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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Global Agenda Hot Fix - 6/15/2010



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 Global Agenda Hot Fix - 6/15/2010 
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angean
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Joined: Wed Mar 17, 2010 6:21 pm
Posts: 537
Steam Gamer Name: anfefra
Post Re: Global Agenda Hot Fix - 6/15/2010
HealingGun wrote:
angean wrote:
HealingGun wrote:
I v read on forum that you claim 1.3 is a succes and that the playerbase increased with 70-80%.


I haven't seen anything like this in the forums, maybe in the sections that i dont see much often...

source please? :mrgreen:


this is it, enjoy,
scroll down and youl see hirez answer.

viewtopic.php?f=169&t=20350&start=10


And what they have said is nothing beyond of truth... before 1.3 normally you would see 600 players online, 800 peak... i have just seen ( on steam ) and there are around 1000+, and the peak today was 1200+
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Tue Jun 15, 2010 3:16 pm
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Delerium
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Beta Tester
Beta Tester

Joined: Sun Apr 26, 2009 9:46 am
Posts: 250
Location: Intrepid
Post Re: Global Agenda Hot Fix - 6/15/2010
to little far too late.

D


Tue Jun 15, 2010 3:21 pm
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ShinyCopperpot


Joined: Sun Mar 28, 2010 1:29 pm
Posts: 2
Post Re: Global Agenda Hot Fix - 6/15/2010
HiRezStew wrote:
  • AvA matches should properly launch from a European server if the defending Agency has selected Europe as their preferred region on the Agency Management screen.
  • Eliminates a client crash condition
  • Eliminates a condition in which some game instances crash prior to awarding all players tokens and loot.
  • A potential solution to the "Cannot Connect to Server" issues experienced by some users on high latency networks. Initially, this fix will require a special command line setting, to be published, to activate. Once the fix has been confirmed to work for affected users and to have no adverse impact, the change will be made broadly available. Watch tomorrow morning for a post on how to help us test this functionality.

It seems, this list doesn't include the team limit for Mercenary PVP. It was 4 players team before the patch with optional team exclusion, now after the patch, it's 2 again. Can you tell some reason of that? See: viewtopic.php?f=143&t=19690&p=270373#270373
I've read this also: viewtopic.php?f=143&t=20457&st=0&sk=t&sd=a , but no official announcement or conclusion here...


Tue Jun 15, 2010 5:04 pm
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SolusAU

Beta Tester
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Joined: Tue Jul 14, 2009 11:35 pm
Posts: 370
Location: Australia
Steam Gamer Name: Solus
Post Re: Global Agenda Hot Fix - 6/15/2010
ShinyCopperpot wrote:
HiRezStew wrote:
  • AvA matches should properly launch from a European server if the defending Agency has selected Europe as their preferred region on the Agency Management screen.
  • Eliminates a client crash condition
  • Eliminates a condition in which some game instances crash prior to awarding all players tokens and loot.
  • A potential solution to the "Cannot Connect to Server" issues experienced by some users on high latency networks. Initially, this fix will require a special command line setting, to be published, to activate. Once the fix has been confirmed to work for affected users and to have no adverse impact, the change will be made broadly available. Watch tomorrow morning for a post on how to help us test this functionality.

It seems, this list doesn't include the team limit for Mercenary PVP. It was 4 players team before the patch with optional team exclusion, now after the patch, it's 2 again. Can you tell some reason of that? See: viewtopic.php?f=143&t=19690&p=270373#270373
I've read this also: viewtopic.php?f=143&t=20457&st=0&sk=t&sd=a , but no official announcement or conclusion here...

viewtopic.php?f=156&t=20572
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Tue Jun 15, 2010 5:51 pm
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Bakau69


Joined: Mon Apr 19, 2010 11:00 pm
Posts: 11
Post Re: Global Agenda Hot Fix - 6/15/2010
Changing the pvp back to 2 man premades is BS! - Bring back to 4 man!


Tue Jun 15, 2010 11:54 pm
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