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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: May 24, 2011 - VERSION 1.42



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 Patch Notes: May 24, 2011 - VERSION 1.42 
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xTengoku
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
Have you guys put any thoughts into this:
viewtopic.php?f=147&t=35729

The drone one is a big deal.

So is decoy/sealed systems, unless these two were intended in which case it would be nice to know why in the world you would nerf two of the most unused offhands in the game.

Also, I didn't see any mention about the roulette sound at the end mission screen where it keeps going and going and going and going even after you've received the item.
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Suggestion for Merc PvP:
Allow 2man teams in the solo queue. (For solo, 2man teams).
Everything else goes in the other queue. (For solo, 2man, 3man, 4man teams).

Everyone's happy.

Device Points, Device Points, where for art thou Device Points.


Wed May 25, 2011 2:45 pm
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VanGlorY
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Joined: Sun Mar 20, 2011 5:38 pm
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
xTengoku wrote:

Also, I didn't see any mention about the roulette sound at the end mission screen where it keeps going and going and going and going even after you've received the item.



Very annoying that noise. It seems I am carrying skill mario kart.
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Thu May 26, 2011 3:35 am
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PlusNineteen
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
Sure am glad I sold all my T5 dyes before this patch, seeing how they went from a solid 400k to 40k
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Thu May 26, 2011 3:37 am
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FrostyThePyro
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Joined: Mon Jan 10, 2011 3:00 pm
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
Randmer wrote:
A lot more worrying is that Commonwealth weapons are AP only. I'll reserve my judgement for now (as hh*/dd* items can be obtained more or less easily with credits via /trade), but it's a step in the very, very wrong direction.



Except its not AP only, you can still get them from loot drops, even f2p peoples.
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Thu May 26, 2011 7:04 am
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Joker86
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
I hope we can still get those as mission loot, too? :?:


Thu May 26, 2011 8:22 am
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Doxlogik
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
FrostyThePyro wrote:
Randmer wrote:
A lot more worrying is that Commonwealth weapons are AP only. I'll reserve my judgement for now (as hh*/dd* items can be obtained more or less easily with credits via /trade), but it's a step in the very, very wrong direction.



Except its not AP only, you can still get them from loot drops, even f2p peoples.

Uhhh. Why are these "noob" weapons so difficult to get? HR themselves said they weren't meant as high end items like their OC counterparts...
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Thu May 26, 2011 8:31 am
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Baharroth

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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
Pluberus wrote:
FrostyThePyro wrote:
Except its not AP only, you can still get them from loot drops, even f2p peoples.

Uhhh. Why are these "noob" weapons so difficult to get? HR themselves said they weren't meant as high end items like their OC counterparts...

Yeah, I've always wondered that. It just makes no sense that the desert items take so much farming that, by the time you get them, you'll have leveled past the point they would've been most useful.

HiRez should bump up the drop rates, especially the legion side-arm.
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Thu May 26, 2011 10:11 am
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LEDLED


Joined: Mon May 02, 2011 8:38 am
Posts: 184
Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
Alright so the bugs I've noticed so far that stand out THE most are:
-4v4 Queue has been reverted, DO.NOT.WANT.
-Now take fall damage in dome city.
-When queueing for anything but merc, you now have a 50/50 chance of actually bieng in the Q, you have to actually check if the numbers went up to know that you are in the Q, or else you just sit there.
-After timed queues end, they no longer take you out of the queue. For example I was still in the raid queue 5 minutes after the timer had expired
-The ava hex bugging is back, some hexes go in, some do not. The ones that do not also have a chance to be perma bugged or just temp bugged.(This means you have the ability to bid, but when the timer ends and the q pops, you may not get it)(This could be the same issue with the spec ops queues)
-This specialty stand just does not belong at all.
-End mission roulette is still unamusing and very annoying.
-Beta Maps Queue bearly works at all, and when it does, it just gives you uneven teams, 6v7, 5v6, 9v6, etc..

I know there are a few more problems just I can't remember.


Thu May 26, 2011 11:44 am
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HiRezDuke
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Joined: Thu Jul 15, 2010 1:07 pm
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
LEDLED wrote:
Alright so the bugs I've noticed so far that stand out THE most are:
-4v4 Queue has been reverted, DO.NOT.WANT.
-Now take fall damage in dome city.
-When queueing for anything but merc, you now have a 50/50 chance of actually bieng in the Q, you have to actually check if the numbers went up to know that you are in the Q, or else you just sit there.
-After timed queues end, they no longer take you out of the queue. For example I was still in the raid queue 5 minutes after the timer had expired
-The ava hex bugging is back, some hexes go in, some do not. The ones that do not also have a chance to be perma bugged or just temp bugged.(This means you have the ability to bid, but when the timer ends and the q pops, you may not get it)(This could be the same issue with the spec ops queues)
-This specialty stand just does not belong at all.
-End mission roulette is still unamusing and very annoying.
-Beta Maps Queue bearly works at all, and when it does, it just gives you uneven teams, 6v7, 5v6, 9v6, etc..

I know there are a few more problems just I can't remember.

The queue issues should be resolved (and that should have fixed the AvA hex issues as well).

Please send a PM to me if the 4v4 queue is still using that old matching scheme since we restarted the servers earlier today.

New Vendor placement was for the sake of initial exposure.

Beta Maps requires the same parameters to start a match as the Mercenary queue, so class imbalances or level brackets will cause delays. It is removed as of today because Loot Rewards were not being given.

Fall Damage in Dome City is intended. ;)


Thu May 26, 2011 4:07 pm
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PlusNineteen
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Post Re: Patch Notes: May 24, 2011 - VERSION 1.42
HiRezDuke wrote:
Beta Maps requires the same parameters to start a match as the Mercenary queue, so class imbalances or level brackets will cause delays. It is removed as of today because Loot Rewards were not being given.
So there were no 'special rewards' at all?
viewtopic.php?f=143&t=35914
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Thu May 26, 2011 4:32 pm
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