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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: October 1, 2010



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 Patch Notes: October 1, 2010 
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Doxlogik
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Joined: Tue Jan 26, 2010 8:51 am
Posts: 8340
Post Re: Patch Notes: October 1, 2010
You are also allowed to bring the AvA forcewall AND the regular forcewall....

That is annoying as heck to take down on a point...

@Havokk
Yes, but I would of been able to get away before it finished deploying. And by "watched", I did not mean just standing still. I flew in, saw the mine deploying and tried to get away, but it finished deploying and blew up before I could get out.
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-iKill


Fri Oct 01, 2010 2:59 pm
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-Havokk
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Joined: Mon May 04, 2009 9:24 pm
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Post Re: Patch Notes: October 1, 2010
so in reality you're just angry that it deploys faster than the other mine.


Fri Oct 01, 2010 3:04 pm
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AgentLynx
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Joined: Sat Aug 28, 2010 6:32 pm
Posts: 1278
Post Re: Patch Notes: October 1, 2010
Kongx wrote:
AgentLynx wrote:
So no fix for boss aggro in spec ops being bugged? =/

Can one of you hirez boys please explain why one should even bring a tank assault to spec ops anymore when that character cannot keep threat on the boss?

Line of sight


Only works until the next time you perform any action, then the boss come straight for you again.

It's stupid as hell having an assault sitting there laying into the boss with a minigun for 20 seconds, and then one shot from a recon, or one tap of a healing beam from a medic causes the boss to completely forget about the assault and chase the other class around until it's dead.

It's like they've completely removed any semblance of a threat system from the bosses, there's no way that can be an intentional change.
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Fri Oct 01, 2010 3:04 pm
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dual
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Joined: Fri Feb 26, 2010 8:07 pm
Posts: 6354
Steam Gamer Name: EpicBroccoli
Post Re: Patch Notes: October 1, 2010
So... I can still earn tokens while I'm on hiatus? f*** sweet.
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Fri Oct 01, 2010 3:11 pm
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firolius


Joined: Mon May 11, 2009 6:59 am
Posts: 7
Post Re: Patch Notes: October 1, 2010
2k tokens is waaaaaaaaaaay too much :-/ talk about imbalance between the 'free game' and the booster version. So far booster only allowed you to get things faster, now it allows you to get things free, totally 2 different things imo - and again, 2k is way too much

talking about joining pvp merc matches as a team, when will you guys raise that supid 2 people teams rule? We play with 3 and sometimes 4 friends, meaning no pvp for us if we want to stay together :(


Fri Oct 01, 2010 3:14 pm
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Doxlogik
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Post Re: Patch Notes: October 1, 2010
-Havokk wrote:
so in reality you're just angry that it deploys faster than the other mine.

Actually, yes.

:D

That and the fact that mines are so powerful and require no skill (though queueing up as double minecon with a partner minecon is hilariously fun).
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-iKill

Last edited by Doxlogik on Fri Oct 01, 2010 3:18 pm, edited 1 time in total.

Fri Oct 01, 2010 3:17 pm
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HiRezChris

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Joined: Tue Jun 30, 2009 9:32 am
Posts: 274
Post Re: Patch Notes: October 1, 2010
Threat is NOT working as intended. We will be making changes to the system in 1.38.
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chris larson
game logic / db / programming lead


Fri Oct 01, 2010 3:18 pm
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Kairus
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Post Re: Patch Notes: October 1, 2010
HiRezChris wrote:
Threat is NOT working as intended. We will be making changes to the system in 1.38.

This really hurts me Chris...
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Threat, umad?


Fri Oct 01, 2010 3:19 pm
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AgentLynx
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Joined: Sat Aug 28, 2010 6:32 pm
Posts: 1278
Post Re: Patch Notes: October 1, 2010
HiRezChris wrote:
Threat is NOT working as intended. We will be making changes to the system in 1.38.


Thank you for the response, at least now I know it's a bug and not some whacko change.
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Fri Oct 01, 2010 3:20 pm
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HiRezChris

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Joined: Tue Jun 30, 2009 9:32 am
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Post Re: Patch Notes: October 1, 2010
Caerusx wrote:
HiRezChris wrote:
Threat is NOT working as intended. We will be making changes to the system in 1.38.

This really hurts me Chris...


LOL
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chris larson
game logic / db / programming lead


Fri Oct 01, 2010 3:20 pm
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