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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: September 21, 2010 - VERSION 1.37



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 Patch Notes: September 21, 2010 - VERSION 1.37 
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SteamTrout
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Joined: Sun Aug 22, 2010 10:21 am
Posts: 3448
Location: Land of Rainbows and Sunshine
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
You can be steamrolled by:
a) a team which is simply more skilled than you
b) a team which is more coordinated than you
c) a team which is better equipped than you because you are tokenless person
d) a team who steamrolled you a week ago and now have mini-nukes attached to their Impact Hammers

Now circle the 3 ways of steamroll which are fair.
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Wed Sep 22, 2010 10:53 am
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thedrumchannell
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Joined: Sat Apr 03, 2010 6:07 pm
Posts: 36
Location: Disneyland, USA
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Why do key bindings get reset each time a patch is released? Also, where is the new combat rating as stated in the patch notes?
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Wed Sep 22, 2010 11:30 am
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SteamTrout
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Joined: Sun Aug 22, 2010 10:21 am
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Location: Land of Rainbows and Sunshine
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
What happened to NA servers? Now I constantly get 260 ping when playing NA versus playable 150 prior to the patch? Simply put when I am on NA I can't do anything but die and get stuck in walls.
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Tauryll wrote:
Frenzy wave is like sex in a convenient wave format


Wed Sep 22, 2010 12:29 pm
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weegel

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Joined: Sat Jul 18, 2009 1:38 pm
Posts: 153
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Favorite region Europe --> Solo Pve on NA server?


Wed Sep 22, 2010 1:01 pm
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nevets128


Joined: Sat Feb 13, 2010 2:58 pm
Posts: 6
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
for some reason, i cant get past the character select screen. are the servers still down?


Wed Sep 22, 2010 1:39 pm
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intimacy


Joined: Sun Jul 26, 2009 4:26 pm
Posts: 2
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
what was the logic behind reducing the raid queue timer (killing double raids) & putting more mission types on long wait timers?

you do realize there are players that, for whatever reason, can't spend all day waiting around for a timer to grind for better gear right?

i personally wouldn't care too much if this fps weren't gear dependent. but saying it isn't wouldn't be true.

i don't think increasing whatever gear-gap there may be between players (this includes giving super-weapons to ANYONE in ava) is a smart move, unless it's purely for aesthetics or pve-only purposes.


Wed Sep 22, 2010 2:07 pm
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bravado07


Joined: Sat Feb 13, 2010 4:53 pm
Posts: 987
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
DA on timer was (i assume) the go around for DA farming + getting actual MEANINGFUL games played.

I dont think it was their intention to be able to get 'double raids' going. In fact, lets say you were able to get into a double raid, while someone else could only get 1. That seems to: "increase whatever gear-gap there may be between players"


Wed Sep 22, 2010 2:13 pm
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ZX452
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Joined: Thu Feb 04, 2010 11:10 am
Posts: 2278
Steam Gamer Name: tracerwilly
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
intimacy wrote:
what was the logic behind reducing the raid queue timer (killing double raids) & putting more mission types on long wait timers?

you do realize there are players that, for whatever reason, can't spend all day waiting around for a timer to grind for better gear right?

i personally wouldn't care too much if this fps weren't gear dependent. but saying it isn't wouldn't be true.

i don't think increasing whatever gear-gap there may be between players (this includes giving super-weapons to ANYONE in ava) is a smart move, unless it's purely for aesthetics or pve-only purposes.


If you have a Booster you get a double Epic drop anyway for one mission. :D
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Wed Sep 22, 2010 3:29 pm
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Mervda


Joined: Tue Jun 29, 2010 2:59 pm
Posts: 824
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
bravado07 wrote:
DA on timer was (i assume) the go around for DA farming + getting actual MEANINGFUL games played.

I dont think it was their intention to be able to get 'double raids' going. In fact, lets say you were able to get into a double raid, while someone else could only get 1. That seems to: "increase whatever gear-gap there may be between players"


Don't you have to loose the first one fast enough to get a 2nd queue?
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Wed Sep 22, 2010 4:07 pm
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bravado07


Joined: Sat Feb 13, 2010 4:53 pm
Posts: 987
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
before hand, no.....

You had a window of 40sec-1 minute for everyone to get out of the 1st raid (after a victory) and re-queue...


Wed Sep 22, 2010 4:10 pm
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