers will be down for several hours while the patch is deployed.

Here is a preview of some of the things we expect to be in the patch.

http://hi-rez.custhelp.com/app/answers/detail/a_id/300



Thu Feb 09, 2012 2:18 am
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Mewizkuit
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
I'd say almost every change here sounds great, with maybe one or two things that bother me. Good work guys! Can't wait to try it out!

That said, what really bothers me is what isn't here, namely the lack of a patch for not being able to use locked classes and weapons in training mode, especially considering how many threads were started about it.

Here's to hoping that it's just an undocumented fix.
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Thu Feb 09, 2012 3:27 am
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ScorchMechanic
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
Thumper got nerfed less than I thought it would.
Can't say I'm bothered much by this though. :lol:

A little sad to see mine airmails go though, they were great fun to collect as Doombringer or Sentinel.

Everything else looks solid. Looking forward to playing with this stuff!
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Thu Feb 09, 2012 3:31 am
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frznvimes
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
Huzzah!
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Thu Feb 09, 2012 3:35 am
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FelixTG
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
Noticed a complete lack of bugs fixed on the Beowulf.
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Thu Feb 09, 2012 3:47 am
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Andur
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
Specially the lack of falloff on the explosives used against it, yeah :-(


Thu Feb 09, 2012 4:34 am
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Nedarrb


Joined: Tue Jan 10, 2012 8:04 pm
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
I'm extremely impressed by Hi-Rez's willingness to make T:A the best it can be. You guys are the only devs I know of who treat a beta like an actual beta.

Keep up the amazing work, Hi-Rez!


Thu Feb 09, 2012 5:26 am
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GreekRage
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
No mention of time etc ?
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Thu Feb 09, 2012 5:45 am
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Pumpelche
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
Holy Guacamole :)
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Thu Feb 09, 2012 6:04 am
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Khodar
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Post Re: Feb 9, 2012: Tribes Closed Beta Version 0.1.759.0
Fractals nerfed.

WHY

They only ever killed people who had played the game for less than an hour anyway.
Countering the 4 TCN, 4 DMB , 4 SEN turtle teams on crossfire is a pain without fractals destroying base assets. I guess i'm back to spamming Beowulf shots at the flagstand...
I can understand it not hurting base turrets and generators but even pistols can hurt forcefields and TCN turrets, so why shouldn't fractals?

Rest of the patch is cool tho.

EDIT: also Brutes pretty much useless now since fractals were the only thing going for them. Might as well refund Brute xp as nobody will be playing them.

EDIT2: also this is an indirect buff to the class everyone hates right now and is played too much, making the games into a campfest. Yeah i'm talking about TCN.

EDIT3: maybe all of this is my bad: do base assets not affected by fractals even include deployables? If not: disregard this whole post and i like this patch.


Thu Feb 09, 2012 7:10 am
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