• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


Forum rules


Please click here to view the forum rules

Sneak Preview: Likely Items in Next Patch

Moderator: Cyberlink



Post new topic Reply to topic  Page 1 of 54
 [ 533 posts ]  Go to page 1, 2, 3, 4, 5 ... 54  Next
Previous topic | Next topic 
 Sneak Preview: Likely Items in Next Patch 
Author Message
HiRezStew

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3143
Steam Gamer Name: HirezStew
Post Sneak Preview: Likely Items in Next Patch
The next patch is tentatively scheduled to be released sometime next week. We are close to locking the release, but it is possible that some things could fall out, or that the patch could be delayed, based on our testing. We could also decide from testing to change some items -- or abort them altogether. Or add some additional items.

You get the picture: Don't hold me to this.

That said, here are some of the things currently being considered for the patch.

Major Highlights

Three new weapons added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.

A new gametype, CTF Blitz, will be introduced for a limited time as a Special Event. In Blitz, the enemy flag base moves location each time your team scores, changing routes and requiring varied tactics to win. CTF Blitz is initially played on:
Arx Novena
Katabatic

Stonehenge has been added to the standard CTF map rotation.

A new CTF Map, Permafrost, has been added to the standard map rotation.

A new CTF Map, Dangerous Crossing, has been added to custom servers.

New Players joining the queue (under rank 6) will now play a smaller subset of maps more friendly
to learning the game. All maps will rotate for players rank 6 and over.

Players may now create a party of their friends before joining the Quick Match queues (Limit 4). You may still use the Join Friends functionality to join a player in a match in progress.

Access through the popout tab on the Play Now option.

The Leader may send invites to friends and others by name.

Members can chat together in and out of game, and are notified when the Leader joins or leaves a queue.

Members are removed from the party automatically if they leave the queue or game.

Three new skins have been added:
Pathfinder Freerunner
Brute Crusher
Sentinel Specter

Voicepacks are now available to purchase. Three are available, two female and one male.
Players may now add a Clan Tag in front of their player name. Tags may be purchased under the Store menu.

Some changes have been made to the underlying system for putting players into matches, and for matching players of similar levels.

Additional load out slots have been added.

News Items now display in the main game lobby as a ticker at the bottom of the screen.


Weapon/Balance Items


Three new weapons have been added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.

Increased self-knockback (“disk-jumping” or “rocket-jumping”) on all explosive projectile weapons by 20%.

Increased projectile collision size on all Spinfusors, Bolt Launchers, and Thumpers to 10 (as a reference, Plasma Guns are 35). This will make mid-airs and direct hits more forgiving.

Decreased the extra delay between bursts on Pathfinder’s LAR from 0.16s to 0.072s.

Increased damage by 8% on Doombringer’s Titan Launcher.

Increased radius on each explosion sequence of Brute’s Gladiator.

Increased damage 33% on final explosion sequence of Brute’s Gladiator.

Decreased starting AOE range on Brute’s Fractal Grenade and Extended Fractal by 10%.

Decreased damage on Brute’s Fractal Grenade and Extended Fractal by 10%.

Reduced duration of Brute’s Fractal Grenade and Extended Fractal by 1s.

Reduced damage on Infiltrator’s Jackal so it can no longer 1 shot an upgraded medium from
stealth. This is a 16% reduction.

Reduced knockback on Infiltrator’s Jackal by half for each explosion.

Increased starting ammo counts on Infiltrator’s Smoke Grenade and Prism Mine from 1 to 2.

Infiltrator now starts with all belt options having an ammo count of 2.

Reduced knockback from Pathfinder’s Impact Nitron and Compact Nitron’s by 23% to be more in line with the amount of damage being done, and to favor using the increased values on spinfusors
and other projectile weapons.

Reduced knockback from Raider’s White Out grenade, Grenade Launcher, Arx Buster and Dust
Devil to be more appropriate for the number of shots and amount of damage being done.

Reduced reload time on Doombringer’s Titan Launcher from 1.8 to 1.7.

Reduced reload time on Doombringer’s Heavy Bolt Launcher from 1.8 to 1.7.

Increased damage on Soldier's Proximity Grenade by 16%.

Reduced damage 4% on Doombringer's Chain Cannon.

Reduced damage 5% on Doombringer's Chaingun.

Reduced starting ammo from 280 to 200 and upgrades from 50 to 25 ammo (each) on
Doombringer’s Chaingun and Chain Cannon.

Reduced damage 5% on Technician’s Rockwind SMG.

Increased damage 14% on Doombringer's Defective Frag Grenade.

Increased damage 13% on Doombringer’s Frag Grenade.

The Close Combat perk’s backstab bonus has been increased to double damage, and is now the first unlock for the perk.

The Looter Perk has been increased to provide a base 50% ammo bonus, and upgrades to 100%.

The Sonic Punch Perk has had its shockwave distance increased by 23%.

The Stealthy Perk now reduces base sensor detection by 50%, upgraded to 90%, and the upgrade for turret targeting delay has been increased to 30%.

The Safefall perk now starts at 50% falling and splat damage reduction, and is upgraded to immunity from all falling and splat damage. In addition, its final unlock has been increased from 80% vehicle run over damage reduction to immunity from vehicle run over damage.

Additional Items


Fixed an issue where mines could be indestructible by AOE blasts if placed in certain places in various maps.
Flag model no longer shows in first-person spectate mode.
Spectators can now zoom in and out when viewing a vehicle.
Fixed an issue where the camera could look strange if spectating in first-person mode and the view target entered a vehicle.
Fixed an exploit where the Pathfinder’s Thrust Pack could have unlimited thrust energy.
Fixed an issue where shotguns would only reload one ammo when performing an inactive reload.
Fixed an issue where the sound on the Pathfinder’s Light Assault Rifle would cut out when firing repeatedly.
Fixed an issue where guns that deal multiple damage per shot, such as shotguns, properly display damage numbers when shooting objectives and vehicles. Before the fix, the numbers would draw on top of each other making it seem like there was only a single instance of damage.
In the VGS menu, the labels for “Turrets” and “Sensors” were swapped under the upgrade commands.
Fixed an issue where the detection radius of a Base Radar Sensor was not increasing as it upgrades.
Base XP is now earned on Custom Servers at all times. “Performance XP” is earned once 6 people join the server.
Several other miscellaneous bug fixes.


Tue Jul 17, 2012 10:43 pm
Profile
Lunia
User avatar


Joined: Mon Nov 14, 2011 7:27 pm
Posts: 754
Post Re: Sneak Preview: Likely Items in Next Patch
FIRSTAHEUAEHFUAHF

*Pretending to be stupid YouTuber*

HiRezStew wrote:
Voicepacks are now available to purchase. Three are available, two female and one male.


:o


Tue Jul 17, 2012 10:47 pm
Profile
pro-logic


Joined: Thu Nov 03, 2011 6:01 pm
Posts: 437
Post Re: Sneak Preview: Likely Items in Next Patch
Cool.


Tue Jul 17, 2012 10:52 pm
Profile
HVFlateric


Joined: Sat Mar 12, 2011 9:36 am
Posts: 734
Post Re: Sneak Preview: Likely Items in Next Patch
My hat is off to you guys and some faith restored, it appears you are trying to reduce auto dominance in this TRIBES game.

Thankyou for your efforts, can't wait to see how they pan out.

Sounds like the first solid patch in some time.

Looks like alot of work is being done.
_________________
(Former Admin on Houston Vehicles & Miami Vehicles)


Tue Jul 17, 2012 10:54 pm
Profile
MajorKong_
User avatar


Joined: Sun Nov 06, 2011 10:37 pm
Posts: 505
Location: London - EU
Post Re: Sneak Preview: Likely Items in Next Patch
Amaazing!

Quote:
Some changes have been made to the underlying system for putting players into matches, and for matching players of similar levels.

!!!

Last edited by MajorKong_ on Tue Jul 17, 2012 11:36 pm, edited 3 times in total.

Tue Jul 17, 2012 10:55 pm
Profile
miniKAD
User avatar


Joined: Sat Mar 03, 2012 5:03 am
Posts: 546
Location: Australia
Steam Gamer Name: miniKAD
Post Re: Sneak Preview: Likely Items in Next Patch
You've outdone yourselves Hi-Rez.
This patch sounds incredible.

I'm throwing my money at the screen but nothing is happening.
_________________
Sentinels: A guide to placing your Claymores: viewtopic.php?f=234&t=80784
(I know, something that you'd think would be obvious, yet so many people have trouble with it).
Finally back after several months off


Tue Jul 17, 2012 10:55 pm
Profile
Pawndemonium


Joined: Wed Sep 14, 2011 1:00 pm
Posts: 659
Location: at home
Post Re: Sneak Preview: Likely Items in Next Patch
Griever with female voice, yo.
_________________
Best Blog EU

I'm posting that in a tuxedo suit, so you better take me seriously!

"ululul I is right becuz Blizzard, hurr durr, proven proven ulul"


Tue Jul 17, 2012 10:55 pm
Profile
Lunia
User avatar


Joined: Mon Nov 14, 2011 7:27 pm
Posts: 754
Post Re: Sneak Preview: Likely Items in Next Patch
Btw Stew, any news on gifting gold to friends through the Steam store? That way it can't be exploited in any way.


Tue Jul 17, 2012 10:58 pm
Profile
Derpes


Joined: Fri Jun 15, 2012 1:15 pm
Posts: 93
Post Re: Sneak Preview: Likely Items in Next Patch
You add new weapons, but no central servers? ....wtf.


Tue Jul 17, 2012 10:58 pm
Profile
VashTHT


Joined: Thu Jun 03, 2010 1:28 pm
Posts: 1104
Post Re: Sneak Preview: Likely Items in Next Patch
So Safefall = anti-shrike.

Interesting.

There needs to be a sound or something so a Shriker knows the person he just hit has Safefall, otherwise there might be some confusion.
_________________
AsuraPhoenix wrote:
blackwhiskers wrote:
regarding boosting - sometimes nitron jumps indeed do squat, but no dice 8 out of 10 times? dude, you're bad, then. learn to throw nitrons properly behind you, not beneath you.

No, i'm not bad. Some people can just recreate bugs easier than others.

No offense, I just thought this was hilarious.


Tue Jul 17, 2012 10:59 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 1 of 54
 [ 533 posts ]  Go to page 1, 2, 3, 4, 5 ... 54  Next

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.