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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Stonehenge and Raindance are perfect

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 Stonehenge and Raindance are perfect 
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
Posts: 3062
Post Stonehenge and Raindance are perfect
Awesome job on Stonehenge, it plays well in T:A and looks amazing. This should definitely go into public queue soon.

And the Raindance mod is perfect.
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Fri Jun 22, 2012 7:50 am
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SxxyKate
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Joined: Thu Sep 15, 2011 3:23 am
Posts: 1614
Location: California
Post Re: Stonehenge and Raindance are perfect
And the Raindance mod is perfect.

yes this!
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Fri Jun 22, 2012 7:54 am
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discuit


Joined: Sun Apr 18, 2010 12:12 pm
Posts: 131
Post Re: Stonehenge and Raindance are perfect
Modded RD?

Please elaborate for us poor folks at work!
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Fri Jun 22, 2012 7:59 am
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SxxyKate
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Joined: Thu Sep 15, 2011 3:23 am
Posts: 1614
Location: California
Post Re: Stonehenge and Raindance are perfect
discuit wrote:
Modded RD?

Please elaborate for us poor folks at work!


added gen entrance at the back of the base
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Fri Jun 22, 2012 8:00 am
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Tramadolol


Joined: Sat Feb 04, 2012 9:47 am
Posts: 610
Post Re: Stonehenge and Raindance are perfect
The RD change is spot on imo. No complaints there.
About SH:
1) I know alot of people have asked for a nighttime map but this map shows why it's a bad idea.
You don't even need to spot incoming cappers as you can clearly see the jettrails from afar.

2) Base to base sniping is absolutely possible and will cause huge problems in the future. Maybe move the flagstand + base in a way that the structures in the middle will block direct line of sight?

3) The Vpad needs to go, seriously. Is it too much to ask for a map without vehicles for a change?
Please think about it.

4) Back to front caps are entirly possible since there is alot of space at the back of the flagstand. I thought it was clear that all new maps should be made in a fashion to prevent back to front routes as much as possible? The creativity fence needs to be moved in closer to the flagstand.

5) Inventories on the roof of the base seems like a bad idea to me. Unless you're a tech there's absolutely no reason to get inside your base. Seems a bit sh*tty.


Fri Jun 22, 2012 8:09 am
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CreativeConstraints


Joined: Mon Sep 12, 2011 8:17 am
Posts: 1193
Post Re: Stonehenge and Raindance are perfect
Stonehenge feels so... shallow compared to how I remember it. Where are all the deep valleys and bowls? It's like the map has had its heightmap cut by 50% across the broad.



And what's with making the base entrances so tiny that only 1 guy can get through them at a time? (Same thing with the RD base, which added a stupid funnel after the drop-down). Both T1 and T2 SH had a much wider main entrance.


Also base, suddenly not calustrophobic, we actually have room over our heads!


Fri Jun 22, 2012 8:34 am
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joyrock


Joined: Wed Dec 29, 2010 10:31 am
Posts: 122
Post Re: Stonehenge and Raindance are perfect
SxxyKate wrote:
discuit wrote:
Modded RD?

Please elaborate for us poor folks at work!


added gen entrance at the back of the base


Thank god I thought they were going to just open the top of the base like some people had been (spam) suggesting. Which would have just turned it into putt putt minigolf for juggernauts :P


Fri Jun 22, 2012 8:50 am
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HexaMan1


Joined: Mon Mar 19, 2012 5:01 pm
Posts: 112
Post Re: Stonehenge and Raindance are perfect
sh is perfect


bwahahahhahaahhaahahahahahahahahahahahhahahahaahhahahahaahahhahahahahahahahahahahahahahahahahahahahahahahahahhaahahahhaahahaha

good troll post or just retarded


Fri Jun 22, 2012 9:23 am
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vifoxe


Joined: Mon Oct 25, 2010 9:57 pm
Posts: 554
Post Re: Stonehenge and Raindance are perfect
CreativeConstraints wrote:
Stonehenge feels so... shallow compared to how I remember it. Where are all the deep valleys and bowls? It's like the map has had its heightmap cut by 50% across the broad.



And what's with making the base entrances so tiny that only 1 guy can get through them at a time? (Same thing with the RD base, which added a stupid funnel after the drop-down). Both T1 and T2 SH had a much wider main entrance.


Also base, suddenly not calustrophobic, we actually have room over our heads!


they had to flatten the bowls for the sake of TA. If we had the original heightmap then dropping flags in the bottom of the huge deep bowls would be painful for TA.


Fri Jun 22, 2012 9:37 am
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Raindance
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Joined: Fri Apr 27, 2012 9:46 am
Posts: 285
Post Re: Stonehenge and Raindance are perfect
Ugh. Don't modify Raindance, because people are too incompetent to get in the base. It was one of the good defendable bases. :x
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Fri Jun 22, 2012 9:39 am
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