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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Hot Fix Notes: July 27, 2010



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 Hot Fix Notes: July 27, 2010 
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FireWaterFX
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Post Re: Hot Fix Notes: July 27, 2010
I talked to Drif regarding Vanquish using the bug, they did have 2 people in there to try to hold with platforms as best as possible until the other team came in.

As you recall, Vanquish fielded several 10 man defenses that night and had success on their own. I don't think they would glitch intentionally to lose a hex that either Vanquish or Digital Syn would take right back.

I'll chalk it up to BOTH Forge and Vanquish had bugs in their game and were used unintentionally.

Believe me it was frustrating to lose that D facility due to a glitch when it was protecting your Tech II Factory and Lab. s*** happens. Lets move on.


Tue Jul 27, 2010 2:18 pm
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Hako
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Post Re: Hot Fix Notes: July 27, 2010
FireWaterFX wrote:
I talked to Drif regarding Vanquish using the bug, they did have 2 people in there to try to hold with platforms as best as possible until the other team came in.

As you recall, Vanquish fielded several 10 man defenses that night and had success on their own. I don't think they would glitch intentionally to lose a hex that either Vanquish or Digital Syn would take right back.

I'll chalk it up to BOTH Forge and Vanquish had bugs in their game and were used unintentionally.

Believe me it was frustrating to lose that D facility due to a glitch when it was protecting your Tech II Factory and Lab. s*** happens. Lets move on.


5 different times, FireWater, in succession, on their territory, during the startup phase, where the bug and it's execution is common knowledge. (You had to pick up the platform multiple times) We had almost no gear, except for beacons and a Vandal.

That time of the Tech II lab was an accident. I was actually using the Rocket Platform to help defend. I was under the assumption that the bug was only with the gauss platforms and after that fight, we just stopped bringing platforms all together. As you can see, we lost hexes. It's not a big deal to us. We could've exploited and kept them, but we're better than that.


camaro406ss wrote:
That is completely false, we had 12 people on last night and sent 2 people to defend a hex against one of your strikeforces. They ended up bringing a bunch of platforms to hold you off while we finished our fight with our main strikeforce.

btw, if you want to play that game I can recall at least 3 games last night where we had you at third point on a steamroll and got DCed as soon as we hit the 3rd point, like clockwork...

AND another game on a defense hex, when we were about to get distro and had your vandal 2 or 3 near death you guys called for a crash. Too bad your guys weren't quick enough to save the vandal, we killed it 1 second before you crashed it.

Unlike you guys we look forward to the rest of this weeks matches, good luck, you'll need it.


It was one match against DigitalSyn that crashed, and that was due to me not knowing the bug was with rocket platforms as well. As I said before, I was under the assumption it was just Gauss. Any matches that "crashed" on the defense grid were clearly your guy's fault because we stopped bringing platforms.

Also, oh noes a vandal whatever will we do /craft
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Last edited by Hako on Tue Jul 27, 2010 3:06 pm, edited 1 time in total.

Tue Jul 27, 2010 2:58 pm
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xTengoku
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Post Re: Hot Fix Notes: July 27, 2010
Pluberus wrote:
YES YES YES!

Faith in HR restored. Thank you for listening to us.


Maybe. I'm still waiting for 4man team queues to be added back.
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Suggestion for Merc PvP:
Allow 2man teams in the solo queue. (For solo, 2man teams).
Everything else goes in the other queue. (For solo, 2man, 3man, 4man teams).

Everyone's happy.

Device Points, Device Points, where for art thou Device Points.


Tue Jul 27, 2010 5:27 pm
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SnakeDoc

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Post Re: Hot Fix Notes: July 27, 2010
I can't seem to figure out why people keep asking for 4 man queues to return there's the 4v4 and 10v10 forba reason.... Queue for those people...
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Tue Jul 27, 2010 8:04 pm
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Keyz


Joined: Fri Jul 09, 2010 12:21 am
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Post Re: Hot Fix Notes: July 27, 2010
Sorry if this has been discussed elsewhere, but is there any reason that I have to download 8.3gb after this hotfix? The game ran fine last night, after the hotfix update, but when I got up this morning, it wants me to download all over again.


Wed Jul 28, 2010 2:40 am
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Jestunhi

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Post Re: Hot Fix Notes: July 27, 2010
TorturedSoul wrote:
I can't seem to figure out why people keep asking for 4 man queues to return there's the 4v4 and 10v10 forba reason.... Queue for those people...

Nether f which have the map pool or game type pool of merc.

The team queue needs to offer the same level of features as the solo/duo queue. Personally I don't care if it's a second merc queue or an improved arena queue, although there are some who seem to think it's name is the most important thing about it.
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Wed Jul 28, 2010 2:51 am
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Nomad

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Post Re: Hot Fix Notes: July 27, 2010
TorturedSoul wrote:
I can't seem to figure out why people keep asking for 4 man queues to return there's the 4v4 and 10v10 forba reason.... Queue for those people...

you're new here aren't you?


Wed Jul 28, 2010 1:28 pm
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fuzzynuts
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Joined: Thu May 07, 2009 12:09 pm
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Steam Gamer Name: krayven
Post Re: Hot Fix Notes: July 27, 2010
thank you for letting 30+'s run high security missions again that was nearly a deal breaker for me i only get a few hours a day throught he week to play and PUGing max missions just wasnt working out for me almost every max i ran with a PUG ended in failure it was very frustrating but now i can log on do some high sec while waiting on a raid and all is well once more BTW raids are fantastic definetly my favorite content so far GOOD JOB HI REZ my faith has been restored i wont be ragequitting any time soon woot


Wed Jul 28, 2010 9:11 pm
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Nomad

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Post Re: Hot Fix Notes: July 27, 2010
fuzzynuts wrote:
thank you for letting 30+'s run high security missions again that was nearly a deal breaker for me i only get a few hours a day throught he week to play and PUGing max missions just wasnt working out for me almost every max i ran with a PUG ended in failure it was very frustrating but now i can log on do some high sec while waiting on a raid and all is well once more BTW raids are fantastic definetly my favorite content so far GOOD JOB HI REZ my faith has been restored i wont be ragequitting any time soon woot

do you understand that pve is a mode designed solely to improve your PvP performance through drops and materials for mods?


Wed Jul 28, 2010 10:02 pm
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GoldenTitan

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Post Re: Hot Fix Notes: July 27, 2010
-Nomad- wrote:
fuzzynuts wrote:
thank you for letting 30+'s run high security missions again that was nearly a deal breaker for me i only get a few hours a day throught he week to play and PUGing max missions just wasnt working out for me almost every max i ran with a PUG ended in failure it was very frustrating but now i can log on do some high sec while waiting on a raid and all is well once more BTW raids are fantastic definetly my favorite content so far GOOD JOB HI REZ my faith has been restored i wont be ragequitting any time soon woot

do you understand that pve is a mode designed solely to improve your PvP performance through drops and materials for mods?

would be cool if epic mods dropped.


Wed Jul 28, 2010 10:25 pm
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