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Next Patch (September, 2012)

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 Next Patch (September, 2012) 
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HiRezStew

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3144
Steam Gamer Name: HirezStew
Post Next Patch (September, 2012)
Here are some of the things we are currently planning on for the next Tribes patch (scheduled to be released later in the month.

This list is not comprehensive and may change.

Major Items

  • Reduced the amount of impact camera shake from rapid projectile weapons (such as Assault Rifles, SMGs, etc).
  • Decoupling of texture quality in graphics settings
  • Introduced “flag drag” to limit the amount of speed a flag carrier can maintain at very high speeds. The drag is introduced at 250 km/h. For custom servers, this speed and the deceleration rate for when a player is over the top speed are customizable.
  • There is a new option under Settings->Gameplay called Simulated Projectiles (enabled by default). If disabled, projectiles from fast firing guns will no longer be simulated client-side, resulting in projectiles that are accurate to what the server plays at the cost of a delay from when you see them.
  • New CTF Blitz Map (Crossfire)
  • Three new weapons for Sentinel
  • One new weapon for Solider (a Spinfusor for the secondary slot)
  • One new weapon for Pathfinder (a Spinfusor with 100% Inheritance)

Weapon/Balance Items

  • Rage no longer gives energy regeneration over time, it now gives a flat instant amount of energy when it activates (along with it’s heal). During the rage duration your mass is still reduced.
    Increased Rage Perk duration by 5s.
  • Reduced the amount of impact camera shake from rapid projectile weapons (such as Assault Rifles, SMGs, etc).
  • Reduced magazine size on Raider’s NJ5 to 20. Adjusted starting ammo to match.
  • Reduced damage on Technician’s Quick-Fuse grenade by 11%.
  • Reduced radius on Technician’s Quick-Fuse grenade by 16%.
  • Reduced damage on Soldier’s Short-Fuse Frag by 10%.
  • Reduced radius on Soldier’s Short-Fuse Frag by 14%.
  • Increased damage on Technician’s TC24 by 10%
  • Increased radius on Technician’s TC24 by 4%.
  • Increased projectile speed 15% on Technician’s EXR Turret.
  • Increased projectile size on Technician’s EXR Turret.
  • Slightly reduced the size of Technician’s EXR Turret.
  • Increased the top speed of the Grav Cycle.
  • Decreased damage on Soldier’s Proximity Grenade by 11%.
  • Decreased radius on Soldier’s Proximity Grenade by 8%.
  • The Technician’s Repair Kit will no longer repair objectives through world geometry. Base turrets are an exception to this rule since they can be on platforms that don’t have enough room for the kit.


Mon Sep 03, 2012 8:55 pm
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Limyc
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Joined: Mon Feb 01, 2010 9:04 pm
Posts: 4019
Steam Gamer Name: [DG] Limyc
Post Re: Next Patch (September, 2012)
HiRezStew wrote:
  • Reduced the amount of impact camera shake from rapid projectile weapons (such as Assault Rifles, SMGs, etc).
  • There is a new option under Settings->Gameplay called Simulated Projectiles (enabled by default). If disabled, projectiles from fast firing guns will no longer be simulated client-side, resulting in projectiles that are accurate to what the server plays at the cost of a delay from when you see them.
  • One new weapon for Solider (a Spinfusor for the secondary slot)

SQUEEEEEEEEEEEEEEEEEEEEE!!!
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Mon Sep 03, 2012 9:01 pm
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Beeman1991
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Joined: Fri Aug 27, 2010 3:51 am
Posts: 6297
Location: British Columbia
Steam Gamer Name: beeman1991
Post Re: Next Patch (September, 2012)
-100% inheritance weapon
-Flag drag
-AR and SF for soldier
-Reduced camera shake from autos
It's like every suggested patch list from a year ago. WTF HiRez?
<3
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Mon Sep 03, 2012 9:01 pm
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TheMadZealot


Joined: Thu Jun 23, 2011 3:43 am
Posts: 56
Post Re: Next Patch (September, 2012)
Flag drag is stupid....just keep slowing it down....just stop calling it the fastest shooter please.


Mon Sep 03, 2012 9:04 pm
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Meremoth
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Joined: Fri Jan 06, 2012 9:11 am
Posts: 486
 Re: Next Patch (September, 2012)
Tao on top.
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Mon Sep 03, 2012 9:05 pm
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Coproporphyria


Joined: Tue Nov 08, 2011 9:42 pm
Posts: 77
Post Re: Next Patch (September, 2012)
Ok, it's 'flag drag' not 'flag drop'.

interesting :o

viewtopic.php?f=313&t=88583&p=1094470#p1094470

Last edited by Coproporphyria on Tue Sep 04, 2012 12:39 am, edited 4 times in total.

Mon Sep 03, 2012 9:06 pm
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ZProtoss

Alpha Tester
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Joined: Thu Feb 19, 2009 1:58 pm
Posts: 427
Post Re: Next Patch (September, 2012)
HiRezStew wrote:
Here are some of the things we are currently planning on for the next Tribes patch (scheduled to be released later in the month.

This list is not comprehensive and may change.

Major Items

[list]

[*] Introduced “flag drag” to limit the amount of speed a flag carrier can maintain at very high speeds. The drag is introduced at 250 km/h. For custom servers, this speed and the deceleration rate for when a player is over the top speed are customizable.



HAHAHAHAHAHA.

This is comedic levels of developer trolling. How out of touch someone has to be to think that'd be a good change, let alone to get to the point of putting it in the game is just hilarious. Good god.

In a game where the meta has already developed to the point of defense being disgustingly overpowered, this is deemed as a necessary change. LOL.


Mon Sep 03, 2012 9:06 pm
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SlicerDigZ


Joined: Mon Nov 14, 2011 5:00 pm
Posts: 13
Post Re: Next Patch (September, 2012)
Tribes is dead now


Mon Sep 03, 2012 9:10 pm
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JohnnyRico
User avatar


Joined: Fri Oct 29, 2010 11:21 am
Posts: 150
Post Re: Next Patch (September, 2012)
Can you please not incorporate the flag drag mechanic and instead revert nitrons. Speed everyone up, don't slow them all down.

viewtopic.php?f=307&t=88543

At least this is a configurable server option, which is definitely 1000x better than forcing changes into the game without the ability to turn it off in comp. Why don't you allow a "classic nitrons" flag as well while you are at it?

Yay for screen shake going away and spinfusor secondary for SLD.


Mon Sep 03, 2012 9:11 pm
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Immune


Joined: Sat May 30, 2009 9:39 pm
Posts: 138
Post Re: Next Patch (September, 2012)
Who ready 4 chinese Tribe? Ricing time

Tao on Top


Mon Sep 03, 2012 9:14 pm
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