• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

All times are UTC - 5 hours [ DST ]


Global Agenda Hot Fix - 6/18/2010



Post new topic This topic is locked, you cannot edit posts or make further replies.  Page 1 of 12
 [ 118 posts ]  Go to page 1, 2, 3, 4, 5 ... 12  Next
Print view | E-mail friend Previous topic | Next topic 
 Global Agenda Hot Fix - 6/18/2010 
Author Message
HiRezStew

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3143
Steam Gamer Name: HirezStew
Post Global Agenda Hot Fix - 6/18/2010
A server patch to Global Agenda is expected to be applied during the morning (US Eastern time) of Friday, June 18, followed by a server restart.

This post will be updated when the patch is completed.

Note that, following patch deployment to the server, tooltips may be incorrect until you pickup a small client-side patch from Steam (later in the day).

The patch makes the following changes:

  • Oathbreaker Boost: Healing reduction on enemies changed from 100 to 50. Damage to targets moved from 150 to 75. Amount healed moved from 150 to 75.
  • Super Smash Boost: The boost now increases assault damage resistance by 25% (previously 500%). No changes to knockback.
  • AvA:
    • The minimum time that an agency can be open for production has been changed from 1 hour to 2 hours.
    • Any territory you own that is ***EITHER*** not contiguous to your Headquarters ****OR**** more than 2 hexes away from your HQ, is subject to the hex being automatically opened for 1 hour at random intervals outside of your normal production open time.
    • The more total territory your agency owns, the more likely individual hexes are to be auto-opened.
    • No hexes will be automatically opened within the first 12 hours after closing production, allowing for a safe period. The more time that has passed since you last opened for production, the more likely your hexes are to be opened.
    • Any territory that is both close to your HQ and contiguous to your HQ is "safe" from these open events, so agencies are encouraged to put their highest value facilities within this safe ring and to work diligently to maintain continuity between hexes.


Thu Jun 17, 2010 6:02 pm
Profile
Sansa

Beta Tester
Beta Tester

Joined: Wed Jan 20, 2010 9:37 pm
Posts: 4237
Post Re: Global Agenda Hot Fix - 6/18/2010
Thank you.


Thu Jun 17, 2010 6:06 pm
Profile
chasmatic

Beta Tester
Beta Tester

Joined: Sat Jan 23, 2010 11:11 pm
Posts: 827
Steam Gamer Name: chasm
Post Re: Global Agenda Hot Fix - 6/18/2010
thanks
_________________
Image
Requiem Vol. 1


Thu Jun 17, 2010 6:09 pm
Profile
satochan
User avatar

Beta Tester
Beta Tester

Joined: Sun Apr 26, 2009 2:58 am
Posts: 77
Post Re: Global Agenda Hot Fix - 6/18/2010
how will the hexes going to be chosen to be open?
will it be totally random? furthest from your hq?
_________________
Image


Thu Jun 17, 2010 6:19 pm
Profile
Cryme
User avatar

Beta Tester
Beta Tester

Joined: Fri Jan 22, 2010 3:00 am
Posts: 3039
Post Re: Global Agenda Hot Fix - 6/18/2010
HiRezStew wrote:
The minimum time that an agency can be open for production has been changed from 1 hour to 2 hours.
WHAT IS YOUR PROBLEM.
_________________
kznlol wrote:
everything that isn't optimal is bad


Thu Jun 17, 2010 6:21 pm
Profile
asolar


Joined: Fri Apr 24, 2009 6:36 pm
Posts: 322
Post Re: Global Agenda Hot Fix - 6/18/2010
Looks like a good hotfix.


Thu Jun 17, 2010 6:22 pm
Profile
-Sena-
User avatar

Beta Tester
Beta Tester

Joined: Mon Apr 06, 2009 11:51 pm
Posts: 791
Location: hk
Post Re: Global Agenda Hot Fix - 6/18/2010
I think increasing the min hex time will just burn players out.
_________________
doomah wrote:
PS: remember kill sena FIRST



Thu Jun 17, 2010 6:23 pm
Profile
Dernar

Beta Tester
Beta Tester

Joined: Sat Jan 23, 2010 7:34 pm
Posts: 73
Post Re: Global Agenda Hot Fix - 6/18/2010
Not sure about two hours, how about an hour and an half?


Thu Jun 17, 2010 6:23 pm
Profile
Nomad

Beta Tester
Beta Tester

Joined: Wed Dec 30, 2009 5:12 am
Posts: 6042
Location: Los Angeles
Post Re: Global Agenda Hot Fix - 6/18/2010
Cryme wrote:
HiRezStew wrote:
The minimum time that an agency can be open for production has been changed from 1 hour to 2 hours.
WHAT IS YOUR PROBLEM.

Looks like my daily 5 hour AvA time has been changed to 8 hours. Just great.

OTHER THAN THAT

Nice fix. Even though this is obviously targeted only at JL I think it improves this game. Especially since now hexes won't just be auto lost every time we retake them from the FUBAR zerg.


Thu Jun 17, 2010 6:26 pm
Profile
zulfarak
User avatar

Alpha Tester
Alpha Tester

Joined: Sat Jan 24, 2009 8:11 pm
Posts: 2035
Post Re: Global Agenda Hot Fix - 6/18/2010
Nice! a fix to gamebreaker! finally we shall see if its truly not godmode anymore.
_________________
ImageImage


Thu Jun 17, 2010 6:29 pm
Profile
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  Page 1 of 12
 [ 118 posts ]  Go to page 1, 2, 3, 4, 5 ... 12  Next

Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.