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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: October 8, 2010



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 Patch Notes: October 8, 2010 
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dual
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Joined: Fri Feb 26, 2010 8:07 pm
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Steam Gamer Name: EpicBroccoli
Post Re: Patch Notes: Oct 8, 2010
What was your full suggestion?
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Sun Oct 10, 2010 6:40 pm
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jaradrabbit
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Joined: Sat Feb 06, 2010 10:35 am
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Post Re: Patch Notes: Oct 8, 2010
EpicBroccoli wrote:
What was your full suggestion?


viewtopic.php?p=347679#p347679

"Tag loot and resources that are generated in-map so that they can only be used on that map, by that agency, for that season.

For example, ore mined from map Hax, in season six, by Hope would be called:

Lvel 1 Ore - Hax-6 - HOPE"

And they half listened. :P
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HiRezDuke wrote:
I've forwarded this extremely important issue to every person on the team... A fix is being implemented quickly to eliminate this gruesome travesty of a nightmare.


Sun Oct 10, 2010 8:55 pm
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SteamTrout
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Joined: Sun Aug 22, 2010 10:21 am
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Location: Land of Rainbows and Sunshine
Post Re: Patch Notes: October 8, 2010
The problem with your solution is that it will generate crapton of unique items which is simply not feasible for any kind of MMORPG which doesn't want to have its servers permanently down.
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Mon Oct 11, 2010 3:06 am
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DryEagle
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Post Re: Patch Notes: October 8, 2010
an easier solution would be to make ore not be tradable between agencies. that way it doesnt need to have unique names because you can't move it out anyway.
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Mon Oct 11, 2010 4:23 am
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lazyj


Joined: Mon Aug 23, 2010 11:58 am
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Post Re: Patch Notes: October 8, 2010
is it just me, or has raid difficulty gone up drastically since the oct 1 patch?

i used to be able to win on raids pretty regularly but the last few teams ive been on haven't made it past the 3rd wave of enemies as the number of bots that spawn has increased greatly. its not uncommon to have 5 or 6 guardians in a single wave, backed up by multiple ants/spiders/snipers and a crap load of drones. it definately wasnt as tough as this before.
if hirez thought the difficulty was too low previously then i can understand increasing it, but i think they've gone a bit overboard.


Mon Oct 11, 2010 5:43 am
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SteamTrout
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Post Re: Patch Notes: October 8, 2010
It's not the raid difficulty. It's you getting double unlucky. Meleecons are bad for raid, m'kay. So are HH assaults.
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Tauryll wrote:
Frenzy wave is like sex in a convenient wave format


Mon Oct 11, 2010 6:04 am
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jaradrabbit
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Post Re: Patch Notes: October 8, 2010
SteamTrout wrote:
The problem with your solution is that it will generate crapton of unique items which is simply not feasible for any kind of MMORPG which doesn't want to have its servers permanently down.


... but as I said in the full post, they get wiped at the end of every season. So it becomes a few hundreds item enteries in the database, max, every season. All of which are parented to master objects. Which from a game design point of view is nothing.
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HiRezDuke wrote:
I've forwarded this extremely important issue to every person on the team... A fix is being implemented quickly to eliminate this gruesome travesty of a nightmare.


Mon Oct 11, 2010 6:13 am
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jaradrabbit
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Post Re: Patch Notes: October 8, 2010
Ashimmu wrote:
an easier solution would be to make ore not be tradable between agencies. that way it doesnt need to have unique names because you can't move it out anyway.


Not a solution. One person can grab it and make the sacrifice of switching agencies. Then it isn't a trade. Believe me, I did the full impact analysis on this, there are too many loopholes if they don't tatoo it to the agency.
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HiRezDuke wrote:
I've forwarded this extremely important issue to every person on the team... A fix is being implemented quickly to eliminate this gruesome travesty of a nightmare.


Mon Oct 11, 2010 6:16 am
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Andur
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Joined: Tue May 05, 2009 7:35 pm
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Post Re: Patch Notes: October 8, 2010
lazyj481 wrote:
is it just me, or has raid difficulty gone up drastically since the oct 1 patch?


Yes, but it's new players hitting level 30, nothing else.

Specially, if your team has at least 3 recons and you're getting swarmed by guardians, it's their fault.


Mon Oct 11, 2010 8:15 am
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dual
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Steam Gamer Name: EpicBroccoli
Post Re: Patch Notes: October 8, 2010
If you have more than 5 level 30's in a raid, it's usually a loss. :?
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Mon Oct 11, 2010 8:31 am
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