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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes Ascend Dev Blog

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White Out Meeting



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 White Out Meeting 
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HiRezScott

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Mon Jan 12, 2009 5:19 pm
Posts: 153
Post White Out Meeting
Hey all! We had a meeting this week on White Out, where we discussed a number of new options. (See previous blog on White Out). With our recent focus on shielded base assets and also reducing D-Stacks, we currently favor changing the mechanic as suggested by the community, and described below. Please note that this isn't in stone yet, and might change!

- White Out no longer blinds enemies.
- White Out still hides all hud icons and names on players for X seconds.
- White Out disables base turrets, base radar, player turrets, and player force fields within it's radius for X seconds.
- Disabled items appear to be "without power" as if they are not connected to the generator for the duration.
- Shielded items would also be vulnerable during this time. (Base turrets, radar).
- White Out renamed to Black Out. ;-)

As compared to the current EMP grenade option, EMP grenade does massive damage to shielded assets (blowing right through the shield), and still does normal damage and drains energy from players. Black Out disables but does not do significant damage or drain energy.

Quick note on shielded base assets: Our goal is not to increase the effectiveness of defenses overall. For some classes or weapons it will be easier to break through tough defenses than it is now. Specifically we are working on strengthening base-busting class roles and limiting disk snipes on base assets.


Thu Dec 13, 2012 11:13 am
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