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[FS] AgendaStats - Rankings, Signatures, Skill trees, etc.



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 [FS] AgendaStats - Rankings, Signatures, Skill trees, etc. 
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Jack-Novius
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Joined: Fri Jul 17, 2009 4:54 am
Posts: 968
Location: Vancouver, BC
Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
Image
Liberis wrote:
Goodbye AgendaStats.
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SiiZ wrote:
Newmz wrote:
...because your next tab finally loaded, right?


Have you heard Jack-Novius talk? It's like a caucasian Canadian Barry White...


Sat Jul 30, 2011 7:24 pm
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Samarik


Joined: Sun Feb 28, 2010 1:03 pm
Posts: 449
Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
its back ^^
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Sat Jul 30, 2011 8:44 pm
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Andur
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Joined: Tue May 05, 2009 7:35 pm
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Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
Doobie, #1 ASM with a robo, 117.01, 69.7% win rate. 1.4 was awful for robos amirite?

Only 2 medics in the top 50. Time to make nanites a 50% nerf instead of a 75% nerf or w/e.


Sun Jul 31, 2011 4:47 am
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V0ldis
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Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
Andur wrote:
Doobie, #1 ASM with a robo, 117.01, 69.7% win rate. 1.4 was awful for robos amirite?


Good science right thar.


But I agree :lol: .
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CAPS IS CALM


Sun Jul 31, 2011 9:40 am
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rekk
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Joined: Tue Feb 02, 2010 10:35 pm
Posts: 1278
Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
Keeping the site down for a few hours tonight, working on some stuff which will hopefully resolve some of the ongoing issues. I kept saying I'd take the site down at some point to *actually* fix some things, but I kept putting it off. I'm not sure exactly how long some of the operations I need to do will take but hopefully everything will be up and running much smoother by tomorrow.

Depending on how late it gets I might need to cut the maintenance in half and resume it again tomorrow night. In addition to adding some more ram (one of the major issues lately) I'm also changing a number of things with the database (could take a while to do considering it's size) and implementing a few other optimizations.

I've been so busy lately that my free time has gone mostly to keeping the d*** thing running every day instead of working on actually fixing the underlying problems...


Fri Aug 05, 2011 2:35 am
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rekk
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Joined: Tue Feb 02, 2010 10:35 pm
Posts: 1278
Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
Seems to be running a lot better already but I've got a few more things I want to try out. Going to call it quits for tonight but the site is back up and currently requesting the missions from the downtime (I'm also double checking the 3rd because some seemed to be missing). I increased the amount of ram and I also changed a lot of MySQL's memory settings which will hopefully result in a lot more stability and speed (we'll see what happens when it gets super busy).


Fri Aug 05, 2011 5:38 am
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Samarik


Joined: Sun Feb 28, 2010 1:03 pm
Posts: 449
Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
and its dead again...
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Sat Aug 06, 2011 3:16 pm
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sakkaku

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Joined: Fri Jun 26, 2009 10:30 pm
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Location: FL
Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
STOP BEATING THE DEAD HORSES.


Sat Aug 06, 2011 3:16 pm
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Andur
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Joined: Tue May 05, 2009 7:35 pm
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Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
The website is up, but the EC calculation is down and the Recent Missions frame is missing the class icons.


Sun Aug 07, 2011 8:40 am
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OriJin
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Joined: Sun Apr 10, 2011 1:01 am
Posts: 1071
Steam Gamer Name: OriJin
Post Re: [FS] AgendaStats - Rankings, Signatures, Skill trees, etc.
AS is down alot lately. :?
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I used to do drugs I still do But I used to too.


Wed Sep 28, 2011 11:10 am
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