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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Map Feedback » Arena Map Feedback

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Map Feedback - Walled In

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 Map Feedback - Walled In 
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HiRezKate
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Joined: Tue Aug 24, 2010 4:00 pm
Posts: 792
Location: Dome City
Post Map Feedback - Walled In
Quote:
When you find a terrain glitch press [ to bring up the quick console and type 'bugit'. Looking at the input.ini file, bugit also appears to be bound to F12 by default.
bugit will generate a creenshot and a text log that the dev team can use to find the exact spot on the map that was the problem. Posting this info in the map section is FAR more helpful than "X is buggy as s***, hirez, you f*** suck at making maps"

The bugit logs are located in *\Documents\My Games\Tribes Ascend\TribesGame\ScreenShots\<MapName> You'll need to use something to downsize the file in order to upload it to the forum (mine are ~6meg each. stupid .bmp's) I use Irfanview (free) and the "save for web" option to get them down to around 250k.

When posting this information, it helps to use the following format:
-----------------------------------------------------------------------------------------
<brief description of what you were doing/where you were going>
<text dump of the log file (using quote or code tags helps)>
Code:
[1051.03] Log: Log file open, 11/10/11 12:53:41
[1051.03] Log: Dumping BugIt data chart at 2011.11.10-12.53.41 using build 7748 built from changelist 742347
[1051.03] Log: MapName: TrCTF-Drydock
[1051.03] Log: Description:
[1051.03] Log: BugItGo 30345.4434 -23603.0293 6076.5356 -8846 3403 0
[1051.03] Log: ?BugLoc=30345.44,-23603.03,6076.54?BugRot=-8846,3403,0
[1051.03] Log:  ---=== GameSpecificData ===---
[1051.03] Log: Log file closed, 11/10/11 12:53:41

<attached or uploaded screenshot>
Attachment:
TrCTF-Drydock-PC-10-12.53.410.jpg

-----------------------------------------------------------------------------------------


remember that you can also use bugit to get exact map positions for mesh and texture errors as well


HiRezKate wrote:
**notes for the rest of this thread**
What I'm looking for here is map-specific feedback and bugs. Comments on the game mode itself just clutter up this thread. I have no control over the design, so posting complaints about the Arena playstyle isn't very helpful to me. I'm looking for bugs, aesthetics comments, and gameplay suggestions that I can work on myself or pass along to the art team.

zaktorokko wrote:
I like how the actual level is designed, although the walkways may be a little too thin because I was getting pathetically easy grenade kills left and right.

The sky is horribly bright to the point of being disorienting. Is the sun 15 miles away from the surface of the planet? It's incredibly difficult to see anything above the horizon at all. Something keeps pushing me around in midair too. I couldn't find any sort of trigger or pattern to it, but I was busy being blinded by the sky and shot at by 5 guys so it was hard to look for any sort of indicator of when I was about to get flung sideways.


^^ This is an example of a good feedback with bugs that I can research, and aesthetic suggestions that I can pass long to the art team.

Please, help me help you with *maps*, as there are plenty of other threads dedicated to thoughts on the gamemode.

(also, there will be other maps in the future that will contain terrain, be indoor, experiment with different layouts. The two current pitfall maps are simply the two that made it through the arting process first)
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MagiCandyBar wrote:
Soon.™

blackchimes wrote:
WORST MAP EVER, TOO SMALL/TOO BIG, THE HILLS ARE NOT HIGH ENOUGH/THE HILLS ARE TOO HIGH, THE FLAG IS TOO EXPOSED/IS NOT EXPOSED ENOUGH, SNIPEFEST, TOO MUCH GREEN/ BLOOM. YOU RUINED IT HIREZ


Tue Mar 27, 2012 5:47 pm
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C1trom
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Joined: Thu Jul 14, 2011 9:48 am
Posts: 355
Post Re: Map Feedback - Walled In
I like this map... that is all for now :p

You could make some bowl-like arena map in the future with bigger emphasis on skiing.
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Tue Mar 27, 2012 5:54 pm
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tenub


Joined: Sun Nov 07, 2010 1:27 pm
Posts: 683
Location: Atlanta, GA
Steam Gamer Name: 10ub
Post Re: Map Feedback - Walled In
Just make a giant bowl with rims for spawn locations and a bottomless pit at the bottom/center. No sentinels allowed.
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Tue Mar 27, 2012 7:21 pm
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FuriousPhantom
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Joined: Wed Sep 14, 2011 6:54 pm
Posts: 17
Post Re: Map Feedback - Walled In
That laser thingy looks a lot like a NEXUS, would love to see a Hunters game type. Map looks pretty cool though I like it.
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Tue Mar 27, 2012 7:26 pm
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Firerizer
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Joined: Fri Oct 29, 2010 8:35 pm
Posts: 1318
Post Re: Map Feedback - Walled In
Favorite map so far.
Good Job.
Thanks.


Tue Mar 27, 2012 8:14 pm
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Daekesh
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Joined: Fri Jan 14, 2011 8:46 am
Posts: 3203
Post Re: Map Feedback - Walled In
Have to say I miss being able to fall off to my doom :P Liking the map, though. Especially love the lack of haze! Maybe that's just because I changed my gfx settings, I dunno, seems less hazy than the other arena maps.
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EU Admin and Lead (only?) Coder @ www.GameShrine.org.
Tribes: Ascend competition for Europe, Oceania and the US.


Tue Mar 27, 2012 8:26 pm
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Bravetriforcer
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Joined: Thu Nov 17, 2011 5:22 pm
Posts: 112
Post Re: Map Feedback - Walled In
Far, far better than the other two arena maps. Though the fighting seems more focused on the sand around the towers, with little going on the middle a lot of the time. Maybe making the map as a whole larger could help. Giving breathing room in the sand rim to make the middle more enticing.
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Last edited by Bravetriforcer on Wed Mar 28, 2012 1:13 am, edited 1 time in total.

Tue Mar 27, 2012 9:09 pm
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jeekudo77


Joined: Fri Feb 10, 2012 8:44 pm
Posts: 45
Post Re: Map Feedback - Walled In
me likey


Tue Mar 27, 2012 9:27 pm
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ThyMushroom
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Joined: Fri Nov 18, 2011 9:20 pm
Posts: 523
Post Re: Map Feedback - Walled In
Do you know what sucks about this map?

It is so far superior to the other two maps that playing Air/Lava arena now feels like a chore while waiting to rotate to this map.

Seriously.
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Wed Mar 28, 2012 12:44 am
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flopsy
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Joined: Wed Oct 05, 2011 7:22 pm
Posts: 78
Post Re: Map Feedback - Walled In
im really enjoying the map, it's by far my favorite out of the three

but please widen the boundary lines; the sidelines are killing gutters if you're unfortunate enough to be shot at while down there. just give us a little extra breathing space


Wed Mar 28, 2012 4:09 am
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