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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » CTF Map Feedback

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Map feedback - Tartarus [CTF]

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 Map feedback - Tartarus [CTF] 
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targetinglaser


Joined: Mon May 07, 2012 3:30 pm
Posts: 65
Post Re: Map feedback - Tartarus [CTF]
Scudsoup wrote:
I think it's a really great map and I hope hirez takes notes and keeps crankin em out!

I really favor the base designs as well, they remind me of some of the ships in Tribes 1. Don't be afraid to go back and reference some of the thousands of T1 maps for ideas!


I thought the same thing when I went into the base. I like the design. It's a nice change from the cavernous bases of some of the other maps.

So far I really like the map aesthetically. It seems like it'd be a fun map to cap on as well. I haven't played it yet, but I'm looking forward to trying it out later.


Tue May 08, 2012 4:01 pm
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Firerizer
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Joined: Fri Oct 29, 2010 8:35 pm
Posts: 1318
Post Re: Map feedback - Tartarus [CTF]
I have yet to play this map, I have explored it fairly well,
and have to say that it is exquisitely well done artistically.
Play refinements may need to be adjusted as discovered...
But, D*mn... I can almost smell the air!
Great Job! To all who have worked on this map.
This map offers a glimpse of what I think HiRez is capable of.
Give me quality maps and balance the expected gameplay,
and I will keep coming back.
That's the deal... Your talents and my money.
Once again... Great Job!


Tue May 08, 2012 5:10 pm
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Banock
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Joined: Tue Apr 10, 2012 11:58 am
Posts: 47
Post Re: Map feedback - Tartarus [CTF]
Firerizer wrote:
I have yet to play this map, I have explored it fairly well,
and have to say that it is exquisitely well done artistically.
Play refinements may need to be adjusted as discovered...
But, D*mn... I can almost smell the air!
Great Job! To all who have worked on this map.
This map offers a glimpse of what I think HiRez is capable of.
Give me quality maps and balance the expected gameplay,
and I will keep coming back.
That's the deal... Your talents and my money.
Once again... Great Job!


How did you explore it without playing it? Find an empty custom server?


Tue May 08, 2012 5:20 pm
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Yutty
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Joined: Fri Oct 15, 2010 9:58 pm
Posts: 563
Post Re: Map feedback - Tartarus [CTF]
Time slows down in the middle where that tree thing with the waterfall is. If you jet up into the trunk your guy will start moving slower and even jetting slower, you don't lose fps but jets are weaker and overall speed is slower.
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Tue May 08, 2012 5:41 pm
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Skoffin
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Joined: Wed Feb 15, 2012 10:54 pm
Posts: 445
Post Re: Map feedback - Tartarus [CTF]
There is a pile of rocks in between two hills by a spawn that make you dead stop. Seems like you should be able to ski over them.

Also IMO the flag stand is terrible the way it is raised up. Just like sun-star, tends to make you waste jets or make you bounce right over the flag when you hit the bump. If it was a lot bigger it would be less annoying.



[0197.47] Log: Log file open, 05/08/12 16:59:11
[0197.47] Log: Dumping BugIt data chart at 2012.05.08-16.59.11 using build 7748 built from changelist 742347
[0197.47] Log: MapName: TrCTF-Tartarus
[0197.47] Log: Description:
[0197.47] Log: BugItGo -9337.1211 18584.7168 -123.1262 -9732 -15475 0
[0197.47] Log: ?BugLoc=-9337.12,18584.72,-123.13?BugRot=-9732,-15475,0
[0197.47] Log: ---=== GameSpecificData ===---
[0197.47] Log: Log file closed, 05/08/12 16:59:11
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Last edited by Skoffin on Tue May 08, 2012 6:13 pm, edited 1 time in total.

Tue May 08, 2012 6:03 pm
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Swordf1sh
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Joined: Wed Jan 18, 2012 5:46 pm
Posts: 245
Post Re: Map feedback - Tartarus [CTF]
Fire is right, the stand is too open.

It seemed we were moving away from extremely open stands with Temple, then Sunstar, then Raindance...but now we're back out in the open.

We definitely need some kind of buff for D in general on this map.

A raised mound for the flag? Some tall rocks behind it? I know the map is trying for a more organic feeling, but there are plenty of 'natural' ways to create a more enclosed stand.

Maybe some type of grotto structure?

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Tue May 08, 2012 6:09 pm
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DrebinSeven


Joined: Sun Feb 27, 2011 4:46 am
Posts: 1
Post Re: Map feedback - Tartarus [CTF]
Early impressions:

The overall aesthetic and art style of the map is incredible. This is easily my favorite looking map so far. It reminds me of some old T2 maps. I totally disagree with people complaining about the glowing plants and glowing sap off the trees. I like the look of these elements. I particularly love the look of the backdrop on the map, with the forest sheathed in fog. I also especially like the giant hollowed out tree that you can actually get up into, along with the massive crashed ship that you can access. Both of these remind me of features from old T2 maps. The ship definitely gives me nostalgic feelings ;).

Will have to do some more playing to comment on balance overall, but I do like how it has a ton of space and what seems to be different ski routes all over the place. You seemed to have tried to avoid creating a large "noob trench" by not placing many inclines in the center area of the map between the bases. Instead, people are encouraged to fly around the edges of the map ala tribes 1-2. I really like that design direction. The flag stand may be too easy to overshoot, and the gen room could perhaps be located deeper into the structure. Maybe make the generator it a little bit harder to access.


Tue May 08, 2012 6:29 pm
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DarthGamer


Joined: Fri Nov 04, 2011 7:09 pm
Posts: 133
Post Re: Map feedback - Tartarus [CTF]
Banock wrote:
Firerizer wrote:
I have yet to play this map, I have explored it fairly well,
and have to say that it is exquisitely well done artistically.
Play refinements may need to be adjusted as discovered...
But, D*mn... I can almost smell the air!
Great Job! To all who have worked on this map.
This map offers a glimpse of what I think HiRez is capable of.
Give me quality maps and balance the expected gameplay,
and I will keep coming back.
That's the deal... Your talents and my money.
Once again... Great Job!


How did you explore it without playing it? Find an empty custom server?


Training/Roam Map/CTF/Tartarus
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Tue May 08, 2012 6:58 pm
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Wobberjockey
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Joined: Tue Dec 22, 2009 4:30 am
Posts: 8726
Location: In a handbasket, heading somewhere
Post Re: Map feedback - Tartarus [CTF]
first impressions after playing the map: generally positive.

the stand does seem open, perhaps a small roof/gantry supporting some lights would work?
i'm not in favor of too much stand cover though. turning each stand into clones of each other kinda ruins each maps individual quirks

i would also like some terrain in the map corners to better allow for routes coming off the ship towards the stands. (not sure if any exist, i personally haven't found anything workable yet in the little time i've had)

the ship is a perfect ramp shape, i want to use it!


also, the open ship side of the map just seems... wierd. i think the flatness will force people to the treetrunk waterfall. not sure if that was intended or not


here's some reference pictures for what i was thinking on the flag stand

Temporary lighting
Image

Lighting gantry
Image

Mobile gantry crane (for moving or loading large loads)
Image
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Tue May 08, 2012 7:13 pm
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vifoxe


Joined: Mon Oct 25, 2010 9:57 pm
Posts: 554
Post Re: Map feedback - Tartarus [CTF]
I really like the gantry idea.


Tue May 08, 2012 7:31 pm
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