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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: April 14 , 2011 - VERSION 1.4



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 Patch Notes: April 14 , 2011 - VERSION 1.4 
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ZX452
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Joined: Thu Feb 04, 2010 11:10 am
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Steam Gamer Name: tracerwilly
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
TheRebellion wrote:
Thank you, I found it a couple minutes ago, but that's not the point. I shouldn't have to go digging through forums to find patch notes, that aren't included in the official "Patch Notes". Not to mention these are probably the most important updates in 1.4 (not because they're drastic, sadly, but because of build planning/balancing, ect).


That's why we all get on the PTS in advance of any patches. :D
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Thu Apr 14, 2011 3:11 am
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PlusNineteen
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Joined: Sun Feb 13, 2011 9:06 am
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
HiRezDuke wrote:
http://forum.globalagendagame.com/phpbb/viewtopic.php?p=462774#p462774

One 10 man required mission is not much, half the point of raids or PvE is to play with different people and keep it fresh and varied
Playing with the same 3/9 people all the time against bots, I can't imagine how boring that would be
And profits from PvE just went towards buying crescents from the people that did PvP
There was a system
Yeah, normal PvE gets 2 dyes (with what is probably a 1% drop rate at best), Double Agent is beyond broken and not even worth playing
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Thu Apr 14, 2011 3:12 am
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ZX452
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Steam Gamer Name: tracerwilly
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
PlusNineteen wrote:
HiRezDuke wrote:
http://forum.globalagendagame.com/phpbb/viewtopic.php?p=462774#p462774

One 10 man required mission is not much, half the point of raids or PvE is to play with different people and keep it fresh and varied
Playing with the same 3/9 people all the time against bots, I can't imagine how boring that would be
And profits from PvE just went towards buying crescents from the people that did PvP
There was a system
Yeah, normal PvE gets 2 dyes (with what is probably a 1% drop rate at best), Double Agent is beyond broken and not even worth playing


You can still PuG it using the LFG channel to keep a variety of players in it, you just need a leader to invite everyone. The requirement is that you need a full team of 10 players to queue the mission. You do NOT have to play with the same players. A PuG group should always be able to make it through the fourth wave, BUT when the Dismantler comes in wave 5 it takes a well coordinated effort to kill him before 7 minutes. At that point he enrages and all is lost I'm afraid. GL.
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Thu Apr 14, 2011 3:27 am
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Dragii


Joined: Mon Sep 20, 2010 12:41 pm
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Patch sounds good, but even im a recon, the shureshot skill (http://i29.photobucket.com/albums/c291/ ... rksman.png)
with 40% projectile time reduction sounds very bad.
Thats a big buff for aimboter:>


Thu Apr 14, 2011 3:33 am
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Hako
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
They don't -have- to do any patches.
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Thu Apr 14, 2011 5:47 am
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TheRebellion


Joined: Sun Feb 07, 2010 6:59 am
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Hakoten wrote:
They don't -have- to do any patches.


And I don't have to go to work, but if I want to make $ I do, same goes for Hirez.


Thu Apr 14, 2011 6:09 am
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-Ironheart
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Joined: Fri Feb 12, 2010 10:34 am
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Did you fix melee hitboxes for robo deployables?
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Thu Apr 14, 2011 6:12 am
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Andur
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Dragii wrote:
Patch sounds good, but even im a recon, the shureshot skill (http://i29.photobucket.com/albums/c291/ ... rksman.png)
with 40% projectile time reduction sounds very bad.
Thats a big buff for aimboter:>


Aimbots can handle projectile weapons you know. Probably better than a human anyway.

I see it as a buff to human aiming (not prediction) at long ranges. Snipers can actually snipe instead of being 50ft away from the point (and spending 10 points in Marksman to compensate for the Targeting Systems nerf will ensure you're not the super-soldier 7-2-4 you used to be).

If your targeting is too used to 1.39 standards, just stay 40% further away to compensate. You can use that +50% range skill for something now :-)

It should be a blessing for players with high ping, too.


Thu Apr 14, 2011 6:16 am
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Dragii


Joined: Mon Sep 20, 2010 12:41 pm
Posts: 16
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Quote:
Aimbots can handle projectile weapons you know. Probably better than a human anyway.

Yes, but the longer the bullet need, the chances get better that you doge it with erratic movements.
Till now you could actualy be better then a aimbot in some cases, if you get the movment pattern the other use. Robos for instance only go so far from there turrets before they turn.
But with much faster bullets its harder to avoid beeing hit.
Sure, its also easiert without an aimbot, but the aimbots can hit even better now, and the people where already crying as it was.
(or i always kill whiny people, dont know;)
Till now i didnt care much if the other sniper seemed to use an aimbot, hard to tell anyway. If you know how fast they fire you can change your movement at that times and you get hit a lot less.
I played tribes a lot, with the instant laser sniper, i dont have a problem with the change, but this days to much bots are used, and i feel that change makes them harder to counter.


Thu Apr 14, 2011 6:43 am
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DryEagle
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Hirez should just ban all the botters, can't be that hard. Losing 1% of your cheating customers, sure, but you'll get a big PR thing from making the game 'completely clean' if you stay on top of it and fast ban any new botters. It will bring in a LOT more customers, games like APB are s*** and died in no small part due to cheaters.
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Thu Apr 14, 2011 7:08 am
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