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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Preliminary Patch Notes: Version 1.0.1185.0

Moderator: Cyberlink



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 Preliminary Patch Notes: Version 1.0.1185.0 
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HiRezStew

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Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3143
Steam Gamer Name: HirezStew
Post Preliminary Patch Notes: Version 1.0.1185.0
We are currently expecting to release a new Tribes patch either later this week (if all goes well) or early next week (if it doesn't).

Here are some of the key things planned for the release.

Major Highlights

Owners of Custom Servers can now ban individual weapons or perks on their server. Under Gameplay Settings, use the Ban Equipment menu option.

Improved memory usage and management. Some users with 32-bit operating systems were crashing after running out of memory, which should now be resolved.

Added a safe mode option which runs the game with default settings and lowest texture quality. To access safe mode, open the Tribes: Ascend Launcher, click the settings icon, and enable “run game in safe mode.”

Added a system to adjust core player physics values on Custom Servers, and in local roaming maps. This system is designed to give control to advanced players who want to tweak player movement variables. We will work with the community to organize a series of presets that can be applied to custom servers and focused playtests experimenting with physics changes. For more information and instructions on how to change settings, visit the Tribes: Ascend Dev Blog:
viewtopic.php?f=345&t=96589


Weapon/Balance Items


Fixed an issue where the Brute’s Light Sticky Grenade would not explode if the grenade was primed when the owning player died.

Increased Sentinel’s Drop Jammer radius by 50%.

Reduced Raider’s White Out grenade radius by 10%.

Reduced Technician’s TCNG Quick-Fuse damage by 12.5% and radius by 4%.

Reduced Technician’s TCNG damage by 10% and radius by 6%.

Reduced Infiltrator’s Sticky XL damage by 20% and radius by 14%.

Reduced Infiltrator’s Sticky Grenade damage by 16% and radius by 16%.

Reduced duration of Brute’s Fractal Grenade and Extended Fractal both by 1s. Reduced knockback on each individual beam substantially.

Change the time between shots on Infiltrator’s Jackal from .25s to .35s.

Reduced Brute’s Plasma Cannon hit-box size by 28% and reduced starting clip size from 10 to 8.

Reduced Raider’s Plasma Gun hit-box size by 28% and reduced starting clip size from 10 to 6.

Reduced Raider’s NJ5 SMG damage by 10% to be more in line with other Raider SMG options.

Reduced Doombringer’s Mine detonation range by 10%.

Reduced Soldier’s Short-Fuse Frag damage by 20% and radius by 16%.

Reduced Soldier’s Grenade XL damage by 9%.

Reduced Soldier's AP Grenade damage by roughly 8% and radius by 4%.

Reduced range of the Sonic Punch perk by 36%.

Increased radius of Raider’s Jammer Pack by 42%.

Increased damage falloff on Sentinel’s SAP20 and Phase Rifle to be more similar to BXT1. (This is a nerf).

Decreased damage on Pathfinder’s Holdout Shotgun by roughly 5%.

Increased falloff on Pathfinder’s Shotgun and Holdout Shotgun by 10% (a nerf).

Increased falloff on Brute’s Automatic Shotgun and The Hammer by 10% (a nerf).


Additional Items


Fixed a bug where players could launch themselves off a vehicle by a collision exploit.

Added the ability to filter the server browser list by ruleset (Official and Custom right now)


Tue Dec 04, 2012 6:35 pm
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Aranha
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Joined: Fri Nov 14, 2008 8:50 am
Posts: 1428
Location: Stockholm, Sweden
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
HiRezStew wrote:
Increased falloff on Brute’s Automatic Shotgun and The Hammer by 10% (a nerf).


Jesus christ you guys cant possibly be serious about this?! Really?!
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Tue Dec 04, 2012 6:38 pm
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Newmz
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Joined: Sun Apr 10, 2011 2:44 pm
Posts: 5058
Steam Gamer Name: newmz.tw
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
1nd
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Tue Dec 04, 2012 6:41 pm
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mifly


Joined: Thu Apr 19, 2012 8:24 am
Posts: 913
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
Aranha wrote:
HiRezStew wrote:
Increased falloff on Brute’s Automatic Shotgun and The Hammer by 10% (a nerf).

Jesus christ you guys cant possibly be serious about this?! Really?!

lol, I thought you are commenting this:
Quote:
Fixed an issue where the Brute’s Light Sticky Grenade would not explode if the grenade was primed when the owning player died.


Tue Dec 04, 2012 6:42 pm
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Aranha
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Joined: Fri Nov 14, 2008 8:50 am
Posts: 1428
Location: Stockholm, Sweden
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
mifly wrote:
Aranha wrote:
HiRezStew wrote:
Increased falloff on Brute’s Automatic Shotgun and The Hammer by 10% (a nerf).

Jesus christ you guys cant possibly be serious about this?! Really?!

lol, I thought you are commenting this:
Quote:
Fixed an issue where the Brute’s Light Sticky Grenade would not explode if the grenade was primed when the owning player died.


Haha yeah ive only been waiting for that change for umm.. 6 months? More? ;D
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EU London - [iSMG] Karmasutra
Karma's Data Thread! Weapon Data & Test Lab
Melanious wrote:
I guess the T:A jets could get me that high, being my hamster self. It feeds off my scurrying hamster leg power.

ImageImage


Tue Dec 04, 2012 6:44 pm
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Nark51
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Joined: Mon Oct 10, 2011 8:54 pm
Posts: 854
Location: United Kingdom
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
HiRezStew wrote:
Reduced Raider’s White Out grenade radius by 10%.

The community pretty much unanimously agrees on how to fix whiteouts, reducing the radius won't fix sh*t.

We've been telling you for months, half a year even, we've gone over it so many times I can't count.
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Tue Dec 04, 2012 6:45 pm
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Cyberlink
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Joined: Thu Feb 10, 2011 5:27 pm
Posts: 3037
Location: Dallas, TX USA
Steam Gamer Name: Cyberlink119
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
I like all the new custom server options. =D
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Tue Dec 04, 2012 6:46 pm
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ZeroMethanol


Joined: Sat Nov 19, 2011 9:24 am
Posts: 301
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
Epic patch :D
<3
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Tue Dec 04, 2012 6:47 pm
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Implosions
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Joined: Sun Nov 27, 2011 4:54 pm
Posts: 303
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
Better.


Tue Dec 04, 2012 6:47 pm
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pushbiscuitdeath
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Joined: Tue Aug 16, 2011 3:25 pm
Posts: 723
Post Re: Preliminary Patch Notes: Version 1.0.1185.0
The additional custom server settings is a huge step in the right direction. I am a little sad to see that canyon crusade and the other ctf map we got a peak of over a month ago didn't make it in yet. Were those maps scrapped?
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Tue Dec 04, 2012 6:48 pm
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