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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: September 30, 2011 - VERSION 1.5.1



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 Patch Notes: September 30, 2011 - VERSION 1.5.1 
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V0ldis
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Joined: Tue Jan 26, 2010 7:17 pm
Posts: 3898
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Darixenous wrote:
\
And please odnt try to respond to this in a failed attempt at a flame or anything simmular.


You're an idiot...oh wait I said I wouldn't do that. Was too hard this time.

Farming broke the economy. Ruined the opening quest and first impression of the new desert for players, and provided ridiculous amounts free experience with blaster casings. Pretty much NO to everything you wrote.
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Fri Sep 30, 2011 1:03 pm
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RavenouXz

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Joined: Fri Dec 19, 2008 1:37 am
Posts: 157
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Neophyte wrote:
ravenouz wrote:
What about a real issue like ever since 1.5 patch; everynow and then when your loading out of a merc or into another zone, your sound fizzles and OWNS YOUR EARS and the game crashes?


Nothing on this????!!!!!!!?!?!?!?


That is nothing new to 1.5
If you'd like around you would find a fix for this sound bug.


How bout you be a good sport and direct to to a thread that suggests a solution ?


Fri Sep 30, 2011 1:07 pm
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KyleVeryMad


Joined: Tue Jul 19, 2011 4:39 pm
Posts: 927
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Why is steam downloading 1.2gb?

How large was it supposed to be?

Was it the same on steam and hrus/hi-command?


Fri Sep 30, 2011 1:19 pm
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Darixenous
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Joined: Mon Sep 19, 2011 4:51 am
Posts: 9
Location: Grand Island, NE
Steam Gamer Name: Darixenous
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
V0ldis wrote:
Darixenous wrote:
\
And please odnt try to respond to this in a failed attempt at a flame or anything simmular.


You're an idiot...oh wait I said I wouldn't do that. Was too hard this time.

Farming broke the economy. Ruined the opening quest and first impression of the new desert for players, and provided ridiculous amounts free experience with blaster casings. Pretty much NO to everything you wrote.



an yet your just one tester

im sorry mate but say what you will to me. i honestly dont care.

bottum line is this:

Someones just going to find a new way to farm. So its just a futile agenda mate. Hell, I wouldn't be surprised if theres a full group of robo's somewhere doing just that right now an keeping it underground for now *shrugs* and FYI No matter how high or low you are in the ranks or food chain calling someone an idiot in the end just backfires because it is just a result of stooping to a low level to try to offend someone.
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Fri Sep 30, 2011 1:26 pm
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Darixenous
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Joined: Mon Sep 19, 2011 4:51 am
Posts: 9
Location: Grand Island, NE
Steam Gamer Name: Darixenous
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Also...what do you plan to do about your debute man? People have saved up countless of Rifle casings ever since the release of NS

Sure they may now be on sale for more credits then before in the auction house but since people rack up credits that arnt used for more then getting stuff from the acution house anyway people can just buy all those casings and turn them in for XP

people are STILL going to do it. even if you stopped it by ending the entrance farm theres still casings out there to turn in already by the thousands.


Don't get me wrong. i dont mind that farming was ended nor do i mind what i just said.

but the problem wasn't entirely fixed. At least it doesnt seem like it has anyway. Just that it was fixed 50%

also i do LOVE the icon for afterburner now. The NOS can icon is genious
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Fri Sep 30, 2011 1:31 pm
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V0ldis
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Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Who cares? you obviously don't have a clue what any of this is about. Please don't speak for "the players" as your purport to do in your post. These people were preventing others from doing the very first quest in the desert. A very bad impression for new players. The spawns were also tied together so there was a nearly instant, unending source of androids giving them a ridiculous amount of mats and casings. They can go ahead and find a new spot, it won't work 1/10th as well, nor affect anyone doing quests.
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Last edited by V0ldis on Fri Sep 30, 2011 1:40 pm, edited 2 times in total.

Fri Sep 30, 2011 1:34 pm
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KyleVeryMad


Joined: Tue Jul 19, 2011 4:39 pm
Posts: 927
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Whats with the bot spawns, are there sometimes twice as many in certain areas and quests as there should be?

Is this an illusion? is it supposed to work like this? I think this issue goes back before 1.4 and how sometimes in raids you might get twice as many guardians?

Also what's causing huge lag/ping sometimes?

Last edited by KyleVeryMad on Fri Sep 30, 2011 1:43 pm, edited 3 times in total.

Fri Sep 30, 2011 1:36 pm
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V0ldis
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Joined: Tue Jan 26, 2010 7:17 pm
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Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
And you want to say that the change was uneeded? This is was probably one of the top 5 most important immediate fixes they have had to make in the 15 or so months I have been playing.
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Fri Sep 30, 2011 1:39 pm
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Shizuru


Joined: Fri Apr 16, 2010 2:09 am
Posts: 550
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Who the hell actually farms materials? Here's how to do it:


1. Get around a million credits from PvEing (or dye drops or whatever really)

2. Use that capital base to make more credits via material trading. (Buy low, sell high)

3. Once you have around 3-4 million credits, you should be able to take the hit to get weapon crafting to 200 and maybe even armor if market prices are still low.

4. Use higher margins from epic weapon mod crafting to make even more credits and/or fund armor crafting to 200.

5. ?????

6. Lol credits are worthless.

Hell, you could just run a 30+ character through solo advanced a 5-8 dozen times to get the starting funds. If I can double my assets from 6 mil to 12 mil in one month from trading/market, you can raise a bit of capital and turn it into enough to buy your way into epic crafting in a few weeks.


Fri Sep 30, 2011 1:45 pm
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Darixenous
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Joined: Mon Sep 19, 2011 4:51 am
Posts: 9
Location: Grand Island, NE
Steam Gamer Name: Darixenous
Post Re: Patch Notes: September 30, 2011 - VERSION 1.5.1
Shizuru wrote:
Who the hell actually farms materials? Here's how to do it:


1. Get around a million credits from PvEing (or dye drops or whatever really)

2. Use that capital base to make more credits via material trading. (Buy low, sell high)

3. Once you have around 3-4 million credits, you should be able to take the hit to get weapon crafting to 200 and maybe even armor if market prices are still low.

4. Use higher margins from epic weapon mod crafting to make even more credits and/or fund armor crafting to 200.

5. ?????

6. Lol credits are worthless.

Hell, you could just run a 30+ character through solo advanced a 5-8 dozen times to get the starting funds. If I can double my assets from 6 mil to 12 mil in one month from trading/market, you can raise a bit of capital and turn it into enough to buy your way into epic crafting in a few weeks.



Amen
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Fri Sep 30, 2011 2:14 pm
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