• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


Forum rules


Please click here to view the forum rules

100% fullproof way of fixing rage to work as intended.

Moderator: Cyberlink



Post new topic Reply to topic  Page 1 of 2
 [ 14 posts ]  Go to page 1, 2  Next
Previous topic | Next topic 
 100% fullproof way of fixing rage to work as intended. 
Author Message
AnarchyAo
User avatar


Joined: Fri Jan 30, 2009 11:10 pm
Posts: 319
Location: Harrisonburg, VA
Steam Gamer Name: AnarchyAo
Post 100% fullproof way of fixing rage to work as intended.
hi,

Rage: If you are near your flag when an enemy picks it up, you become enraged. Rage grants you an instant +50% heal, and reduces your mass by 20% for 10 seconds. Additionally, your next thrust will have no energy cost and provide maximum throughput.

--------------------------------------------------------------------


wording may not be best but basically I think this fixes all the concerns. the next thrust must be used within the 10 sec enrage buff period to provide the maximum throughput, no energy cost thrust. Only thrust packers benefit from rage fully with this proposed revision and it doesn't make the perk desirable by cappers either.


Wed Aug 22, 2012 2:10 am
Profile WWW
ACutePuppy
User avatar


Joined: Fri Jul 22, 2011 1:26 pm
Posts: 307
Location: Refer to collar.
Post Re: 100% fullproof way of fixing rage to work as intended.
That limits the perk to being applicable to only pathfinders. Which is kind of the problem I have with Rage in general. It's a chaser's perk. Perhaps a different armor type for chasers would be a better path than Rage?

Currently no classes have alternate armors, though it's totally a menu option. I feel like that'd be a good start. Introduce Pathfinder MK II -- reduces mass (makes the thrust pack more effective), increases regen time.

Perhaps even a lower overall health (not as important to chasers), and a slight boost to air control.

Lightweight is a great concept, but REALLY messy as a perk. I'd be happy to dump it completely in favor for a new Pathfinder armor class.

Look at it that way and heavy armors could be outfitted in the same style. A "massive" heavy could include traits like Super Heavy, and an offensive build could be more nimble.

This fits the flow of the game in the F2P model as well. By the time you can really utilize the benefits of the armor type you'll have enough to unlock it. The Mk II armors could be detrimental to a new player very easily, especially in the case of roles like chasing and HoF.

That could cut down on the number of perks, leaving things like Quick Draw to be more enticing.
_________________
Image


Wed Aug 22, 2012 2:39 am
Profile
rounder


Joined: Tue Jul 31, 2012 12:06 am
Posts: 5
Post Re: 100% fullproof way of fixing rage to work as intended.
Sounds like a good way to keep rage from basically ending up as another buff for Snipers, which I think everyone knows we do not need.

I support trying this.


Wed Aug 22, 2012 3:42 am
Profile
Whitewhale
User avatar


Joined: Wed Oct 27, 2010 11:09 pm
Posts: 3559
Post Re: 100% fullproof way of fixing rage to work as intended.
love it

simple and effective


Wed Aug 22, 2012 4:54 am
Profile
SewingPin
User avatar


Joined: Sat Feb 11, 2012 8:58 pm
Posts: 58
Post Re: 100% fullproof way of fixing rage to work as intended.
Yes! Basicaly a mass reduction or knockback force increase (same thing?) as I already suggested in another thread. Not sure about thrust being that needed, I'd much prefer 1 thrust + 1 knockback = 270ish sanics. With egocentric, you can pretty much even scrap lightweight. But hopefuly this suggestion coming from Anarchy might get it done :D
_________________
Only one question remains. Have you been NAUGHTY or NICE?
In gaming, your genitalia are of zero importance. Unless you directly attach controls to them. Then yes, men will have an advantage when piloting aircraft.


Wed Aug 22, 2012 5:49 am
Profile
SkepticTA
User avatar


Joined: Mon Dec 06, 2010 7:41 pm
Posts: 3062
Post Re: 100% fullproof way of fixing rage to work as intended.
While it would technically work fine, it is too class-specific for a perk.
_________________
Image
(AHK) T:A Physics Profiler


Wed Aug 22, 2012 6:22 am
Profile
SewingPin
User avatar


Joined: Sat Feb 11, 2012 8:58 pm
Posts: 58
Post Re: 100% fullproof way of fixing rage to work as intended.
SkepticTA wrote:
While it would technically work fine, it is too class-specific for a perk.

Uh huh. As if super heavy, pilot, reach and mechanic aren't.
_________________
Only one question remains. Have you been NAUGHTY or NICE?
In gaming, your genitalia are of zero importance. Unless you directly attach controls to them. Then yes, men will have an advantage when piloting aircraft.


Wed Aug 22, 2012 6:30 am
Profile
GenjuroUser


Joined: Mon Jul 23, 2012 10:07 pm
Posts: 136
Post Re: 100% fullproof way of fixing rage to work as intended.
SewingPin wrote:
SkepticTA wrote:
While it would technically work fine, it is too class-specific for a perk.

Uh huh. As if super heavy, pilot, reach and mechanic aren't.


SH: inf, soldier, doom, brute, jug
Pilot: Any
Reach: EVERY class
Mechanic: lol.

I still think the flag stand option is the best one. Works mapwide for the current bonus, except the energy regeneration is reduced from +150% to +50% and it halves the cost of activating packs for 10 seconds. Also make the HP heal happen over 5 seconds. If the flag is not on the stand, it has the current radius (pre 3x buff) but only gives half the bonuses (+25% hp/5 and +25% regen).


Wed Aug 22, 2012 6:39 am
Profile
-AEnubis-
User avatar


Joined: Fri Aug 05, 2011 2:40 am
Posts: 5042
Location: NA East
Post Re: 100% fullproof way of fixing rage to work as intended.
How about it activate if you witness the grab, regardless or range. This way you could give your self a bit more of a head start. Then it wouldn't be so class specific.
_________________
Image
Physics | CTF Scoring | Team Selection


Wed Aug 22, 2012 6:41 am
Profile
SewingPin
User avatar


Joined: Sat Feb 11, 2012 8:58 pm
Posts: 58
Post Re: 100% fullproof way of fixing rage to work as intended.
GenjuroUser wrote:
SewingPin wrote:
SkepticTA wrote:
While it would technically work fine, it is too class-specific for a perk.

Uh huh. As if super heavy, pilot, reach and mechanic aren't.


SH: inf, soldier, doom, brute, jug
Pilot: Any
Reach: EVERY class
Mechanic: lol.

I still think the flag stand option is the best one. Works mapwide for the current bonus, except the energy regeneration is reduced from +150% to +50% and it halves the cost of activating packs for 10 seconds. Also make the HP heal happen over 5 seconds. If the flag is not on the stand, it has the current radius (pre 3x buff) but only gives half the bonuses (+25% hp/5 and +25% regen).


Yes, mechanic is lolz but it suited my purpose :P SH: inf/sld, dmb is way better with quickdraw(assuming you are smart and have the titan). Brute, Jug? LOLNO. Pilot: if you want to be effective and not waste yourself being useful elsewhere, then just SLD/TCN; Reach: maybe if you try inf retrieval, but other than that, pth is the only time it is needed. Now actualy may even be superceeded by safe fall if you work in shrike-infested environments. :D
_________________
Only one question remains. Have you been NAUGHTY or NICE?
In gaming, your genitalia are of zero importance. Unless you directly attach controls to them. Then yes, men will have an advantage when piloting aircraft.


Wed Aug 22, 2012 7:04 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 1 of 2
 [ 14 posts ]  Go to page 1, 2  Next

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.