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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Global Agenda AvA Patch - 6/24/2010



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 Global Agenda AvA Patch - 6/24/2010 
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HiRezStew

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Post Global Agenda AvA Patch - 6/24/2010
**** EDIT: PATCH IS NOW DEPLOYED ****

A patch to Agency-vs-Agency functionality is expected to be released in two stages over the next day. A small client patch is expected to be distributed via Steam later today or early tomorrow, June 25. The server-side components of the patch will be deployed on June 25, prior to 11:00 AM US Eastern (15:00 GMT, 16:00 British Summer Time, 17:00 CET).

PLEASE NOTE: The servers will experience some downtime for all players on June 25 between approximately 09:00 and 10:30 US Eastern (13:00 to 14:30 GMT) while the upgrade is performed.

The changes are:


  • There will now be three AvA zones, one for each major region of the world (Europe, North America, Pacific Rim).

    • The existing zone, Antartica G22, will be dedicated to the North American region. It will be open daily from 7:00 PM to 2:00 AM US Eastern time (4:00 PM to 11:00 PM US Pacific Time). All battles launched from this zone will run from servers based in Atlanta, Ga, USA (backup: London).
    • A new zone, Antartica E14, will be dedicated to the European region. This zone will first open on FRIDAY, JUNE 25, 2010. It will be open daily from 16:00 to 23:00 British Summer Time (17:00 to Midnight CET, 11:00 to 18:00 US Eastern).All battles launched from this zone will run from servers based in London, UK (backup: Atlanta).
    • A new zone, Antartica P12, will be dedicated to the Pacific Rim region. This zone is currently scheduled to first open on THURSDAY, JULY 1, 2010. It will be open daily from 17:00 to Midnight (Sydney Australia), 15:00 to 22:00 (Singapore), 07:00 to 14:00 (GMT). All battles launched from this zone will run from servers in Singapore (backup: Atlanta).
  • The close time for the first season of all zones is being adjusted to August 1, 2010.
  • Agencies may only own territory in one zone. If you have active hexes in one zone and wish to switch play to another, you must forfeit your territory prior to taking territory in a new zone.
  • Each zone will have its own leaderboard and winners.
  • AvA Components and Blueprints will be agency bound, and cannot be mailed or sold on the Auction House. Other AvA Items will continue to be sellable.
  • The minimum time that an agency must be open for production has been adjusted from 120 minutes to 90 minutes.
  • Bug fixed that caused some territories to be open at incorrect time.
  • Bug fixed that caused a server-crash condition under a rare set of circumstances.
  • Bug fixed that caused Mercenary PvP queues to fail under a rare set of circumstances.


Thu Jun 24, 2010 3:45 pm
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Canucck

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Post Re: Global Agenda AvA Patch - 6/24/2010
I don't like that you can't capture territory in multiple zones. You should be able to declare a primary zone, and any territory not located on that primary zone will be forfeited when the zone closes. Territory on alternate zones would also never be able to produce networth or close. Organizing attacks and merc work on other zones was one of the funnest aspects of the old AvA system. Theft missions just don't cut it with they way they work currently.

Last edited by Canucck on Thu Jun 24, 2010 3:58 pm, edited 1 time in total.

Thu Jun 24, 2010 3:56 pm
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LiuAnshan
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Post Re: Global Agenda AvA Patch - 6/24/2010
Cool, glad some changes are coming.
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Thu Jun 24, 2010 3:58 pm
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StormCraft
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Post Re: Global Agenda AvA Patch - 6/24/2010
Canucck wrote:
I don't like that you can't capture territory in multiple zones. You should be able to declare a primary zone, and any territory not located on that primary zone will be forfeited when the zone closes. Territory on alternate zones would also never be able to produce networth or close. Organizing attacks and merc work on other zones was one of the funnest aspects of the old AvA system. Theft missions just don't cut it with they way they work currently.



You realize this is excactly the reason why they dont allow it?

Because YOU Amercinas can do that, and we EUs most certantly can not :roll:
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Thu Jun 24, 2010 4:02 pm
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Canucck

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Post Re: Global Agenda AvA Patch - 6/24/2010
StormCraft wrote:
Canucck wrote:
I don't like that you can't capture territory in multiple zones. You should be able to declare a primary zone, and any territory not located on that primary zone will be forfeited when the zone closes. Territory on alternate zones would also never be able to produce networth or close. Organizing attacks and merc work on other zones was one of the funnest aspects of the old AvA system. Theft missions just don't cut it with they way they work currently.



You realize this is excactly the reason why they dont allow it?

Because YOU Amercinas can do that, and we EUs most certantly can not :roll:



Plenty of Euros play NA timezones, just because you can't doesn't mean every euro can't...


Thu Jun 24, 2010 4:11 pm
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angean
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Post Re: Global Agenda AvA Patch - 6/24/2010
Canucck wrote:
StormCraft wrote:
Canucck wrote:
I don't like that you can't capture territory in multiple zones. You should be able to declare a primary zone, and any territory not located on that primary zone will be forfeited when the zone closes. Territory on alternate zones would also never be able to produce networth or close. Organizing attacks and merc work on other zones was one of the funnest aspects of the old AvA system. Theft missions just don't cut it with they way they work currently.



You realize this is excactly the reason why they dont allow it?

Because YOU Amercinas can do that, and we EUs most certantly can not :roll:



Plenty of Euros play NA timezones, just because you can't doesn't mean every euro can't...

But most can't, that is the issue.
By myself, i am happy with the changes. I suppose that the answers are going to be yes to all my questions, but i have to ask :p
- The agencies still have to open their hexes at least 4 hours each 72 hours?
- Random opening of controled hexes far away from your headquarters still occur?
- Minimum of open time is still 2 hours?
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Thu Jun 24, 2010 4:18 pm
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HiRezStew

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Post Re: Global Agenda AvA Patch - 6/24/2010
The minimum time that an agency must be open for production has been adjusted from 120 minutes to 90 minutes.

THe other mechanics (must open every 72 hours, random opening beyond protected ring) work the same.


Thu Jun 24, 2010 4:25 pm
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Awake-Intrepid
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Post Re: Global Agenda AvA Patch - 6/24/2010
omg the US players cant grief the EU players anymore....QQ QQ
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Thu Jun 24, 2010 4:26 pm
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shadomen

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Post Re: Global Agenda AvA Patch - 6/24/2010
nice effort to help out the EU and pacific rim players. I just hope it isnt too little too late.

Sadly this does nothing to address the core problem of AVA which that you may spend the time organizing a strike force to see that there are no hexes to fight over.

There is no reliable form of advanced warning as to when hexes are going to be available. Sure the timer shows when a hex is forced open but because of the gameplay mechanics currently in place, ownership can open hexes on a whim before then at say 3 am if they wished and push back this date/time.

Streak


Thu Jun 24, 2010 4:28 pm
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Sansa

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Post Re: Global Agenda AvA Patch - 6/24/2010
shadomen wrote:
nice effort to help out the EU and pacific rim players. I just hope it isnt too little too late.

Sadly this does nothing to address the core problem of AVA which that you may spend the time organizing a strike force to see that there are no hexes to fight over.

There is no reliable form of advanced warning as to when hexes are going to be available. Sure the timer shows when a hex is forced open but because of the gameplay mechanics currently in place, ownership can open hexes on a whim before then at say 3 am if they wished and push back this date/time.

Streak


They said this will be addressed soon the other day. http://forum.globalagendagame.com/phpbb/viewtopic.php?f=170&t=20915&st=0&sk=t&sd=a


Thu Jun 24, 2010 4:37 pm
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