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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » Capture & Hold Map Feedback

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General CaH Feedback

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 General CaH Feedback 
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FelixTG
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Joined: Mon Mar 01, 2010 1:11 am
Posts: 2245
Post Re: General CaH Feedback
Blagh!

Wait, 3am?
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Sat Apr 21, 2012 4:41 am
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dillbark1
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Joined: Sun Jun 12, 2011 4:38 am
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Post Re: General CaH Feedback
FelixTG wrote:
Blagh!

Wait, 3am?
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Sat Apr 21, 2012 4:51 am
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
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Post Re: General CaH Feedback
Actually 4 am eastern time. She must get up early to feed the internal testers.
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Sat Apr 21, 2012 2:26 pm
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metalwarrioruk


Joined: Mon Dec 12, 2011 4:48 pm
Posts: 4
Post Re: General CaH Feedback
At the start of a CaH round I always spawn next to or inside 1 or more enemies. It normally means the game starts off pretty chaotically.


Sun Apr 22, 2012 6:04 am
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CrissHill


Joined: Tue Mar 20, 2012 5:40 pm
Posts: 148
Post Re: General CaH Feedback
HiRezKate wrote:
Removing the grate isn't as simple as it sounds, as it's part of the base mesh asset itself. As mentioned before, I don't have control over most aspects of the art- I cannot remove or change things in the map files, but I can add meshes and adjust points/stations as needed


What!? Your art department isn't following orders from design?

You'll just wait and see what your art department comes up with and design around their meshes?


Sun Apr 22, 2012 6:27 pm
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
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Post Re: General CaH Feedback
I kind of raised an eyebrow at that too. It doesn't exactly take a team of engineers to change a mesh, why is there so much red tape just to make a simple adjustment?
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Mon Apr 23, 2012 1:26 am
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HiRezKate
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Joined: Tue Aug 24, 2010 4:00 pm
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Post Re: General CaH Feedback
vuorkr-d wrote:
HiRezKate wrote:
Removing the grate isn't as simple as it sounds, as it's part of the base mesh asset itself. As mentioned before, I don't have control over most aspects of the art- I cannot remove or change things in the map files, but I can add meshes and adjust points/stations as needed


What!? Your art department isn't following orders from design?

You'll just wait and see what your art department comes up with and design around their meshes?


Not at all- however, as this map is a port from an earlier version of Raindance (a map that has been in every iteration of Tribes), the entire base is solid and enclosed and always has been. The art team made the grate visual to allow for more light in there.

However, what I was saying is that because this is using a CTF map file for the base assets, terrain, etc, I do not own the ability to make changes to the map itself. I can add things (like walls in the Katabatic base), but I cannot move, delete, edit, or generally change things in a map I don't own.
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blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Mon Apr 23, 2012 9:44 am
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Andur
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Joined: Tue May 05, 2009 7:35 pm
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Post Re: General CaH Feedback
Maybe the grate changes should be included in the CTF version as well? There's another thread for that though.


Mon Apr 23, 2012 9:52 am
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PlaysWithWolves


Joined: Fri Jan 14, 2011 3:19 pm
Posts: 33
Post Re: General CaH Feedback
Andur wrote:
Maybe the grate changes should be included in the CTF version as well? There's another thread for that though.


And then they'll have to deal with the people who don't like the changes and want the bases back to the original. ;)


Mon Apr 23, 2012 10:22 am
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
Posts: 3062
Post Re: General CaH Feedback
HiRezKate wrote:
However, what I was saying is that because this is using a CTF map file for the base assets, terrain, etc, I do not own the ability to make changes to the map itself. I can add things (like walls in the Katabatic base), but I cannot move, delete, edit, or generally change things in a map I don't own.

Well that much was obvious :mrgreen: I thought you were implying that the assets were locked, my bad.

As I said, this suggestion is carried over from the Raindance CTF thread. I feel that the change would improve gameplay for both game modes.
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Mon Apr 23, 2012 5:58 pm
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