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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: September 21, 2010 - VERSION 1.37



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 Patch Notes: September 21, 2010 - VERSION 1.37 
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PsychoticNinja
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Joined: Sat Aug 21, 2010 8:43 am
Posts: 2
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Just wanted to say something about the new patch. Now the whisper is bugged and you can't use it. If you try it says "Unknown".
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Tue Sep 21, 2010 9:04 pm
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thedrumchannell
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Joined: Sat Apr 03, 2010 6:07 pm
Posts: 36
Location: Disneyland, USA
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Quote:
Combat Rating: Now display skill number in addition to Stars.


MIA
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Tue Sep 21, 2010 10:04 pm
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DJampLitude


Joined: Sat Aug 14, 2010 3:13 am
Posts: 266
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Maybe you f*** idiots should state that you are deleing our config and resetting it to default before someone joins a f*** merc and can't shoot because his FPS is in the single digits, goes to spawn to fix it, gets kicked and put on deserter for 15 minutes.

Also that all the binds the person made are now gone. Thanks guys, appreciate it.


Tue Sep 21, 2010 11:07 pm
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HiRezDuke
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Joined: Thu Jul 15, 2010 1:07 pm
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Llamatron wrote:
Ashimmu wrote:
duke, what's the status on the being able to have 2 healing grenades?


Any news about that? More worried about the 10 mines recons tho personally.

I'll find this out in the morning. Sorry for the delay.


Wed Sep 22, 2010 1:12 am
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Trindor


Joined: Sun Aug 29, 2010 2:12 pm
Posts: 1
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Why does the Inventory Weapons Filter includes consumables now?
It makes the overview very confusing if you only want to view weapons.
Please remove the consumables from the Weapons Filter.


Wed Sep 22, 2010 2:51 am
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DryEagle
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Joined: Tue Apr 20, 2010 5:26 am
Posts: 808
Steam Gamer Name: DryEagle
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
the only achievements which give helm rewards for single class are the ava ones.
and hey, plenty of old-ava helms for sale on auction house now :)
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Wed Sep 22, 2010 3:35 am
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Nomad

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Joined: Wed Dec 30, 2009 5:12 am
Posts: 6042
Location: Los Angeles
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Previous Neutralize Wave:
1. Removes all buff effects
2. Deals damage ~200 for each buff removed
3. Gives Healing and Protection Debuffs

Patched Neutralize Wave:
1. Removes all buff effects
2. Causes a DoT of ~1327 over 7 seconds
3. Gives Healing and Protection Debuffs

Current Poison Aura:
1. Causes a DoT of ~1327 over 7 seconds
2. Gives Healing and Protection Debuffs

The new neutralize wave is identical to poison aura BUT it ALSO has its original function of removing buffs. This is imbalanced. Neutralize wave is now simply a superior version of Poison Aura. Why was this change implemented? It makes no sense.

Both Poison Aura and Neutralize Wave had purposes:
-Both are useful for healing and protection debuffs.
-Neutralize Wave was used for its removal of buff effects (Bionics, Shields, etc.)
-Poison Aura was a good way to force a cleanse from medics or else suffer a fair amount of AoE Damage

Now Neutralize wave is just superior to Poison Aura because it has all functions Poison Aura has without any loss of previous ability (the instant damage per buff is gone though).

The original effect was fine, the new version makes Poison Aura outdated.

I usually just troll or yell at bad ideas but this is just a mistake Hi Rez made. There is no reason to have done this. I genuinely am concerned with this change.


Wed Sep 22, 2010 4:48 am
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DryEagle
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Joined: Tue Apr 20, 2010 5:26 am
Posts: 808
Steam Gamer Name: DryEagle
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
I assumed the new neut wave doesn't give the healing/protection debuff? If it does then it shouldn't, and it would till be fairly balanced. Are you sure it does?
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Wed Sep 22, 2010 5:36 am
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Aelita


Joined: Wed May 19, 2010 9:41 am
Posts: 144
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
With new patch I were hit by bug never seen on my Windows 7 64 bit. I having that bug on my home Windows XP machine. This bug is sound related when I start mission I hearing in my audio cracking. In pre 1.36 it was game crash (client not respoding from windows manager) and I did must kill the client. 1.36 it was at least fixed I still get cracking noise but then some clear ding and my client continued to play.

Last patch bring same problem to my Windows 7 machine but unfortunately game clinet loose audio at all. I can hear VOIP but not game sounds and my FPS drops to slideshow from 80 FPS to 10-15 FPS. Only killing GA client does fix that problem.

I never had any kind of problems on Windows 7 64 bit machine before.


Wed Sep 22, 2010 8:00 am
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Mervda


Joined: Tue Jun 29, 2010 2:59 pm
Posts: 824
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Sansa wrote:
Canucck wrote:
Thank god those AvA rewards that no one wanted made it into the patch


I cannot believe they are going forward with that. How many times do we have to tell them that making the strong stronger is just idiotic? It was as simple as changing it to some kind of flair. I've honestly about had it, are they trying to get us to quit?


I agree.

I read that and I felt like quiting AvA. I am probably just too dumb to follow through. Chaces are I will never AvA as the rest of my agency dissappeared. So the last thing is to face people in MercPvP that have a gear advantage....I don't mind playing against better skilled players, but unobtainable gear for the masses just ruins the game as people are left with a taste of unfairness. The people who win this gear are likely the most skilled already, so lets give them more advantages too.
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Wed Sep 22, 2010 9:33 am
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