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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » CTF Map Feedback

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Map Feedback - Permafrost [CTF]

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 Map Feedback - Permafrost [CTF] 
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UniversalPie
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Joined: Thu Jan 12, 2012 6:01 pm
Posts: 619
Location: GTA Ontario
Post Map Feedback - Permafrost [CTF]
Real indoor flag... even if temporary, brilliant!
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Tue Jul 24, 2012 8:07 pm
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DEDRiCK
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Joined: Sun Feb 27, 2011 2:01 am
Posts: 151
Location: Vancouver
Post Re: Map Feedback - Permafrost [CTF]
It is too bad that it ended up being added for Custom Servers only first but it was to be expected.


Tue Jul 24, 2012 8:36 pm
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UniversalPie
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Joined: Thu Jan 12, 2012 6:01 pm
Posts: 619
Location: GTA Ontario
Post Re: Map Feedback - Permafrost [CTF]
Well it seems that if they wanted to make generators more important... they figured out how. Thankfully this comes at the same time as fractal nerfs
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Wed Jul 25, 2012 12:01 am
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GTWgOOse
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Joined: Thu Oct 28, 2010 2:46 am
Posts: 239
Post Re: Map Feedback - Permafrost [CTF]
From the preview vid it looks like a great addition. Keep em coming Kev.
Dynamic flag stand .. Way to be. Stuff like this is welcome in "MY" new tribes. I want new stuff rather than JUST a remake but it is a very tricky thing to do and my feeling is this could work.
I did find it funny that you said " I wanted a new look" "So I added GREEN crystals" I laughed, whats next ooooo purple ones. 8-) Truth is Im glad to see this kind of stuff, it kinda speaks to some new found freedom for you mappers over there. Like the big wigs finally said "yea fine do whatever lets try it" and let the mappers breath a little bit. Most likely Im wrong about that, either way it seems the maps are getting allot better.
keep it up we need lots of em.


Wed Jul 25, 2012 1:59 am
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cameirus


Joined: Sun Feb 05, 2012 10:32 am
Posts: 99
Post Re: Map Feedback - Permafrost [CTF]
much better map than that other one.

This one actually looks like some thought went into its design.


Wed Jul 25, 2012 8:50 am
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Pawndemonium


Joined: Wed Sep 14, 2011 1:00 pm
Posts: 659
Location: at home
Post Re: Map Feedback - Permafrost [CTF]
Good shot on that one, that frost theme has quite the reputation in T:A.
Finally some different approaches required to get the flag, this really needs to be established on more maps.

Need to play this one extensively for proper feedback, but well... the skybox kinda... sucks, it's LowRez, and that second layer below it, which has some stars on it is probably a left over.
The mapceiling is too high in general, probably related to some routes, but it doesn't do the map justice when grabbing some stars.
Having that skybox from Katabatic should do, it fits the map, and when you add more fog with a whole snowstorm it's a different setting aswell! =P

Terrain seems to be a bit onesided aswell, aesthetically it looks too clean, with no clutter around, and the tunnel could need some more edges aswell to prevent having a view to the other entrance.
A very promising map, but it shouldn't be deemed finished imo.
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Wed Jul 25, 2012 10:24 am
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Shrimm


Joined: Sat Feb 11, 2012 3:09 pm
Posts: 189
Post Re: Map Feedback - Permafrost [CTF]
The moving flag stand needs to move back to be lined up with the entrance ways so there is still some way to not llama when gen is up. It would still be defensible but having gen down would be highly preferable to the enemy.

Also the gen needs to change, currently you can completely keep it safe with one FF and a tech. Also you can bring a tank into the gen room fairly easily >.<

EDIT: just to be clear I understand you're supposed to grab the flag and pass to the inc capper. But that shouldn't be the only way to deal with the flag when gens are up.

EDIT 2: Here's an image showing what I mean exactly. Ignore the pro photoshopping ;)
Image
Also the stand should probably be a little more to the left than that so it's not completely open to the two entrances. But a route through those entrances should still be possible if you have decent aim.

Last edited by Shrimm on Wed Jul 25, 2012 2:33 pm, edited 2 times in total.

Wed Jul 25, 2012 11:00 am
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Newmz
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Joined: Sun Apr 10, 2011 2:44 pm
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Steam Gamer Name: newmz.tw
Post Re: Map Feedback - Permafrost [CTF]
Shrimm wrote:
EDIT: just to be clear I understand you're supposed to grab the flag and pass to the inc capper. But that shouldn't be the only way to deal with the flag when gens are up.

why not?
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Wed Jul 25, 2012 11:05 am
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TeodZero


Joined: Mon Mar 05, 2012 6:44 am
Posts: 80
Post Re: Map Feedback - Permafrost [CTF]
Shrimm wrote:
Also you can bring a tank into the gen room fairly easily >.<
Like on any other map?


Wed Jul 25, 2012 11:23 am
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frekkerebba


Joined: Sat May 12, 2012 8:07 am
Posts: 29
Post Re: Map Feedback - Permafrost [CTF]
To bad that the lv4 gen have way to much health and repairs to fast.
At least change the lv 4 gen or make the gen in this map weaker.


Wed Jul 25, 2012 11:24 am
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