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Projectile requsts and changes.



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 Projectile requsts and changes. 
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HiRezSean

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Thu Jun 28, 2007 10:14 am
Posts: 811
Location: Alpharetta, GA
Steam Gamer Name: [HiRez]Sean
Post Projectile requsts and changes.
Seems people want the changed projectile color for the bolt launcher to be purple, and inherit some of the attributes on the HBL. Doing this today, but Lesteriuse asked:

Quote:
Ideally, you could have a tracer round that's 0.5 of the actual hitbox radius as it leaves the barrel as to not block the shooter's view of the target, and have the tracer expand in size as it nears the end of its life. That way, you don't lose out on tracer visibility when doing long-range shots with the LAR or the NJ-5b, but retain visibility on lower ranges where the current tracers are up to 5 times the size of the actual crosshair.


I had tried that in the past, but the internal complaint was that it was hard to judge distance as it wasn't a constant size. As the tracer gets further down range it should look smaller. The expanding size of the projectile fights with this and makes it very hard to tell how far the projectile is traveling and how fast. Not to mention it felt very weird!

My suggested fix is lowering the VISUAL size of the offending projectiles. HBL is the biggest issue for me, any others you guys would like to see adjusted? PM me!
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- Sean McBride - Art Director

Questions? Bugs? Hit me up on Twitter: @HiRezSean


Tue Dec 11, 2012 12:57 pm
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HiRezSean

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Thu Jun 28, 2007 10:14 am
Posts: 811
Location: Alpharetta, GA
Steam Gamer Name: [HiRez]Sean
Post Re: Projectile requsts and changes.
VegaOmega wrote:
It is hard to see bullets when you disable the "simulated projectiles" option because they are so small. This was a pretty big issue with high ping players when the simulated projectiles option first became available.


The particle effects are actually the same, but the time for the server to send down the info to the client is actually the difference you are seeing. The projectile spawns locally further out so it appears smaller to you. The client side projectile always starts much closer to your 1p camera as there is no delay because its all simulated locally.
_________________
- Sean McBride - Art Director

Questions? Bugs? Hit me up on Twitter: @HiRezSean


Tue Dec 11, 2012 2:43 pm
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