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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes Ascend Dev Blog

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New Maps



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 New Maps 
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HiRezKate
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Post New Maps
Hey folks!

Dropping in to say I've been working on a few new arena maps. They are not in a state of final art/design, but I can give you highlights on what the basic ideas behind each map:

MAP 1:
    - indoor
    - focus on z-axis design (multi-floored play space; emphasis on vertical design instead of horizontal)
    - does not use any terrain
    - design based largely off of an older existing arena map
    - has only 1 inventory station (central, exposed location)

MAP 2:
    - ice cavern setting, with Permafrost crystal-lighting (for now, subject to change)
    - play space is slightly smaller than Walled-In
    - does have terrain
    - large ice columns block line of sight across the map
    - has no inventory stations

MAP 3:
    - Planned
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Mon Dec 03, 2012 12:16 pm
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HiRezKate
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Post Re: New Maps
Updates to how maps are progressing:

MAP 2:
    - Mostly closed ceiling, only allows for call-ins in limited areas

MAPS 3:
    - Arx Novina art set, outdoor setting
    - playspace is roughly same area as Map 2 (therefore, slightly smaller than Walled-In)
    - no inventory stations
    - open sky, can call in tactical strikes and inv stations in most places of map
    - mix between buildings, rolling hills, and canals to provide multi-tiered playspaces
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Wed Dec 05, 2012 4:31 pm
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HiRezSean

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Steam Gamer Name: [HiRez]Sean
Post Re: New Maps
Enjoyed the playtest. :)
_________________
- Sean McBride - Art Director

Questions? Bugs? Hit me up on Twitter: @HiRezSean


Wed Dec 05, 2012 4:32 pm
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HiRezKate
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Post Re: New Maps
HiRezSean wrote:
Enjoyed the playtest. :)


^ is a tease

Quote:
ImageImage


^ is also a tease

These are WORK IN PROGRESS images, and thus, DO NOT SHOW FINAL LIGHTING/LAYOUT/SET DRESSING/ ETC...

But we did think you'd like a peek at what's being worked on =)
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Mon Dec 17, 2012 11:41 am
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HiRezKate
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Post Re: New Maps
I've scrapped Map 1.

It just wasn't playing well. It was too small, too cramped, and it was a disconade party with few places to hide. It was also very difficult to get up to the higher-tier play levels if you were down on energy. It was a decently fun arena if you enjoy AOE spam; however, that spam made this a complete death trap.

Instead, I've started Map 4. Don't freak out just yet though-

MAP 4:
    - indoor
    - focus on multi-level play
    - more hallways and alcoves to run through
    - no environment hazards
    - no inventory stations (may change to having just 1)
    - still no terrain
    - "sloped" wall edges to allow for skiing through hallways, etc
    - play space is smaller than Walled-In


To help illustrate the difference (and show why I ultimately moved on from Map 1):

The left cluster of aqua and lines is Map 1. The middle is Map 4. The right (square outline) figure is the outer wall of Walled in (the playspace of Walled-In is slightly larger than the wall (how many times can I say 'wall' in one sentence?)).
Image

It's also worth noting that I've colored in some of the spaced of the map, partly for better viewing comparison and partly to hide details that may/will change after more playtests.

I will probably revisit Map 1's floor plan in the future, but I will need to rebuild the map entirely to be larger/wider and solve the problems I discussed before.
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Wed Dec 19, 2012 10:40 am
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HiRezKate
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Post Re: New Maps
Just a quick update-

In-house testing for Map 4 has been fun. And I'm not just saying that because I beat APC in a duel. That was pretty fun though. (Sorry APC, I gotta scrape what glory I can ;) )

A few dev notes:
    - I poked a hole in the ceiling in one corner, so there is a small space to allow for call-ins
    - I've decided to not have inventory stations for now (you can use the hole in the roof to call one in if you want). This might change later, we'll see
    - Initial feedback from people is that it looks/feels like a Quake map, which I'm taking as a compliment as that seems to be linked to comments and requests for indoor Tribes maps

Maybe around/after new year's I'll post a teaser image for you guys.
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Thu Dec 27, 2012 3:53 pm
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HiRezKate
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Post Re: New Maps
So to help ring in the New Year, we decided to show some new content! Wednesday, Thursday, and Friday we will be previewing one new map daily. This is not limited to Arena. There will also be a CTF map to show.

You can tune in at 1pm EST Jan 2-4 at the Tribes Ascend Twitch TV Channel.

In case you didn't manage to catch the stream live today, you can watch the vlog. We discussed and played a few rounds on Fraytown, which is the map using the Arx Novena set. Skip to about 2:30 for action.

Happy New Year, Tribals!
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Mon Dec 31, 2012 4:43 pm
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HiRezKate
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Post Re: New Maps
Small teaser of the indoor arena map that we'll be looking at tomorrow. Catch Bart and me on stream at 1pm EST (GMT -5) to see how it looks and plays when not in the editor!

http://www.twitchtv.com/tribesascend

Image
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Wed Jan 02, 2013 7:01 pm
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HiRezKate
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Post Re: New Maps
In response to the earlier preview/leak and the critiques of the "snow"...

Andur wrote:
I agree we need new terrain textures, but the flagstand looks promising from a defense POV.

Horridius wrote:
Looks cool and true to the original Canyon Crusade. I do hope the ground texture gets a more yellow-orange sand texture.

Kceeeez wrote:
It's hirez sand; it looks like snow until you look close and/or realize it doesn't have footprints like tha actual snow maps. (via youtube)


Don't eat yellow snow.
Or sand.

Image


More info coming Soon™.
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Tue Jan 15, 2013 6:33 pm
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HiRezKate
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Post Re: New Maps
Hello cupcakes <3

I'm sorry that I've been quiet lately. My immune system failed (luckily AFTER the patch shipped) and I was out of the studio for awhile trying to get better.

I don't have a lot to say at the moment, except that I'm playing around with rock placement to help block some B2F routes on Canyon. The changes won't make it into this next patch, as I've said in Twitch/some of the forum threads, but the map WILL be updated.

I've also started work on a new CTF map. Time and health willing, my goal is to get two finished before the next content drop. This (or these) will come with Blitz and CaH variations.

When I'm further along in the dev process, I'll post some preview images.

Cheers,
Kate
_________________
MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Thu Mar 07, 2013 12:54 pm
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