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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Nov 22, 2011: Patch 0.1.562.0



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 Nov 22, 2011: Patch 0.1.562.0 
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HiRezStew

Hi-Rez Team Member
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Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3143
Steam Gamer Name: HirezStew
Post Nov 22, 2011: Patch 0.1.562.0
http://hi-rez.custhelp.com/app/answers/detail/a_id/281



Mon Nov 21, 2011 10:14 pm
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Shivryn
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Beta Tester
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Joined: Tue Jan 26, 2010 8:51 am
Posts: 8340
Post Re: Nov 22, 2011: Patch 0.1.562.0
Sweet. My spring break starts tomorrow. :)
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-iKill


Mon Nov 21, 2011 10:25 pm
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Ufo13
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Joined: Wed Jan 12, 2011 3:07 pm
Posts: 99
Location: Italy
Post Re: Nov 22, 2011: Patch 0.1.562.0
Guys, bug fixes are awesome and necessary but why don't we all take advantage of your weekly patch and try different values for physics, jets, skiing, weapons, etc..? Quick iterations and feedback would lead to very very good results!

When will you start addressing MAJOR issues the community has been screaming about since Alpha? I am talking about projectile inheritance, jet recharge times, discs speed, skiing uphill being totally broken (and annoying), disc jump and last but not least HIT SCAN WEAPONS?
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Ufinii
Tribbari.it Italian Tribes Community
Videogames developer and old school Tribes player


Mon Nov 21, 2011 10:33 pm
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ThreeI
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Alpha Tester
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Joined: Sat Jan 24, 2009 8:40 pm
Posts: 32
Post Re: Nov 22, 2011: Patch 0.1.562.0
Why did you find it necessary to decrease vehicle cost?

If players are killing, defending, capping they'll gather enough credits to spawn several vehicles over the duration of a game. I never played the other tribes. I've also only played the two starter classes so obviously my perspective is limited. But I don't see a positive aspect of the inevitability of more vehicles per game.


Tue Nov 22, 2011 12:43 am
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WerTicus
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Joined: Sun Jun 12, 2011 8:39 am
Posts: 2620
Post Re: Nov 22, 2011: Patch 0.1.562.0
seems to be missing the required 'increased inheritance' and 'increased jetpack regen speed'.

Probably play for 30 mins just to be sure: before putting it down to wait for the next patch.

cost is the least of the vehicles problems, you'd have to pay me credits to want to drive them the way they handle.
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"The simple fact is that all the time and money and skill poured into consumer research on the new Coca-Cola could not measure or reveal the deep and abiding emotional attachment to original Coca-Cola felt by so many people."


Tue Nov 22, 2011 2:40 am
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pzea469
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Joined: Tue Aug 17, 2010 2:40 am
Posts: 1200
Post Re: Nov 22, 2011: Patch 0.1.562.0
Ufo13 wrote:
Guys, bug fixes are awesome and necessary but why don't we all take advantage of your weekly patch and try different values for physics, jets, skiing, weapons, etc..? Quick iterations and feedback would lead to very very good results!

When will you start addressing MAJOR issues the community has been screaming about since Alpha? I am talking about projectile inheritance, jet recharge times, discs speed, skiing uphill being totally broken (and annoying), disc jump and last but not least HIT SCAN WEAPONS?


Maybe they're working on it behind the scenes? They had something with inheritance but they didn't like how it turned out so they're trying it again. Takes time. And there is also the possibility that Hi-Rez doesn't agree with everything the community wants. They might be fine with jet recharge times and disc jumps and hitscan. Who knows?


Tue Nov 22, 2011 4:18 am
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Praystation


Joined: Mon Feb 01, 2010 2:20 pm
Posts: 8
Post Re: Nov 22, 2011: Patch 0.1.562.0
Always a pleasure to see a new patch every week, even if it's just small fixes, I really appreciate it Hi-Rez :mrgreen:


Tue Nov 22, 2011 7:54 am
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Funshade


Joined: Wed Nov 02, 2011 7:52 pm
Posts: 169
Post Re: Nov 22, 2011: Patch 0.1.562.0
I would love to see some balance change patches here... REALLY SOON >....>

playing Brute makes me sad


Tue Nov 22, 2011 10:20 am
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GimiZigi
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Joined: Wed Jul 06, 2011 8:40 pm
Posts: 49
Post Re: Nov 22, 2011: Patch 0.1.562.0
Looks like a lot of bug fixes which is always good. I hope this clears the way for bigger changes or new additions like new maps, new perks, new classes, etc.

Keep up the good work!
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Tribes Ascend name: GimiZiggs


Tue Nov 22, 2011 10:57 am
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blisf


Joined: Mon Nov 14, 2011 9:16 pm
Posts: 3
Post Re: Nov 22, 2011: Patch 0.1.562.0
When will the servers be back online? I'm dying playing this game.


Tue Nov 22, 2011 11:24 am
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