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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » CTF Map Feedback

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Map Feedback - Crossfire [CTF]

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 Map Feedback - Crossfire [CTF] 
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Daekesh
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Joined: Fri Jan 14, 2011 8:46 am
Posts: 3203
Post Re: Map Feedback - Crossfire [CTF]
Base to base sniping is really crappy. Having d snipers take out the hof for the other team is just annoying.

I think the flag stand is too small.

I think the map would be improved 10x if you scaled the terrain up 200% (twice as wide, long and high (maybe even 300-400% height)), keeping the bases in the same position, relative to the terrain (so they are further apart.)
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Tue Nov 08, 2011 1:34 pm
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LordOpeth
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Joined: Sat Oct 30, 2010 2:01 pm
Posts: 648
Post Re: Map Feedback - Crossfire [CTF]
I echo some people thoughts.

Seems the bases are to close together.
OOB grid too close to the back of the base.
Too Flat

Art is fantastic on this map. :D
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Tue Nov 08, 2011 1:38 pm
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Khalidor
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Joined: Mon Aug 15, 2011 4:02 pm
Posts: 318
Location: Switzerland "Duebendorf ZH"
Post Re: Map Feedback - Crossfire [CTF]
I wish me the Waterholes are a lot deeper and larger so you need to Swimm or sourround it....
I look that map a Small Sized..hope there are Maps 2-3 times larger (more Vehicles etc)
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Tribes Ascend Mainclasses:
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Tue Nov 08, 2011 3:24 pm
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orbPlasmatic
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Joined: Sun Oct 24, 2010 12:54 pm
Posts: 116
Post Re: Map Feedback - Crossfire [CTF]
I agree, it's a very visually appealing map. Really reminds me what a Tribes game should look like.
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Tue Nov 08, 2011 3:33 pm
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Makasuro


Joined: Wed Sep 14, 2011 10:07 pm
Posts: 285
Post Re: Map Feedback - Crossfire [CTF]
I'm fine with the map being small and the sniping, makes it interesting and force fields can always stop sniper projectiles if you're a HOF.

Some slightly larger hills in the center would be nice for speed.

The grid needs to be pushed back further at the back of each base.

The artwork is excellent.
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Tue Nov 08, 2011 3:39 pm
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angean
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Joined: Wed Mar 17, 2010 6:21 pm
Posts: 537
Steam Gamer Name: anfefra
Post Re: Map Feedback - Crossfire [CTF]
Refried wrote:
You can reach close to ski cap with just about any class from any spawn on Crossfire without disc jumping or doing anything extreme.


Agreed... even if small... there are some nice hills near the spawining points that you can use as launching point taking advantage of your falling speed.

The map is small, and is suppose to play differently... sometimes though the chasers does not have enough time to even react before the capper is already half way his base :p
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Tue Nov 08, 2011 4:15 pm
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Refried
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Joined: Sun Jun 26, 2011 11:45 pm
Posts: 843
Post Re: Map Feedback - Crossfire [CTF]
orbPlasmatic wrote:
I agree, it's a very visually appealing map. Really reminds me what a Tribes game should look like.


Agreed, the art style on Crossfire and DryDock is excellent and colorful.

Kata and BO feel woefully drab in comparison (I realize it's a snow map/planet, but still...)
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Insufficiently vertical map design is leading to every single other major problem in this game.
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Tue Nov 08, 2011 4:16 pm
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Bibendus
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Joined: Wed Aug 17, 2011 5:13 pm
Posts: 336
Steam Gamer Name: bibendus
Post Re: Map Feedback - Crossfire [CTF]
I think that the map is a bit too small. At least add some fog to deny base to base sniping. If you want to snipe you should be at least on the ground beeing an easy disc target!
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Tue Nov 08, 2011 4:22 pm
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Refried
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Joined: Sun Jun 26, 2011 11:45 pm
Posts: 843
Post Re: Map Feedback - Crossfire [CTF]
I think a lot of people talking about the sniping being a problem are forgetting that this was also possible in Broad/Blastside. It's a tiny map.
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Insufficiently vertical map design is leading to every single other major problem in this game.
Editing VGS text is not an "exploit" and preventing it doesn't stop any of the reasons that you removed it for.


Tue Nov 08, 2011 4:24 pm
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Bibendus
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Joined: Wed Aug 17, 2011 5:13 pm
Posts: 336
Steam Gamer Name: bibendus
Post Re: Map Feedback - Crossfire [CTF]
Refried wrote:
I think a lot of people talking about the sniping being a problem are forgetting that this was also possible in Broad/Blastside. It's a tiny map.


Still there was fog :D
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Tue Nov 08, 2011 4:29 pm
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