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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: October 27, 2010 - VERSION 1.38



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 Patch Notes: October 27, 2010 - VERSION 1.38 
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HiRezMaria

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Post Patch Notes: October 27, 2010 - VERSION 1.38
http://hi-rez.custhelp.com/app/answers/detail/a_id/232


Tue Oct 26, 2010 6:35 pm
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Zutsumi
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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
Yay!
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Tue Oct 26, 2010 6:35 pm
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Bindox

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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
second!
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Tue Oct 26, 2010 6:36 pm
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Limyc
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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
Quite a long downtime, I was expecting more like 3hrs :?
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Tue Oct 26, 2010 7:20 pm
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Shivryn
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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
w00t!
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Tue Oct 26, 2010 7:28 pm
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Kairus
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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
Limyc wrote:
Quite a long downtime, I was expecting more like 3hrs :?

They usually allot a larger section of time than they really need in the case that something unexpected happens.
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Tue Oct 26, 2010 7:49 pm
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Shizuru


Joined: Fri Apr 16, 2010 2:09 am
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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
Yeah, I'm sure they have all of that buffer time in the event that the character database merging/modifications go awry or have isolated problems that need to be fixed before the servers go live again.


Tue Oct 26, 2010 7:52 pm
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Phalynxx

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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
Did anyone read that they are no longer attempting to implement Warzones? This is a bit disappointing :( Perhaps it is because focus is now being driven towards the upcoming Tribes game?


Tue Oct 26, 2010 11:06 pm
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GryphonStalker
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Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
Phalynxx wrote:
Did anyone read that they are no longer attempting to implement Warzones? This is a bit disappointing :( Perhaps it is because focus is now being driven towards the upcoming Tribes game?


Tribes Announcement

HiRez wrote:
As we worked on Warzones we found too many design and programming issues to make it practical. Global Agenda was designed around 10v10 team play and there was no practical path found to scale it up in a significant way (to large scale numbers like 100 players in a single area). As a result we plan to continue releasing more Global Agenda content but only in the formats players are already familiar with. (Special Ops, Raids, Merc Missions, etc)


So yeah, not in GA. A bummer for sure.

I think the idea of having 30-40 Robos making mega nests... really makes it a little unappealing. The classes just aren't designed for such large scale conflict without a very significant rework of ...well everything.


Tue Oct 26, 2010 11:18 pm
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KnightSun


Joined: Mon Feb 01, 2010 11:37 pm
Posts: 337
Post Re: Patch Notes: October 27, 2010 - VERSION 1.38
A mega nest could theredically be take out with a pare of nere suieciddal medics and a bunch of bombercons with combat jetpacks. Take off in a groupe medics keeps recon alive with waves long enough for the bombercon to drop his bomb load.

Greatpatch but i didnt se anything about certan head flare from Tales from the Adept or Hight Ponytale. The players chosen fleshtone is pretruding from the given choice of whate ever they want on ther heads. Pleas point it out if i am incorect.


Tue Oct 26, 2010 11:44 pm
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